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Post by Imperial RomeBall on Oct 28, 2016 2:10:15 GMT
Heck yeah! just got it working. have the same problem as someone else on the forum had, that it wont load. after restarting the device, I was able to play until unlocking conquest. If it works, when I have time I will have to see if conquest is as bad as you say.
I would like to say git gud, that WC3 conquest gets easier and easier so maybe this will, but no doubt you both know more and have more skill.
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Post by Tito on Oct 28, 2016 4:16:13 GMT
Mountbatten , In my Roman Conquest, I waited for Robin Hoods Army to attack me, I even upgraded the deffences when i advanced the age, the same for Barcelona 2 Waves of Enemy Destroyed even A Strong Gen
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Post by Desophaeus on Oct 31, 2016 18:49:51 GMT
heres my strat send ur troops in waves to attk the city first and second wave destroy the defenses and kill the defenders second or third wave destroy city. The cities around me only have 2 entry points at max that I own. I could just send the two waves and wait for the next round to attack again, but the AI builds another 6 units in the city! And I can't afford making 4 attack forces for one city. I'm speaking as if my units can even beat the AI units. You need to save up enough money to repopulate your troops for the counter attack. In the beginning, it has been extremely slow-going fighting and winning by attrition (plus limiting my wars to only one enemy nation at a time). Persia hasn't attacked me until I finally attacked it while I was in Emprie Age (around 38th round or so, I know that's pretty late) I've had some considerable problems with my first China conquest (maybe if I spend more time on EW5 than the forum, I would have finished it by now). Things definitely got a lot easier once I got into a new age. I'm currently in the Discovery age, I just had upgraded. But lately, while I was in the third age, the Empire age, I had a fun roll of crushing non-capital cities with my 2 catapults firing from 3 hexes away, plus 1 or 2 Empire-age archer units (I forgot what they are called) firing from 2 hexes, and 2 or 3 knights in the front. I own the entire Asian half of Huns, the Eastern half of Persia (east of Babylon), and now making inroads into India just this turn (round 43). I nearly lost Mumbai to THREE consequent attacks in just one turn, but I managed to kill five enemy generals in those 3 battles and kept Mumbai (it's really pure hex-range abuse on my part). On their turn's end, India could only populate one of their cities to 6 and their other city had only 3. The fact that they're just getting started in the Medieval age while I'm already in the Discovery age doesn't bode well for Asoka and his India... *evil grin* I haven't finished the conquest, a long way to go, but still... things are looking up now.
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Post by Desophaeus on Nov 1, 2016 4:40:30 GMT
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Post by Tito on Nov 1, 2016 5:22:43 GMT
The Roman Empire is so harrd , China is way easier. As The Romans you have Persia defeating your ally, Carthage , England and Aztecs, I went and captured Washingtonq, fought 2 naval battles,I defended Brussles waited for England, aand got sicily in the first or second round and then rage quitted,I will dedfeat Japan, 2 armies 2 fronts for japan and outteched them. I will have a 2 front war with Persia in Iran and in the Balkans.Romans are being defeated, BUT they are doing well in Africa, Carhage lost Carthage and another city ( note playing as china )
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Post by Mountbatten on Nov 1, 2016 9:50:58 GMT
My strategy for now is having 2 siege rams, 2 archers, and depending on the enemies 2 cav or 2 infantry.
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Post by best75 on Nov 1, 2016 11:37:18 GMT
I have observed that when you play conquest the AI countries have some advantages you don't. 1. When they upgrade to new era their troops they have get free upgrades too. Roman upgraded to medieval age and attacked me with medieval age troops on the same turn. 2. In battles between AI their fortifications and buildings never take damage 3. When their starter general is killed by AI country they are able to respawn the general the next turn. 4. AI unit on attacking side takes no penalty for failed attack against other AI countries.
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Post by Desophaeus on Nov 1, 2016 14:08:36 GMT
I have observed that when you play conquest the AI countries have some advantages you don't. 1. When they upgrade to new era their troops they have get free upgrades too. Roman upgraded to medieval age and attacked me with medieval age troops on the same turn. 2. In battles between AI their fortifications and buildings never take damage 3. When their starter general is killed by AI country they are able to respawn the general the next turn. 4. AI unit on attacking side takes no penalty for failed attack against other AI countries. Oh yes, that is very true! One thing to add... for 1. The upgrades seems to be dependent on city income to armies ratio. If I am fighting a smaller country with a high army ratio, it takes the AI 1 or 2 turns to pop out units matching their age. The same thing happens to a huge sprawling empire, some of their armies are upgraded but some others aren't. They do upgrade their faculties, so I think their units will get free upgrades when their cities are upgraded.
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Post by Quintus Fabius on Nov 1, 2016 15:34:54 GMT
Conquest unit tips: Archer lines for defending, anti siege, and anti cav (Bring a lot when going into the steppe nations) Inf line for cannon fodder and anti-Archer Cav for main attack, anti-Inf and siege, substitute for Siege Siege for killing cities Generals for killing everything, sub for siege. My rule of thumb: a tavern gen is countered by 1-2 counter units the era above him or 3-4 counter units from same era.
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Post by best75 on Nov 4, 2016 4:17:51 GMT
.org/image/5yxc03hb1/] [/url] I find this event to be disgusting. 30% off all units is pretty significant
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Post by Desophaeus on Nov 4, 2016 4:51:49 GMT
Agreed, it's even more annoying when you factor in the slow regen. Maybe it's because the units has higher HPs than in WC3 and EW4, but it seems so slow in healing up to near 100% by comparison to the older games to me. If something gave you 10 hp up per round, it would be more valuable in WC3 than EW5.
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Post by best75 on Nov 4, 2016 5:03:49 GMT
Agreed, it's even more annoying when you factor in the slow regen. Maybe it's because the units has higher HPs than in WC3 and EW4, but it seems so slow in healing up to near 100% by comparison to the older games to me. If something gave you 10 hp up per round, it would be more valuable in WC3 than EW5. I was under the impression HP regen per turn is by percentage instead of a set amount. Some princess increase HP regen by a percentage.
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Post by Desophaeus on Nov 4, 2016 6:49:31 GMT
Agreed, it's even more annoying when you factor in the slow regen. Maybe it's because the units has higher HPs than in WC3 and EW4, but it seems so slow in healing up to near 100% by comparison to the older games to me. If something gave you 10 hp up per round, it would be more valuable in WC3 than EW5. I was under the impression HP regen per turn is by percentage instead of a set amount. Some princess increase HP regen by a percentage. Oh I had only Maria, so I didn't notice the HP regen princesses' boost numbers. Thanks.
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Post by best75 on Nov 4, 2016 7:32:01 GMT
.org/image/837qzobgv/] [/url] Farming that Inca conquest for literature and diamonds. Most battles be auto-battled. Battles where I controlled were when generals had to take capital with 3 range towers since I don't trust AI to able to handle them. Seriously the AI will get into a position where it's attacking the base but also in the range of the arrow tower. If it had moved one spot it could still be attacking the base but out of range of tower. Towards the end let AI control all battles.
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Post by Singlemalt on Nov 4, 2016 8:48:02 GMT
Farming that Inca conquest for literature and diamonds. Most battles be auto-battled. Battles where I controlled were when generals had to take capital with 3 range towers since I don't trust AI to able to handle them. Seriously the AI will get into a position where it's attacking the base but also in the range of the arrow tower. If it had moved one spot it could still be attacking the base but out of range of tower. Towards the end let AI control all battles. AFter my Persia empire age farming this conquest was my plan also... You already have a paticular quick strategy with autoplay? Lets say .. use generals in these turns to capture this and this city and afterwards you can let it autoplay? This will be helpfull for farming and not sepnding too much time on the conquest modus
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