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Post by pathdoc on Jan 29, 2017 17:51:55 GMT
When commanding ordinary units against generals, concentrate your fire; with strong generals against many ordinary, divide it.
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Post by pathdoc on Jan 30, 2017 13:33:28 GMT
Think carefully about the order in which you attack enemies; destroying a particular unit first may free your troops to advance further and do more damage.
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Post by Tito on Jan 31, 2017 17:38:16 GMT
Allies in EW4 arent useless,they are the perfect meat shield This is the second time you make this tip, which most people disagreed with already I have serious memory issues , I dont even remember saying that
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Post by Hezekiah on Feb 2, 2017 1:22:44 GMT
For ew5: "There is no example of a country having benefited from prolonged warfare". If someone has already said this, don't sack me. I use my phone, and going through each individual page is time consuming, especialy when It is 9 pages.
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Post by pathdoc on Feb 7, 2017 14:13:42 GMT
The unit which flanks an enemy to help demoralise it is not necessarily compelled to fire on it if others can do so; consider whether that unit's hitting power could be better directed on another nearby enemy before beginning the attack phase.
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Post by Bismarck Jr on Feb 9, 2017 14:20:38 GMT
For ew5: "There is no example of a country having benefited from prolonged warfare". If someone has already said this, don't sack me. I use my phone, and going through each individual page is time consuming, especialy when It is 9 pages. You have no idea man... Visit the Random Area in a few days an you'll leanr *cue sweeney todd soundtrack* You will learn...
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Post by Bismarck Jr on Feb 9, 2017 14:20:59 GMT
In EW5, buy as many coin generals as possible to farm missions, but do not upgrade useless ones.
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Post by Banastre Tarleton on Feb 16, 2017 22:20:13 GMT
For EW4 how about:
In a pitched battle, sometimes it's better to leave unscathed the damaged unit next to you that will hurt you with a -5, than to destroy it and create a path for a unit that will do a -50.
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Post by Louis-Alexandre Berthier on Feb 20, 2017 20:06:11 GMT
Don't knwo if it's already been said, but sometimes patience is key.
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Post by Jean-Luc Picard on Feb 20, 2017 20:09:40 GMT
For EW4 how about: In a pitched battle, sometimes it's better to leave unscathed the damaged unit next to you that will hurt you with a -5, than to destroy it and create a path for a unit that will do a -50. Picked, rephrased, and published. Well done, Banastre Tarleton
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Post by Thrawn on Mar 4, 2017 3:30:34 GMT
In EWIV attack increase items are the best modifiers for generals.
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Post by Jean-Luc Picard on Mar 4, 2017 4:06:53 GMT
In EWIV attack increase items are the best modifiers for generals. Snare Drum and War Horse are actually superior, but should be rotated between your generals
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Post by Thrawn on Mar 4, 2017 4:08:27 GMT
Man you always are the best to advice.
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Post by Thrawn on Mar 4, 2017 4:09:09 GMT
I have war horse and snare drum btw Mr ad-Din
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Post by Thrawn on Mar 4, 2017 16:33:43 GMT
Have you always wanting to capture an ally country city but without causing that ally country to go neutral? Here's a tip, after capturing one you receive a warning, second capture results in turning that ally country neutral, to avoid this create a save file before doing the second capture. Now, try doing the second capture which of course results in turning that ally country go neutral. Therefore, quit the game and restart from a save file before the second capture. Do the second capture again and this time there's chance of not turning ally country neutral, if it does not happen, do it again. Repeat this step again for other allied country cities.
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