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Post by Deleted on Sept 5, 2016 17:03:21 GMT
I'm against all of the three skills you listed... For alien, those are the better skills, unless you want an arti city defender. For Cold War, shelter is viable Well I haven't passed a single alien conquest, I guess now we know why...
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Post by Max Otto von Stierlitz on Sept 5, 2016 17:42:01 GMT
I'm against all of the three skills you listed... Yes, they are not the best ones, but instead of them I have only 2 options: leave unused slot or take skill which is even less useful.
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Post by Deleted on Sept 5, 2016 17:48:30 GMT
I'm against all of the three skills you listed... Yes, they are not the best ones, but instead of them I have only 2 options: leave unused slot or take skill which is even less useful. I understand. I'm already bad at fighting aliens because I can't use my normal strategies. So far, I've prioritized my strategy.
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Post by Max Otto von Stierlitz on Sept 5, 2016 17:55:20 GMT
For alien, those are the better skills, unless you want an arti city defender. For Cold War, shelter is viable As for now I have composite budget about 2,5 K medals and now I will proceed to 1943 (1939 is cleared for Japan, Spain and Egypt, all achievements got, so nothing left to do), I think that Cold War I will have to fight with bought generals and build eye covered to fight with aliens. For now he has 3 aircraft stars and such he will stay until i buy good crew of other guys.
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Post by Quintus Fabius on Sept 5, 2016 18:28:57 GMT
For alien, those are the better skills, unless you want an arti city defender. For Cold War, shelter is viable As for now I have composite budget about 2,5 K medals and now I will proceed to 1943 (1939 is cleared for Japan, Spain and Egypt, all achievements got, so nothing left to do), I think that Cold War I will have to fight with bought generals and build eye covered to fight with aliens. For now he has 3 aircraft stars and such he will stay until i buy good crew of other guys. USSR, Brasil, UK, India, ROC, Spain, Japan. Some of the easier ones.
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Post by Max Otto von Stierlitz on Sept 5, 2016 21:22:52 GMT
USSR, Brasil, UK, India, ROC, Spain, Japan. Some of the easier ones. Thx, I will have a look. But first I need to make some upgrades. +1 range to aircraft and some infantry levels will make life easier.
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Post by Quintus Fabius on Sept 5, 2016 21:24:11 GMT
USSR, Brasil, UK, India, ROC, Spain, Japan. Some of the easier ones. Thx, I will have a look. But first I need to make some upgrades. +1 range to aircraft and some infantry levels will make life easier. Don't make it 9 hexes or yoiu will lose PMI!
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Post by Max Otto von Stierlitz on Sept 5, 2016 21:26:34 GMT
Don't make it 9 hexes or yoiu will lose PMI! I know it. I have 7 hexes now, aircraft upgraded only to get PMI.
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Post by Iosef Stalin on Nov 12, 2017 22:07:28 GMT
I have him, use him on rocket artillery and his rocks. Don't lie, he IS worth it! Marcus, just wait for the cold war and you will see that once you press the nuke button you will destroy everything!
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Post by Iosef Stalin on Nov 12, 2017 22:08:30 GMT
How could you rank me 2nd? Seriously, I deal lots of damage!
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Post by Nobunaga Oda on Nov 13, 2017 1:20:02 GMT
How could you rank me 2nd? Seriously, I deal lots of damage! I'm pretty sure that as you have inf skills, you become a more diluted Hybrid with no complete focus on any SINGLE unit type. Though it is die to your skills & output that you made it to 2nd.
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Post by Iosef Stalin on Nov 13, 2017 1:38:26 GMT
How could you rank me 2nd? Seriously, I deal lots of damage! I'm pretty sure that as you have inf skills, you become a more diluted Hybrid with no complete focus on any SINGLE unit type. Though it is die to your skills & output that you made it to 2nd. Govorov's only strong point is the one that makes him do about the same damage when 50% or under. However, Konev has artillery leader and does it alot.
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Post by Nobunaga Oda on Nov 13, 2017 4:04:47 GMT
I'm pretty sure that as you have inf skills, you become a more diluted Hybrid with no complete focus on any SINGLE unit type. Though it is die to your skills & output that you made it to 2nd. Govorov's only strong point is the one that makes him do about the same damage when 50% or under. However, Konev has artillery leader and does it alot. Leader skills only help give max dmg, not extra crit dmg, or so I've read. This is why members frown upon WC3 Leader skills. Furthermore, Leader skills have low activation rates. Their once or two times occurance is probably less than total output of other dmg boosting skills like plain fighting. For example, unit A has dmg range 40 - 70 & that both skills are at lvl 1. Case 1: Unit A activates leader 4 out of 100 times, assuming total dmg of remaining 96 non-leader attacks to be 96 X 50 = 4,800, total dmg in 100 atks is 4,800 + 4(70) = 5,080. Case 2: Unit A has +5 Plain Fighting that is used 70 times. Assuming total basw output is 100 × 50 = 5,000. Overall total 5,000 + 70(5) = 5,350. Here, we can see that Leader skill output is not as good. And under controlled circumstances, Leader skills cannot compare. Moreover, everything not a mountain, sea, forest/jungle are counted as plains. This increases output of gens with Plain Fighting compared to those with Leader.
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Post by Iosef Stalin on Nov 16, 2017 12:59:05 GMT
Leader skills only help give max dmg, not extra crit dmg, or so I've read. This is why members frown upon WC3 Leader skills. Furthermore, Leader skills have low activation rates. Their once or two times occurance is probably less than total output of other dmg boosting skills like plain fighting. For example, unit A has dmg range 40 - 70 & that both skills are at lvl 1. Case 1: Unit A activates leader 4 out of 100 times, assuming total dmg of remaining 96 non-leader attacks to be 96 X 50 = 4,800, total dmg in 100 atks is 4,800 + 4(70) = 5,080. Case 2: Unit A has +5 Plain Fighting that is used 70 times. Assuming total basw output is 100 × 50 = 5,000. Overall total 5,000 + 70(5) = 5,350. Here, we can see that Leader skill output is not as good. And under controlled circumstances, Leader skills cannot compare. Moreover, everything not a mountain, sea, forest/jungle are counted as plains. This increases output of gens with Plain Fighting compared to those with Leader. Another thing I am good at is my movement. Artillery is slow.
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Post by Iosef Stalin on Nov 16, 2017 13:00:19 GMT
Leader skills only help give max dmg, not extra crit dmg, or so I've read. This is why members frown upon WC3 Leader skills. Furthermore, Leader skills have low activation rates. Their once or two times occurance is probably less than total output of other dmg boosting skills like plain fighting. For example, unit A has dmg range 40 - 70 & that both skills are at lvl 1. Case 1: Unit A activates leader 4 out of 100 times, assuming total dmg of remaining 96 non-leader attacks to be 96 X 50 = 4,800, total dmg in 100 atks is 4,800 + 4(70) = 5,080. Case 2: Unit A has +5 Plain Fighting that is used 70 times. Assuming total basw output is 100 × 50 = 5,000. Overall total 5,000 + 70(5) = 5,350. Here, we can see that Leader skill output is not as good. And under controlled circumstances, Leader skills cannot compare. Moreover, everything not a mountain, sea, forest/jungle are counted as plains. This increases output of gens with Plain Fighting compared to those with Leader. Another thing I am good at is my movement. Artillery is slow. You forgot desert on your list of terrain
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