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Post by ks on Jul 26, 2024 17:41:43 GMT
PagetPrice: 6 emblems Paget is actually good, as strike+AA is a formidable combination shared only with Lan herself. It ensures a level of consistency while raising the average attack by 7. Besides that, he doesn't have much, including a subpar 2 training stars. He’s good, but Dombrowski, Radtezky, and Murat are better.
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Post by ks on Jul 26, 2024 17:43:45 GMT
DearbornPrice: 8 emblems The only general with architecture and more than an ounce of combat ability makes him somewhat valuable. You don't have to train his movement at all, which is very nice. Despite no mass fire, formation+bugle makes him great on infantry, but his stellar 5* movement doesn’t really shine except on cavalry, which he sucks at. Give him a couple business trainers, a Napoleonic Code, and some boots and he will be an exceptional econ gen (with 4 hex movement on guards) and a very good infantry gen, at least until his health starts to drop. However, econ gens are not that useful and there are better infantry gens out there. Still, he’s good enough to be worth your money if you’re a big fan of his.
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Post by ks on Jul 26, 2024 17:46:15 GMT
SuvorovPrice: 6 emblems One of the best infantry generals in the game once given some move trainers. Great skills and 5 star training is very nice. Unfortunately, he can do nothing else, and pure infantry is not desirable, especially when you already have Victoria. If you have a lot of slots and want a pure infantry gen, you can buy him, otherwise I’d pass.
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lizardpianist
Major
Please be more active everyone, especially in EW4 section :'(
Posts: 222
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Post by lizardpianist on Jul 27, 2024 2:36:39 GMT
JervisPrice: 8 emblems Only general with leadership and steersman, which makes him the best navy gen in the game (after Kate). Leadership and 4 training stars give him a modicum of land capability, and while Econ master and Sailor aren’t good skills, they are not completely useless. He starts with 3 artillery stars, and along with leadership, means you can use him on arty in a pinch, and can bring in some extra revenue when your Napoleonic Code is elsewhere. However, navy mains are not as desirable as others, and so even though he’s the best at it, he’s in B tier. TBH Jervis is stronger than Kate in Navy. Both have Steersman, of course. Navigation is not present in Jervis, but he can use a propeller. Leadership > Fireproof in my opinion. Also, Jervis seems to have the fire truck in default when given in a campaign stage or fighting against, so technically he also has fireproof. LOL
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lizardpianist
Major
Please be more active everyone, especially in EW4 section :'(
Posts: 222
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Post by lizardpianist on Jul 27, 2024 2:43:09 GMT
DearbornPrice: 8 emblems The only general with architecture and more than an ounce of combat ability makes him somewhat valuable. You don't have to train his movement at all, which is very nice. Despite no mass fire, formation+bugle makes him great on infantry, but his stellar 5* movement doesn’t really shine except on cavalry, which he sucks at. Give him a couple business trainers, a Napoleonic Code, and some boots and he will be an exceptional econ gen (with 4 hex movement on guards) and a very good infantry gen, at least until his health starts to drop. However, econ gens are not that useful and there are better infantry gens out there. Still, he’s good enough to be worth your money if you’re a big fan of his. Did you mean 4 hex movement with 1 Napoleonic code and 1 movement item? Because he can move 5 hex on guards with 2 maxed movement items.
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Post by ks on Jul 27, 2024 3:41:36 GMT
JervisPrice: 8 emblems Only general with leadership and steersman, which makes him the best navy gen in the game (after Kate). Leadership and 4 training stars give him a modicum of land capability, and while Econ master and Sailor aren’t good skills, they are not completely useless. He starts with 3 artillery stars, and along with leadership, means you can use him on arty in a pinch, and can bring in some extra revenue when your Napoleonic Code is elsewhere. However, navy mains are not as desirable as others, and so even though he’s the best at it, he’s in B tier. TBH Jervis is stronger than Kate in Navy. Both have Steersman, of course. Navigation is not present in Jervis, but he can use a propeller. Leadership > Fireproof in my opinion. Also, Jervis seems to have the fire truck in default when given in a campaign stage or fighting against, so technically he also has fireproof. LOL Yeah you might be right, though Jervis has to carry a firetruck and a propellor (maybe) while Kate has two free items slots. Of course, she lacks leadership too so I'd say it's close. As for your Dearborn question, yeah with a Napoleonic Code too. Since that's probably his best item combo with the most potential at least if we're looking at it from an econ perspective.
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lizardpianist
Major
Please be more active everyone, especially in EW4 section :'(
Posts: 222
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Post by lizardpianist on Jul 27, 2024 11:31:08 GMT
TBH Jervis is stronger than Kate in Navy. Both have Steersman, of course. Navigation is not present in Jervis, but he can use a propeller. Leadership > Fireproof in my opinion. Also, Jervis seems to have the fire truck in default when given in a campaign stage or fighting against, so technically he also has fireproof. LOL Yeah you might be right, though Jervis has to carry a firetruck and a propellor (maybe) while Kate has two free items slots. Of course, she lacks leadership too so I'd say it's close. As for your Dearborn question, yeah with a Napoleonic Code too. Since that's probably his best item combo with the most potential at least if we're looking at it from an econ perspective. Let's not forget that Navigation is not a direct combat skill, and you rated Leadership far above Fireproof.
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Post by ks on Jul 28, 2024 20:56:24 GMT
Yeah you might be right, though Jervis has to carry a firetruck and a propellor (maybe) while Kate has two free items slots. Of course, she lacks leadership too so I'd say it's close. As for your Dearborn question, yeah with a Napoleonic Code too. Since that's probably his best item combo with the most potential at least if we're looking at it from an econ perspective. Let's not forget that Navigation is not a direct combat skill, and you rated Leadership far above Fireproof. Yeah but it still frees up an item slot. I think you’re right tho and I’ll update that review to say he’s about equal to Kate.
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Post by pathdoc on Oct 18, 2024 17:32:16 GMT
FatimahPrice: 250 years ruled in Europe I’m not on board with the Fatimah hype on this forum. Architecture is good, but it will rarely be of benefit to you in campaigns or conquests, especially when considering the opportunity cost versus using any other general with a semblance of combat ability. If you have 8+ slots and love doing small nation conquests (which is valid), then keep her, otherwise, I wouldn’t even think about it. The very first time I played this game, on my Kindle Fire HDX which someone broke trying to fix it, I regrouped Fatimah and thereafter sorely regretted it. I am one of those players who likes doing small nation conquests when I get bored or burned out doing campaigns and high-speed princess runs, and Fatimah is very important to me. Plus Napoleonic code is very expensive, so for the PC version of the game which doesn't have ads to watch - and as someone who hasn't yet set up a medal-farming macro - she is even more worthwhile, since she's both free and economically gifted (I think the combination of econ master and architecture is unique). Her place in a four-slot lineup is undeniable - she doesn't have one - but in that case she should be left in the princess lobby rather than being brought in and traded off.
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Post by Arya Stark on Oct 19, 2024 12:34:40 GMT
FatimahPrice: 250 years ruled in Europe I’m not on board with the Fatimah hype on this forum. Architecture is good, but it will rarely be of benefit to you in campaigns or conquests, especially when considering the opportunity cost versus using any other general with a semblance of combat ability. If you have 8+ slots and love doing small nation conquests (which is valid), then keep her, otherwise, I wouldn’t even think about it. The very first time I played this game, on my Kindle Fire HDX which someone broke trying to fix it, I regrouped Fatimah and thereafter sorely regretted it. I am one of those players who likes doing small nation conquests when I get bored or burned out doing campaigns and high-speed princess runs, and Fatimah is very important to me. Plus Napoleonic code is very expensive, so for the PC version of the game which doesn't have ads to watch - and as someone who hasn't yet set up a medal-farming macro - she is even more worthwhile, since she's both free and economically gifted (I think the combination of econ master and architecture is unique). Her place in a four-slot lineup is undeniable - she doesn't have one - but in that case she should be left in the princess lobby rather than being brought in and traded off. I have never liked Fatimah, even as someone with 12 slots and who likes doing small nation conquests from time to time. Needing to be trained to have even some viability (moreso than someone like Sophia) in combat and not having any combat skill is a big mark against her for me. Very clear what she's supposed to do, but econ generals can only get you so far. Also War Master is just plain bad
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Post by littlecorporal on Oct 29, 2024 5:54:35 GMT
Are you playing on a mod with free emblems and medals? I really think the only way to play is Princesses and item switching. Grinding for medals and rank seems way more tedious than either of those options. Even training seems like a waste.
If you play a multi- slot game, maybe Arnold is worth it as you can use him to trade in many scenarios and buy items cheaper. Even then I'm not sure if he really saves enough medals to make it worth the initial purchase.
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Post by Erich von Manstein on Oct 29, 2024 14:52:46 GMT
Are you playing on a mod with free emblems and medals? I really think the only way to play is Princesses and item switching. Grinding for medals and rank seems way more tedious than either of those options. Even training seems like a waste. If you play a multi- slot game, maybe Arnold is worth it as you can use him to trade in many scenarios and buy items cheaper. Even then I'm not sure if he really saves enough medals to make it worth the initial purchase. What training? The training stars or regrouping? Or are you talking about rank/nobility grind? In addition to the 2 you mentioned, Arnold also helps a lot in princess rushing, since HRE doesn't start off with a good trader (even that godly video guide has Arnold deployed). He can also free up Washington in 1775 US.
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Post by Arya Stark on Oct 29, 2024 22:19:15 GMT
Are you playing on a mod with free emblems and medals? I really think the only way to play is Princesses and item switching. Grinding for medals and rank seems way more tedious than either of those options. Even training seems like a waste. If you play a multi- slot game, maybe Arnold is worth it as you can use him to trade in many scenarios and buy items cheaper. Even then I'm not sure if he really saves enough medals to make it worth the initial purchase. Arnold can be worth it, for me it's a matter of personal preference and I didn't bother with business gens once I got Wellesley to 5* business. Mostly when I wanted to give someone else a freebie and I had the medals
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Post by pathdoc on Oct 30, 2024 13:10:58 GMT
Arya Stark, In one of my runs that got glitch-reset, I got Arnold early and kept him as an infantry general because of the Spy skill. This was at a time when I'd already suffered one uncommanded deletion and just wanted to play around with whatever generals took my fancy. I've also bought some other generals who were substandard by all other considerations because they had specific skills; e.g. Kollowrat, who has no other skills except Geography, but is the cheapest of all the non-Princess generals with that skill. (His other problem is that unlike Berthier, his stars are garbage and he requires a lot of input to make useful. Not recommended unless you have a solid medals grind, and preferably one that's run by macro. By the time you make anything out of him, Berthier is probably both cheaper and better.)
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Post by Arya Stark on Oct 30, 2024 14:55:12 GMT
Arya Stark , In one of my runs that got glitch-reset, I got Arnold early and kept him as an infantry general because of the Spy skill. This was at a time when I'd already suffered one uncommanded deletion and just wanted to play around with whatever generals took my fancy. I've also bought some other generals who were substandard by all other considerations because they had specific skills; e.g. Kollowrat, who has no other skills except Geography, but is the cheapest of all the non-Princess generals with that skill. (His other problem is that unlike Berthier, his stars are garbage and he requires a lot of input to make useful. Not recommended unless you have a solid medals grind, and preferably one that's run by macro. By the time you make anything out of him, Berthier is probably both cheaper and better.) Kollowrat is garbage, even an untrained Berthier is 10x better
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