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Post by Erich von Manstein on Sept 25, 2016 19:49:27 GMT
Moreau Infantry: **** Artillery: **** Warship: * Trade: * Movement: ** Training: ** Explosive Ballistics Accurate Engineering All the Artillery skills in one bundle, wow! But all that bundle has on Scharnhorst is Explosive, and Moreau vs Isabela is Explosive vs Geography, which Isabela wins. Spend your emblems on someone else. Level 3 IAP General, possibly 2.5 Well, things will be different if it is Prussian or British system. Moreau can beat Isabela in that situation. *Davout bumps out and challenges Moreau for a duel*
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Post by Jean-Luc Picard on Sept 25, 2016 20:10:53 GMT
Moreau Infantry: **** Artillery: **** Warship: * Trade: * Movement: ** Training: ** Explosive Ballistics Accurate Engineering All the Artillery skills in one bundle, wow! But all that bundle has on Scharnhorst is Explosive, and Moreau vs Isabela is Explosive vs Geography, which Isabela wins. Spend your emblems on someone else. Level 3 IAP General, possibly 2.5 Well, things will be different if it is Prussian or British system. Moreau can beat Isabela in that situation. *Davout bumps out and challenges Moreau for a duel* But still, the difference of 6 damage doesn't make him worth his emblems
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Post by Jean-Luc Picard on Sept 25, 2016 20:23:51 GMT
Soult
Infantry: **** Cavalry: ** Artillery: *** Fort: **** Trade: ** Move: ** Training: *** Accurate Formation Mass Fire Infantry Trainer
This is Yermolov with Mass Fire, but Yermolov doesn't want my emblems. Guys, get better quality for your emblems.
Lvl 2 IAP General, to be generous.
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Post by Jean-Luc Picard on Sept 25, 2016 20:30:32 GMT
Desaix
Infantry: *** Cavalry: ** Artillery: *** Navy: ** Fort: ** Move: *** Training: ** Strike Accurate Bugle War Master
Hahahahahaha. This guy is funny. He thinks we won't notice that he's Sakurako's even crappier cousin. 1 skill per unit type is bad, and even worse when there's a princess that rocks it better. Desaix is not Recommended
Level 1 IAP General
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Post by Jean-Luc Picard on Sept 25, 2016 20:47:28 GMT
Murat
Infantry: ** Cavalry: ***** Artillery: * Navy: * Fort: ** Trade: * Move: *** Training: ** Surprise Spy Assault Art War Expert
The best Fort Cracker in the game! But one Fort Cracker is enough, and we do get Sophia for free. For non-S&L players, Murat is scarcely better than Sulkowski. Strong general, but not one for the lineup
Lvl 3 IAP General
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Post by Jean-Luc Picard on Sept 25, 2016 21:22:02 GMT
Ney
Infantry: *** Cavalry:**** Artillery: ** Fort: * Trade: ** Move: *** Training: ** Spy Siege Master Mobility 920 medals
You may be impressed, but his skills are basically the same as Sophia, but no Explosive. While you can use him as a Cavalry Fort Cracker, I recommend one that is good against Humans too, like Sulkowski and Savary
B General
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Post by Jean-Luc Picard on Sept 25, 2016 22:24:22 GMT
Oudinot
Infantry: ***** Move: * Training: *** Formation Bugle Infantry Tactics 950 medals
B+ General
Dobeln
Infantry: ***** Navy: ** Move: ** Bugle Infantry Tactics Mass Fire 870 medals
A- General
There are 2 generals up there with 3/4 Infantry Skills, so I'll do them together. Dobeln has Mass Fire, Oudinot has formation. This means Oudinot will need the Snare Drum, but your Cavalry guy will hold it during AI turns. Dobeln, on the other hand, is flexible.
Oudinot can have a higher output when healthy, but Dobeln has better price and survivability. Dobeln wins.
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Post by Erich von Manstein on Sept 25, 2016 22:46:06 GMT
Oudinot Infantry: ***** Move: * Training: *** Formation Bugle Infantry Tactics 950 medals B+ General
Dobeln Infantry: ***** Navy: ** Move: ** Bugle Infantry Tactics Mass Fire 870 medals A- General
There are 2 generals up there with 3/4 Infantry Skills, so I'll do them together. Dobeln has Mass Fire, Oudinot has formation. This means Oudinot will need the Snare Drum, so it can't be used on your Cavalry guy. Dobeln, on the other hand, is flexible. Oudinot can have a higher output when healthy, but Dobeln has better price and survivability. Dobeln wins. Why can't? Put it on when using it, take it off when not, easy.
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Post by Jean-Luc Picard on Sept 25, 2016 22:53:17 GMT
Oudinot Infantry: ***** Move: * Training: *** Formation Bugle Infantry Tactics 950 medals B+ General
Dobeln Infantry: ***** Navy: ** Move: ** Bugle Infantry Tactics Mass Fire 870 medals A- General
There are 2 generals up there with 3/4 Infantry Skills, so I'll do them together. Dobeln has Mass Fire, Oudinot has formation. This means Oudinot will need the Snare Drum, so it can't be used on your Cavalry guy. Dobeln, on the other hand, is flexible. Oudinot can have a higher output when healthy, but Dobeln has better price and survivability. Dobeln wins. Why can't? Put it on when using it, take it off when not, easy. Then Oudinot will only have it part-time, and when he is attacked during AI turn, he'll be pathetic.
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Post by Jean-Luc Picard on Sept 25, 2016 23:21:20 GMT
Grouchy
Infantry: ** Cavalry: ** Artillery: **** Fort: ** Move: ** Training: *** Engineering Ballistics War Expert 910 medals
Best medal Artillery General? No, because Ballistics=0. If you thought he was, it's OK. Many beginners make the same mistake. Really, his output (untrained) is equal to or slightly below untrained (3*) Marmont, nearly 400 medals below, and lesser to Scharnhorst, 120 medals below and Yermolov, 25 below and also Infantry-capable. Grouchy is #5 medal artillery, #7 non-IAP artillery, and #11 Artillery in the whole game. As you can see, he is not recommended, unless you want to play with only Artillery generals. Not Recommended.
B- General
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Post by Erich von Manstein on Sept 25, 2016 23:42:09 GMT
Grouchy Infantry: ** Cavalry: ** Artillery: **** Fort: ** Move: ** Training: *** Engineering Ballistics War Expert 910 medals Best medal Artillery General? No, because Ballistics=0. If you thought he was, it's OK. Many beginners make the same mistake. Really, his output (untrained) is equal to or slightly below untrained (3*) Marmont, nearly 400 medals below, and lesser to Scharnhorst, 120 medals below and Yermolov, 25 below and also Infantry-capable. Grouchy is #5 medal artillery, #7 non-IAP artillery, and #11 Artillery in the whole game. As you can see, he is not recommended, unless you want to play with only Artillery generals. Not Recommended. B- General His is still a little over Marmont, since the average is base output/2.
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Post by Erich von Manstein on Sept 25, 2016 23:43:43 GMT
Why can't? Put it on when using it, take it off when not, easy. Then Oudinot will only have it part-time, and when he is attacked during AI turn, he'll be pathetic. Not hard either. Quit, put drum on, retaliate, quit again, put it back, done(it's almost s/l).
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Post by Jean-Luc Picard on Sept 25, 2016 23:43:59 GMT
Grouchy Infantry: ** Cavalry: ** Artillery: **** Fort: ** Move: ** Training: *** Engineering Ballistics War Expert 910 medals Best medal Artillery General? No, because Ballistics=0. If you thought he was, it's OK. Many beginners make the same mistake. Really, his output (untrained) is equal to or slightly below untrained (3*) Marmont, nearly 400 medals below, and lesser to Scharnhorst, 120 medals below and Yermolov, 25 below and also Infantry-capable. Grouchy is #5 medal artillery, #7 non-IAP artillery, and #11 Artillery in the whole game. As you can see, he is not recommended, unless you want to play with only Artillery generals. Not Recommended. B- General His is still a little over Marmont, since the average is base output/2. Fair point, but his potential is about 3 damage poorer
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Post by Erich von Manstein on Sept 25, 2016 23:46:20 GMT
His is still a little over Marmont, since the average is base output/2. Fair point, but his potential is about 3 damage poorer Yeah, but he still has some advantage as the only medal general who can move 4 hex on rocket/light arty on instant.
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Post by Jean-Luc Picard on Sept 25, 2016 23:46:35 GMT
Then Oudinot will only have it part-time, and when he is attacked during AI turn, he'll be pathetic. Not hard either. Quit, put drum on, retaliate, quit again, put it back, done(it's almost s/l). It's severely tedious
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