lizardpianist
Major
Please be more active everyone, especially in EW4 section :'(
Posts: 222
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Post by lizardpianist on Jul 5, 2024 6:19:12 GMT
ks, I'm loving your guide. Can't wait to see the complete version. The numerical skill analysis has quite literally enlightened me and allowed me to view the game in the correct angle.
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Post by ππ³π°π΅π΄π¬πΊ on Jul 7, 2024 8:47:52 GMT
ks a very nice work and an promising way to analyse generals in a reliable way. One thing I must say. Item swapping between move and attack is for me absolut indispensable: Full movement is the key to sucessfully win the campaigns, but untill endgame we will have only one war horse, so the war horse must rotate between all non infantry anyway. And I don't want to attack with movement items when I have the possibility to add up to +12dmg for using attack items or put a snair drum when necessary. But even for other items: early in the game you will not have enough items to fully equip your headquarter. Movement stars must be rated much higher than other stars as they are very hard to add later. PS. As much as we know, have the skills Mobility/Infantry Tactics/Ballistics no effect at all.
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Post by Darth Vader on Jul 8, 2024 4:08:49 GMT
ks a very nice work and an promising way to analyse generals in a reliable way. One thing I must say. Item swapping between move and attack is for me absolut indispensable: Full movement is the key to sucessfully win the campaigns, but untill endgame we will have only one war horse, so the war horse must rotate between all non infantry anyway. And I don't want to attack with movement items when I have the possibility to add up to +12dmg for using attack items or put a snair drum when necessary. But even for other items: early in the game you will not have enough items to fully equip your headquarter. Movement stars must be rated much higher than other stars as they are very hard to add later. PS. As much as we know, have the skills Mobility/Infantry Tactics/Ballistics no effect at all. You are correct ππ³π°π΅π΄π¬πΊ, movement is key to quick conquests. For example, in the European War 4 WW2 mod, motorized infantry travel almost 5-6 tiles and so then I am able to conquer Europe in almost 30-40 turns. Putting mods aside, I feel like a few of the most underrated skills are the economic and architecture traits. Wars are won mainly by ones financial capabilities. I also am able to solve the fort dilemma just by buying endless amounts of Guards and light artillery.
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lizardpianist
Major
Please be more active everyone, especially in EW4 section :'(
Posts: 222
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Post by lizardpianist on Jul 8, 2024 4:44:25 GMT
Movement stars must be rated much higher than other stars as they are very hard to add later. Really? I don't think so. At least with my luck, Diez somehow shows up every 3 refreshes or so and I can't afford him, so I need to grind medals with my medal farm. When I finally have 540 medals to afford Diez, I already have 3 refreshes as a byproduct from the medal farm. And Diez shows up again. It's an endless cycle until I don't need Diez anymore. Even without this insane luck of mine, the odds are 6/93 or approximately 6.45% to get a general you want from a tier-1 shop. Simple calculations say that 15~16 refreshes are needed in average per Diez. Just use my RR farm to get max refreshes in less than 4 minutes and that leads to roughly 20 minutes per Diez. That's not so bad. RR farm isn't limited to endgame players anyway- as long as you reached the Battle of Waterloo, the penultimate mission of the Coalition scenario- you could build it. The cherry on top is that you don't even need any generals to build the farm. It's more of a problem to farm medals, since Diez is the most expensive trainer out of the 7 cheapest trainers for their own category. (inf, cav, art... and Diez's mov.) But for me, I have a great automatic medal farm that yields about 700 medals per hour. This is in conquest mode, and I didn't use any general, so literally any beginner can try and build this farm. (It's not hard to build but it's quite tedious, it took me about 130 turns to make. But I'm willing to do the hard work to enjoy the fruits of my labor.) Anyways, I thought the consensus was to purchase movement items before stars? They could be swapped around generals and have a better cost efficiency. In the end, though I agree that movement stars are much more valuable, I don't necessarily agree that they are very hard to add later nor that it should be rated drastically higher.
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Post by Darth Vader on Jul 9, 2024 6:21:36 GMT
Movement stars must be rated much higher than other stars as they are very hard to add later. Really? I don't think so. At least with my luck, Diez somehow shows up every 3 refreshes or so and I can't afford him, so I need to grind medals with my medal farm. When I finally have 540 medals to afford Diez, I already have 3 refreshes as a byproduct from the medal farm. And Diez shows up again. It's an endless cycle until I don't need Diez anymore. Even without this insane luck of mine, the odds are 6/93 or approximately 6.45% to get a general you want from a tier-1 shop. Simple calculations say that 15~16 refreshes are needed in average per Diez. Just use my RR farm to get max refreshes in less than 4 minutes and that leads to roughly 20 minutes per Diez. That's not so bad. RR farm isn't limited to endgame players anyway- as long as you reached the Battle of Waterloo, the penultimate mission of the Coalition scenario- you could build it. The cherry on top is that you don't even need any generals to build the farm. It's more of a problem to farm medals, since Diez is the most expensive trainer out of the 7 cheapest trainers for their own category. (inf, cav, art... and Diez's mov.) But for me, I have a great automatic medal farm that yields about 700 medals per hour. This is in conquest mode, and I didn't use any general, so literally any beginner can try and build this farm. (It's not hard to build but it's quite tedious, it took me about 130 turns to make. But I'm willing to do the hard work to enjoy the fruits of my labor.) Anyways, I thought the consensus was to purchase movement items before stars? They could be swapped around generals and have a better cost efficiency. In the end, though I agree that movement stars are much more valuable, I don't necessarily agree that they are very hard to add later nor that it should be rated drastically higher. As for me, I would have to say economic skills would come first. I usually do not play the campaigns but instead mainly play conquest levels. Winning Famith in conquest is not very difficult as you can win her in approximately 50-60 turns with no general. Then I just play another conquest and add her to a major capital city and then the results are quick. She almost doubles the city income which is essential to rapid victory by enabling me to have a stable economic base early on. If I could graph this,I would essentially obtain a much stepper exponential function with e to the x power that generates rapid income which enables faster conquest victories.
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Post by ππ³π°π΅π΄π¬πΊ on Jul 9, 2024 11:27:10 GMT
Movement stars must be rated much higher than other stars as they are very hard to add later. Really? I don't think so. At least with my luck, Diez somehow shows up every 3 refreshes or so and I can't afford him, so I need to grind medals with my medal farm. When I finally have 540 medals to afford Diez, I already have 3 refreshes as a byproduct from the medal farm. And Diez shows up again. It's an endless cycle until I don't need Diez anymore. Lucky you - it is even not unusal that it takes 30-40 refreshes to find Diez. (As you said more than 15 refr. are avarage) Anyway, because there is only one movement trainer that you need to find, and on top he is one of the most expensive trainers in t1, this is the reason, why I suggest to rate movement stars much much higher than missing combat stars.
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lizardpianist
Major
Please be more active everyone, especially in EW4 section :'(
Posts: 222
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Post by lizardpianist on Jul 10, 2024 4:18:38 GMT
Really? I don't think so. At least with my luck, Diez somehow shows up every 3 refreshes or so and I can't afford him, so I need to grind medals with my medal farm. When I finally have 540 medals to afford Diez, I already have 3 refreshes as a byproduct from the medal farm. And Diez shows up again. It's an endless cycle until I don't need Diez anymore. Lucky you - it is even not unusal that it takes 30-40 refreshes to find Diez. (As you said more than 15 refr. are avarage) Anyway, because there is only one movement trainer that you need to find, and on top he is one of the most expensive trainers in t1, this is the reason, why I suggest to rate movement stars much much higher than missing combat stars. With my luck I also couldn't seem to find the cheapest combat trainers... Anyways, who even uses the less cheaper combat trainers? Zakrevsky, Gazan, Quosdanovih... Their costs are not worth. Medals take a long time to grind (even with my 700/h macro) and should be saved for the cheapest trainers, especially when the RR farm can grind refreshes at lightspeed. That leaves us with also 1 trainer for each expertise in tier 1. Technically speaking, same chance as Diez then. The only exception is Business trainer, as we have AugustI and Jerome, 5 medals cost apart. Also Arnold (another Business trainer) is the only expensive trainer that is worth it, and you should only get him once and at the very early-game, otherwise he's not so useful. So I'd still rate movement a little above inf/cav/art, but not too high.
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Post by ks on Jul 11, 2024 3:05:26 GMT
NelsonPrice: 8 emblems Being the only general with leadership+an artillery skill alone would get Nelson to at least B tier, and his 4 training stars and out-of-the-box naval aptitude easily push him into A tier. Navigation, while not as good as steersman or fireproof, is nice to have, and leadership is a great skill for navy gens as well. Potentially, banner could be more useful for navy gens to give their troops the upper hand, since all ships have similar stats, but either way, Nelson is a strong artillery gen and a great navy gen.
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Post by ks on Jul 11, 2024 3:14:12 GMT
MuratPrice: 6 emblems In my opinion he is superior to Dombrowski and Radetzky, though maybe not on cavalry. Muratβs Spy+AA is slightly worse than their Strike+DA, and when factoring in his lousy 2 training stars, Murat is somewhat inferior to them. But where Murat really shines is in his artillery potential. Sure, he only starts with 1 star, but I did say I am mostly ignoring stars for IAPs. This goes back to my preference for hybrids: if you want the best overall cavalry IAP, Iβd first consider Dombrowski or Radetzky. Still, Murat is a fantastic cavalry gen, and boasts a unique skillset that can work for you just as well, especially if you do S&L or need a fort cracker. Plus, Spy (which is best used on artillery) and AA makes for a proficient, though not outstanding, artillery general, and for most people this is worth more than being marginally worse at cavalry than Dombrowski/Radetzky, especially since we already have Lan.
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Post by ks on Jul 11, 2024 3:18:28 GMT
RadetzkyPrice: 8 emblems He is a mini-Lan, and since Lan is OP, that's high praise. Iβll say heβs marginally better than Dombrowski because of his extra training star (even though Banner>War master), but there is basically no difference. He does cost 8 emblems instead of 6, but that is not factored into this rating. Strike+surprise coupled with another good skill (defense art) gives him a good enough advantage over Golitsyn to be worth buying.
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Post by ks on Jul 11, 2024 3:20:38 GMT
DombrowskiPrice: 6 emblems Radetzky with Banner instead of War Master, and one less training star. They are essentially the same, and to be honest, if cost isnβt a factor, you should just buy the one you think looks cooler. If cost is a factor, get Dombrowski. Both are excellent, and a worthy #2 to Lan.
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Post by ks on Jul 11, 2024 3:25:54 GMT
Soult
Price: 6 emblems A severely underrated general; there are few if any better inf-art hybrids. Mass fire and formation make him an excellent infantry gen, and accurate makes him plenty capable on artillery too. Possibly only Lannes is better as an inf-art hybrid. He nicely fills a unique niche in the game, and imo doing that is one thing that can make an IAP worth it. If the purely cosmetic stain of being an infantry trainer was removed, more people would appreciate him for his abilities.
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Post by ks on Jul 11, 2024 3:32:34 GMT
Moreau
Price: 6 emblems Another underrated general. Heβs the only general with explosive and accurate, which alone makes him valuable. Engineering is great too, and his only minor downside is having 2 training stars. Unfortunately, he has no other abilities except 4 infantry stars that should only be used in emergencies. Still, he has the highest output of any artillery general or princess, and I'd say that's worth your emblems.
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Post by ks on Jul 11, 2024 3:37:08 GMT
KutuzovPrice: 8 emblems A high-level infantry general with potential on all other units too. Siege+formation+DA makes him a powerful infantry gen, though a step below the top tier due to lacking mass fire. But he makes up for it by being competent on both cav and art. Additionally, he is great on navy thanks to siege, defense art, and fireproof. His two strongest suits, infantry and navy, are sadly the two weakest units, but he nonetheless manages to be a four quadrant general in a unique way. He is also the best fort general in the game for that one American mission βGreat Sea Warfare.β
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Post by ks on Jul 11, 2024 3:55:55 GMT
ks a very nice work and an promising way to analyse generals in a reliable way. One thing I must say. Item swapping between move and attack is for me absolut indispensable: Full movement is the key to sucessfully win the campaigns, but untill endgame we will have only one war horse, so the war horse must rotate between all non infantry anyway. And I don't want to attack with movement items when I have the possibility to add up to +12dmg for using attack items or put a snair drum when necessary. But even for other items: early in the game you will not have enough items to fully equip your headquarter. Movement stars must be rated much higher than other stars as they are very hard to add later. PS. As much as we know, have the skills Mobility/Infantry Tactics/Ballistics no effect at all. Thank you (and lizardpianist too), it means a lot. I know where you're coming from in terms of item switching; I used to do it a lot too. But honestly, I just feel like it sucks up all the fun from the game. Plus, I'm keeping in mind causal players who may stumble upon/lurk on this board, and I feel like they'd be less inclined to item swap than us more hardcore players. I do have to agree with your last point though about movement starsβI don't think I've seen Diez in 50+ refreshes now. I'll keep it in mind going forward and may tweak a few previous reviews as well.
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