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Post by Jean-Luc Picard on Jun 18, 2016 6:11:11 GMT
well no one ever buys him Yup! He's bloody Carteux with flags! And most of us don't use flags !
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Post by Torvesta on Jun 18, 2016 6:12:20 GMT
to make him even better replace geography will the best artillery skill, i think that's explosive. Players can just give him warhorse and swap that out so geography is not needed. That way he will be best for artillery and good at other things.
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Post by Jean-Luc Picard on Jun 18, 2016 6:18:41 GMT
to make him even better replace geography will the best artillery skill, i think that's explosive. Players can just give him warhorse and swap that out so geography is not needed. That way he will be best for artillery and good at other things. Geography allows him to have 2 horse artillery, though. I'm game for replacing it with Accurate (#1 artillery skill)
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Post by Torvesta on Jun 18, 2016 6:22:19 GMT
but would that make a difference? Say he is on heavy art, thats 5 movement, and he has 5 movement stars, and 1 slot is taken up by geography, giving him 2+ movement means he can move 4 hexes which is a lot. giving him another movement item wont make a difference so giving him explosives instead of geography will boost his potential.
Btw, would you buy him if these changes were made? And how many emblems do you think he should cost?
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Post by Torvesta on Jun 18, 2016 6:23:40 GMT
Do you know what the 4 artillery skills do and what is their rank from best to worst?
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Post by Jean-Luc Picard on Jun 18, 2016 6:34:22 GMT
but would that make a difference? Say he is on heavy art, thats 5 movement, and he has 5 movement stars, and 1 slot is taken up by geography, giving him 2+ movement means he can move 4 hexes which is a lot. giving him another movement item wont make a difference so giving him explosives instead of geography will boost his potential. Btw, would you buy him if these changes were made? And how many emblems do you think he should cost? Obseve case: Rocket Artillery. Here Engineering or Geography make a difference, and 4 vs 5 hexes is of note to advanced players (nearing endgame). Geography is preferred for hybrid capability (the 6 hex heavy cavalry club, as we call it). He would be 8 emblems, and worth it.
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Post by Jean-Luc Picard on Jun 18, 2016 6:36:31 GMT
Do you know what the 4 artillery skills do and what is their rank from best to worst? Ranking courtesy of Erich von Manstein's work 1. Accurate: Evasion is everywhere! Terrain, city, even hidden Evasion in many maps. 2. Explosive: Not as good as Accurate, but decent boost 3. Engineering: Geography better. Only relevant for endgame speed 4. Ballistics: =0
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Post by Torvesta on Jun 18, 2016 6:46:44 GMT
yea i underestimated geography but still i find that when i do campaigns with isabella and she moves 4 hexes, i don't always move her 4 hexes because my other soldiers can't catch up to support her and i can't just rush in with her or she will get destroyed by the enemy. That's why the difference between 4 to 5 hexes doesn't seem too much to me atm. I guess when i do conquest for lan it will help lots.
I would still prefer Napoleon to have accurate rather than geography because if he rushes in, he will just be targeted and can't fight back.
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Post by Jean-Luc Picard on Jun 18, 2016 6:53:24 GMT
yea i underestimated geography but still i find that when i do campaigns with isabella and she moves 4 hexes, i don't always move her 4 hexes because my other soldiers can't catch up to support her and i can't just rush in with her or she will get destroyed by the enemy. That's why the difference between 4 to 5 hexes doesn't seem too much to me atm. I guess when i do conquest for lan it will help lots. I would still prefer Napoleon to have accurate rather than geography because if he rushes in, he will just be targeted and can't fight back. He would be accompanied by someone like Golitsyn. It is often wise to have generals in pairs. I will make a poll when modding becomes feasible for me again
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Post by Torvesta on Jun 18, 2016 6:57:11 GMT
true, whenever i do campaigns, i don't really have a strategy, all i do is move all my generals together so they are in a big group. If there are any enemy generals, i get my cav and infantry generals to flank them and i just attack with my artillery. I do this every time and i keep using save and loads to get the most damage from my generals. I think i will stick to doing this for the rest of the campaigns. it worked nicely so far...
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Post by Józef Poniatowski on Jun 18, 2016 14:03:53 GMT
And he is. He's good enough as he is I don't think he needs any more stars. In fact, he should have his navy stars taken away as he didn't care much about the navy. He had a lot of similarities to Hitler as far as military decisions go. I think you do not give Napoleon enough credit; he revolutionized the way artillery was used in warfare! Most of his enemies used artillery ina reactionary way, to suppress enemy formations to defend their own, or to cover their own troops in an attack. Napoleon made a kind of "blitzkrieg- 1800" style where he would envelop the enemy positions and then grind them down w/ artillery, in an aggressive, unorthodox (at the time) way. Napoleon is even today respected as one of the most gifted commanders of all time, and he owes much of that success to his artillery tactics
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Post by Torvesta on Jun 18, 2016 14:41:36 GMT
I don't get why easytech made him so bad.
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Napoleon
Jun 18, 2016 15:16:04 GMT
via mobile
Post by Józef Poniatowski on Jun 18, 2016 15:16:04 GMT
I don't get why easytech made him so bad. I think they tried to make him a "unique" inf-art hybrid that epicly failed, because Archduke Charles was also a "hybrid" attempt that failed. Tbh in the stock version the good duke is the better choice, which is kinda sad cuz Charles is bad xD
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Post by Torvesta on Jun 19, 2016 13:08:43 GMT
It's kind of good that he is weak so it's easier to defeat him in campaigns and conquests.
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Post by kanue on Jun 23, 2016 15:47:28 GMT
yea i underestimated geography but still i find that when i do campaigns with isabella and she moves 4 hexes, i don't always move her 4 hexes because my other soldiers can't catch up to support her and i can't just rush in with her or she will get destroyed by the enemy. That's why the difference between 4 to 5 hexes doesn't seem too much to me atm. I guess when i do conquest for lan it will help lots. I would still prefer Napoleon to have accurate rather than geography because if he rushes in, he will just be targeted and can't fight back. If you are using Rocket Artillery, moving 4 hex will let you choose the optimal angle to fire your rockets. But yeah, I also think that Accurate is more important and it cannot be substituted with an item.
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