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Post by Jean-Luc Picard on Aug 1, 2016 18:14:49 GMT
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Post by echovenom on Sept 2, 2016 19:59:16 GMT
A Vietnam would be amazing...
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Post by Quintus Fabius on Sept 2, 2016 20:03:16 GMT
A Vietnam would be amazing... Agreed, but plox the derail do not.
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steven
Staff Sergeant
Posts: 6
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Post by steven on Oct 9, 2016 10:34:12 GMT
Thanks! I think so, kanue.
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steven
Staff Sergeant
Posts: 6
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Post by steven on Oct 14, 2016 15:23:22 GMT
I think if you aren't defeated in 75 turns you have 85% chance to win.
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Post by TK421 on Oct 14, 2016 15:30:33 GMT
Well, it depends, really. If you're like me, a complete idiot, then there is a chance you'll lose. Will I give me personal experience with this? Nope! Hiding my shame. If you're at least somewhat intelligent, then yes, you'll win
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Post by sonicbluetyphoon on Dec 15, 2016 15:49:35 GMT
Knowing EasyTech games, Thailand would probably take over all of Asia in the first 4 rounds and Cuba would be a major world power haha LoL, but what would be better would be if you could make your own maps based on the world map and submit them to everyone to try to win
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Post by winkelman1 on Apr 15, 2017 12:38:18 GMT
Which level of art technology is certainly needed? Because I tried to do alien conquest without artillery due to bad technology and I advanced pretty far, with the armored Cars and atomic bombs as main strength.(tank lvl=11) Why I ask? I never succeeded in an alien conquest. I got 70k industry, so I got three choices: buy Angkor Wat for 60k, save for terracotta army , cost 120k. Or invest in artillery tech to finish aliens (hopefully) and buy than terracotta army. Or do a lot of 1939 for the 2k industry and buy the last 10k industry or something
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Post by Max Otto von Stierlitz on Apr 15, 2017 15:06:42 GMT
Which level of art technology is certainly needed? Because I tried to do alien conquest without artillery due to bad technology and I advanced pretty far, with the armored Cars and atomic bombs as main strength.(tank lvl=11) Why I ask? I never succeeded in an alien conquest. I got 70k industry, so I got three choices: buy Angkor Wat for 60k, save for terracotta army , cost 120k. Or invest in artillery tech to finish aliens (hopefully) and buy than terracotta army. Or do a lot of 1939 for the 2k industry and buy the last 10k industry or something It's hard to say, which level is required, but if you want to clear totally all, than better buy Terracota. You will buy everything available for resources (instead of space, which is just for fun) much faster than you collect medals even only to upgrade ECs to maximum without ion cannon, and upgrading ion to maximum is around 220 days of non-stop farming without losing any time (taking medals each 4 hours or less), so aim for medals, and resources you will get on the way.
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Post by winkelman1 on Apr 15, 2017 17:30:37 GMT
Just farm as always is the solution. Btw thanks for the previous advice. EC 1 had 3 navy 3 air Stars EC 2 had 2 navy 2 air Stars EC 3 had 2 navy 3 air Stars And I had govorov,vatatutin and vasilivsky and I was able to unlock terracotta army and Angkor wat.
Just keep farming with the Netherlands 1939 ;-) and improve my time score.
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Post by alexbb on Apr 21, 2017 12:38:17 GMT
What's the best set-up for EC art against aliens? I've got Art Barrage, explosive plain and supply, so one slot left where I can't make up my mind. Does anyone know if anti-armor has effect against UFO's? Otherwise I would go with Arty Leader for the chance of extra damage. I'm not convinced by the Ace forces, since RA's usually are protected and I've already got supply. Also not sure if def tactic or camouflage have any influence on ufos.
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Post by Max Otto von Stierlitz on Apr 22, 2017 14:40:24 GMT
Anti-armor has no effect against alients, the same as camo. AF are not so useful too, just when you have good EC, he can get max exp without AF too. Defence tactic has some effect, but it can save you approx. some 30 hp. Art. leader lv4 gives approx. 2 extra damage per turn, which is crap too. The best choice against aliens is street fighting - with it you can protect cities with FA very well (especially if you have good supply tech), and also you have no problems killing towers from nearby cities. Your gen can destroy tower from nearby city losing very few hp and he cal also kill up to some 10 or more enemies attacking him at the same time just staying in city and attacking the weakest others killing with retaliations (and after that he'ļl not be barely alive and will recover quite quickly). And that's a gen with 3 art stars, lv3 skills you wrote about and lv3 street fighting, at least lv6 supply tech and some 200 or more hp.
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Post by winkelman1 on Apr 25, 2017 17:44:45 GMT
Hey here I am again,
Does someone know how much hp the alien units/bases have? Because I always find defeating the UFO troops a lot easier than the carriers. But still not finished a conquest :-(, but every time attempt I get a bit better/further ;-)
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Post by Max Otto von Stierlitz on Apr 25, 2017 20:26:43 GMT
Hey here I am again, Does someone know how much hp the alien units/bases have? Because I always find defeating the UFO troops a lot easier than the carriers. But still not finished a conquest :-(, but every time attempt I get a bit better/further ;-) UFOs have 180 hp, spaceships 300 and towers 600-900 (such is written in config file). Possibly not all types of towers are used and may be they have some constant amount of hp, but about UFOs and spaceships that seems right. But in conquest you better just ignore towers, they don't have to be destroyed to win, and it's better not to touch them.
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Post by winkelman1 on Apr 27, 2017 10:57:33 GMT
I am trying it with Russia and finally I made some progress, now I have the whole of Europe (expect Dublin and Scottish city). Should I just move all my west-Europe troops out to america, or is there a good way to proceed to america and also Asia? Before I blow my first good attempt up. Thank you.
Why I ask: previous time I did the reverse with America and it meant doom.
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