|
Post by ks on Jul 11, 2024 4:07:53 GMT
As for me, I would have to say economic skills would come first. I usually do not play the campaigns but instead mainly play conquest levels. Winning Famith in conquest is not very difficult as you can win her in approximately 50-60 turns with no general. Then I just play another conquest and add her to a major capital city and then the results are quick. She almost doubles the city income which is essential to rapid victory by enabling me to have a stable economic base early on. If I could graph this,I would essentially obtain a much stepper exponential function with e to the x power that generates rapid income which enables faster conquest victories. I agree that architecture and econ master can have big effects (especially Fatimah), however there are two main gripes I have with econ gens: 1. Econ master can not only be replaced but is outdone by the Napoleonic Code. If you've read my reviews so far you'll notice I do value skills that free up item slots, however econ master is different. For a general who will be sitting in cities, they really don't need space for an extra attack item because they're not going to be on the frontlines almost all of the time. So econ master freeing up a slot is not worth much at all. 2. Even with Fatimah, with econ master+architecure, I think the opportunity cost in terms of lost combat ability is greater than her benefits most of the time. I guess that's up for debate, but if you only have 4 generals, you want all of them fighting. If you have 6, it could make sense, but I'd still much rather throw a Napoleonic Code on a combat general. Only Dearborn has architecture and can fight, which is why I think he's a pretty good general and you'll see him in B tier.
|
|
lizardpianist
Major
Please be more active everyone, especially in EW4 section :'(
Posts: 222
|
Post by lizardpianist on Jul 11, 2024 8:10:54 GMT
MuratPrice: 6 emblems In my opinion he is superior to Dombrowski and Radetzky, though maybe not on cavalry. Murat’s Spy+AA is slightly worse than their Strike+DA, and when factoring in his lousy 2 training stars, Murat is somewhat inferior to them. But where Murat really shines is in his artillery potential. Sure, he only starts with 1 star, but I did say I am mostly ignoring stars for IAPs. This goes back to my preference for hybrids: if you want the best overall cavalry IAP, I’d first consider Dombrowski or Radetzky. Still, Murat is a fantastic cavalry gen, and boasts a unique skillset that can work for you just as well, especially if you do S&L or need a fort cracker. Plus, Spy (which is best used on artillery) and AA makes for a proficient, though not outstanding, artillery general, and for most people this is worth more than being marginally worse at cavalry than Dombrowski/Radetzky, especially since we already have Lan. Dang OK, should he be used as a second Sophia? After all, they both have 2 training stars and Spy and are art-cav hybrids! lol
|
|
lizardpianist
Major
Please be more active everyone, especially in EW4 section :'(
Posts: 222
|
Post by lizardpianist on Jul 11, 2024 8:16:23 GMT
KutuzovPrice: 8 emblems He is also the best fort general in the game for that one American mission ‘Great Sea Warfare.’ LOL, yeah I agree. Fort stars aren't worth training for unless you're sitting on a pile of medals rotting like me. Thus, 5-star fort general from the box like Kutuzov is amazing! Fireproof too! Tbh the best fort skill combo is DA + Fireproof, but Leadership can be added for even higher luxury. Though, I believe it's impossible to let forts be surrounded in the "Great Sea Warfare". Unless you're dumb enough to let the french troops step on your land.
|
|
|
Post by Darth Vader on Jul 11, 2024 8:25:07 GMT
As for me, I would have to say economic skills would come first. I usually do not play the campaigns but instead mainly play conquest levels. Winning Famith in conquest is not very difficult as you can win her in approximately 50-60 turns with no general. Then I just play another conquest and add her to a major capital city and then the results are quick. She almost doubles the city income which is essential to rapid victory by enabling me to have a stable economic base early on. If I could graph this,I would essentially obtain a much stepper exponential function with e to the x power that generates rapid income which enables faster conquest victories. I agree that architecture and econ master can have big effects (especially Fatimah), however there are two main gripes I have with econ gens: 1. Econ master can not only be replaced but is outdone by the Napoleonic Code. If you've read my reviews so far you'll notice I do value skills that free up item slots, however econ master is different. For a general who will be sitting in cities, they really don't need space for an extra attack item because they're not going to be on the frontlines almost all of the time. So econ master freeing up a slot is not worth much at all. 2. Even with Fatimah, with econ master+architecure, I think the opportunity cost in terms of lost combat ability is greater than her benefits most of the time. I guess that's up for debate, but if you only have 4 generals, you want all of them fighting. If you have 6, it could make sense, but I'd still much rather throw a Napoleonic Code on a combat general. Only Dearborn has architecture and can fight, which is why I think he's a pretty good general and you'll see him in B tier. Well yes, In campaigns I would prefer quick and frontline leaders due to the limited time limit but realistically I would prefer economic generals. I say this because individual units are extremely weak. Many of them rarely inflict more than 20-30 damage to a target whereas a good calvary General can slaughter 5-10 guard units with little damage on light calvary. 𝘛𝘳𝘰𝘵𝘴𝘬𝘺 solved this problem by making a chess or standard damage mod for the game that made it more realistic. Thanks to his work, the economic factor was able to have a deeper impact on the game. While I do understand that valor and courage can definitely determine the victor of a battle, it is usually the economy that determines the winner. Even though it is fun seeing Napoleon obliterate all of Europe with one artillery unit I do wish that the economic factor was more represented or at least enhanced alongside individual unit fighting capabilities.
|
|
lizardpianist
Major
Please be more active everyone, especially in EW4 section :'(
Posts: 222
|
Post by lizardpianist on Jul 11, 2024 8:30:18 GMT
Thank you (and lizardpianist too), it means a lot. No problem I know where you're coming from in terms of item switching; I used to do it a lot too. But honestly, I just feel like it sucks up all the fun from the game. Plus, I'm keeping in mind causal players who may stumble upon/lurk on this board, and I feel like they'd be less inclined to item swap than us more hardcore players. That makes sense, but I'd say that item-switching just between movement and atk items are fine.
Early game players should start off by buying War Horse and Snare Drum, 1 each, and they should switch it around all the time. From that, they're surely gonna get used to it. This tip (to buy these 2 items first) is universal for both newbies and hardcore players, unless you're playing on some restriction or something. Thus... I'm sure they won't mind switching movement and atk items. Newbies won't even have medals to afford atk items anyway.
I would ofc say that going as far as switching around with even defense items, tents, banners, rank xp bonus items etc would be the extent where only some of the hardcore players would go to, but speed and atk item switching is the bare minimum and crucial to optimizing your gameplay.
In conclusion: I advise you to make your guide with considerations of switching around atk/spd items. This is not mandatory to beat campaigns and conquests, but crucial in speedrunning them, to get 5 stars and princesses. I'm sure 𝘛𝘳𝘰𝘵𝘴𝘬𝘺 thinks in the same way. But this is just an advice, and my opinion. Feel free to make your guide in the way you wish. Either way, I'm still supporting you.I do have to agree with your last point though about movement stars—I don't think I've seen Diez in 50+ refreshes now. I'll keep it in mind going forward and may tweak a few previous reviews as well. No Diez in 50+ refreshes... That's sad! Especially if you need him so much. An alternative would be to buy movement +2 items for art/cav. It's more price efficient, sharable by generals, and you can resell it at the price you bought. (if you used 5* trader)
But if you want Diez, really really really badly, I suggest you build my RR farm. As long as you unlocked Battle of Waterloo in Coalition, you can build it. No need for any generals. Less than 4 mins for 3 refreshes. You should be able to find the thread in training camp. Approximately 20 minutes on this farm gives you 15+ refreshes and statistically that's 1 Diez. If your gacha luck is bad... then roll more. By building the RR farm.
|
|
lizardpianist
Major
Please be more active everyone, especially in EW4 section :'(
Posts: 222
|
Post by lizardpianist on Jul 11, 2024 8:43:10 GMT
ks, I'm gonna request you to rate Berthier once you're done with IAP ratings. I wonder how Berthier would look like in your eyes. The medal-consuming monster who needs 4 stars in cavalry, 4 stars in movement, and 1 star in business. Is he worth it in the end? 4 Agha (4*375) + 4 Diez (4*540) + 1 Jerome (335) or 1 AugustI (340) = 3995~4000 medals. Plus the initial cost of 945 medals or 4 emblems. (the max no. of emblems you can get as F2P) That's 4940~4945 medals. Of course we need the basics, +2 movement items and +6 atk items! Quality Saddle x2 (404*2) + Cavalry Pistol x2 (536*2) = 1880 medals. 6820~6825 medals. Not a big problem for me, I just need to run my medal farm macro just a few more times. I earned 3k last night. Of course, everybody dunks on Berthier for being so expensive. But I don't care so much as long as he's a good addition to my game. Is his maxed combat ability actually good? At least in terms of movement, with the movement items as well, that's 6 hexes of FREE MOVEMENT on Light/Heavy Cavalry, while 5 hexes of free movement on Guards Cavalry or Armored Car. I guess Berthier's not really worth it for his Geography ability if used on Guard Cavalry/Armored Car because as long as you have a Good Cavalry general with 5 star movement, you can get 5 hexes of free movement for all cavalry units with a saddle and a war horse. Then all things considered, actually Berthier's geography looks quite underwhelming. Too much rambling. Nontheless, I'm looking forward to your Berthier rating.
|
|
lizardpianist
Major
Please be more active everyone, especially in EW4 section :'(
Posts: 222
|
Post by lizardpianist on Jul 11, 2024 8:50:12 GMT
ks , I'm gonna request you to rate Berthier once you're done with IAP ratings. I wonder how Berthier would look like in your eyes. The medal-consuming monster who needs 4 stars in cavalry, 4 stars in movement, and 1 star in business. Is he worth it in the end? 4 Agha (4*375) + 4 Diez (4*540) + 1 Jerome (335) or 1 AugustI (340) = 3995~4000 medals. Plus the initial cost of 945 medals or 4 emblems. (the max no. of emblems you can get as F2P) That's 4940~4945 medals. Of course we need the basics, +2 movement items and +6 atk items! Quality Saddle x2 (404*2) + Cavalry Pistol x2 (536*2) = 1880 medals. 6820~6825 medals. Hold up. To think again, Sakurako actually is also on par with Berthier in terms of cost. She needs 3 infantry, 3 Cavalry, 3 Artillery, 3 Business, 1 Movement. 3 Navy as well if you want. That's 410*3+375*3+335*3+540 and +310*3, 3900 medals for maximum hybrid capabilities and 4830 medals if you even want Navy. To be fair, if you want to train her for only one aspect, she becomes less pricy. But with full training excluding navy/fort, she's only about a hundred medals less costly than Berthier. Tell me, ks, is Berthier worth it in relation to Sakurako? Or vice versa?
|
|
|
Post by ks on Jul 11, 2024 20:12:18 GMT
MuratPrice: 6 emblems In my opinion he is superior to Dombrowski and Radetzky, though maybe not on cavalry. Murat’s Spy+AA is slightly worse than their Strike+DA, and when factoring in his lousy 2 training stars, Murat is somewhat inferior to them. But where Murat really shines is in his artillery potential. Sure, he only starts with 1 star, but I did say I am mostly ignoring stars for IAPs. This goes back to my preference for hybrids: if you want the best overall cavalry IAP, I’d first consider Dombrowski or Radetzky. Still, Murat is a fantastic cavalry gen, and boasts a unique skillset that can work for you just as well, especially if you do S&L or need a fort cracker. Plus, Spy (which is best used on artillery) and AA makes for a proficient, though not outstanding, artillery general, and for most people this is worth more than being marginally worse at cavalry than Dombrowski/Radetzky, especially since we already have Lan. Dang OK, should he be used as a second Sophia? After all, they both have 2 training stars and Spy and are art-cav hybrids! lol I guess you could say that Murat is the cav-oriented version of Sophia in terms of elite-tier fort clearers. I think spy is too good a skill on artillery to be confined to cavalry in Murat's case. On guards cav he can do ~100 damage up to 150+ with AA. On siege artillery with 5*, that's ~120 normally up to 200+ with AA. Spy is just more valuable on arty gens, which in turn increases Murat's value as one.
|
|
|
Post by ks on Jul 11, 2024 20:17:41 GMT
KutuzovPrice: 8 emblems He is also the best fort general in the game for that one American mission ‘Great Sea Warfare.’ LOL, yeah I agree. Fort stars aren't worth training for unless you're sitting on a pile of medals rotting like me. Thus, 5-star fort general from the box like Kutuzov is amazing! Fireproof too! Tbh the best fort skill combo is DA + Fireproof, but Leadership can be added for even higher luxury. Though, I believe it's impossible to let forts be surrounded in the "Great Sea Warfare". Unless you're dumb enough to let the french troops step on your land. Exactly. When maxed, Poniatowski and possibly a few others are better than him, but you should never max anyone on forts because they're just that bad. Because of that Kutuzov remains the best. His fort abilities aren't a reason to buy him, but they're a nice bonus for a mission or two (I'm trying to think of any other mission where you'd want a fort general, I think in 'Retreat of Empire' it would be feasible).
|
|
|
Post by 𝘛𝘳𝘰𝘵𝘴𝘬𝘺 on Jul 12, 2024 19:02:54 GMT
Fatimah:
My experience:
What made Fatimah for me so amazing: More than half of the missions of chapter 1-5 have an unit exclusively for her (light infanty in 80%) with this knowledge, I found many walkthroughs. Once you know this, you will find many missions that become easier when you follow the designated path of the princess. (This belongs to all princesses, but Fatimah's unit and path is so easy to find.)
She is not a game changer, but one round you can accelerate with her in the campaigns.
|
|
lizardpianist
Major
Please be more active everyone, especially in EW4 section :'(
Posts: 222
|
Post by lizardpianist on Jul 24, 2024 9:50:26 GMT
ks, when will you next update your guide? I'm curious.
|
|
|
Post by ks on Jul 25, 2024 0:11:39 GMT
ks, when will you next update your guide? I'm curious. In the next couple days I hope, just been busy lately
|
|
|
Post by ks on Jul 26, 2024 17:29:18 GMT
MassenaPrice: 8 emblems Being the only general with leadership+a cav skill (besides Lan) is valuable in and of itself. That plus 5 training stars makes him a very good cavalry general. Those training stars+leadership+4 inf stars make him decent on infantry as well. Overall, a strong cavalry general who can go on infantry if you need. Pretty good.
|
|
|
Post by ks on Jul 26, 2024 17:31:32 GMT
JervisPrice: 8 emblems Only general with leadership and steersman, which makes him the best navy gen in the game (along with Kate). Leadership and 4 training stars give him a modicum of land capability, and while Econ master and Sailor aren’t good skills, they are not completely useless. He starts with 3 artillery stars, and along with leadership, means you can use him on arty in a pinch, and can bring in some extra revenue when your Napoleonic Code is elsewhere. However, navy mains are not as desirable as others, and so even though he’s the best at it, he’s in B tier.
|
|
|
Post by ks on Jul 26, 2024 17:34:58 GMT
WashingtonPrice: 8 emblems Leadership+mass fire along with 5* business and training is great, but overall he is no better than Lannes on infantry and way worse than Lannes at everything else. Economic Master and Banner are poor skills, but add minor value to him. In the end though, he is a decent general and is George Washington, so I won’t blame anyone for buying him.
|
|