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Post by McAdam on Mar 6, 2017 6:23:46 GMT
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Post by aaaaa on Mar 6, 2017 6:50:50 GMT
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Post by 47 on Mar 6, 2017 7:18:49 GMT
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Post by cardbattler on Mar 6, 2017 8:30:42 GMT
I'm not envious of anyone or anything, but 26 turns? You gotta be using SBGameHacker to hack your damage to 10000 and when you finished attacking, change it to 0 so enemies can't fight you, or something like that. I heard there are mines all around right? So it should be impossible to advance.
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Post by Deleted on Mar 11, 2017 18:20:27 GMT
Yes that does seem suspicious as I do not think 26 turns could do it......there are like a million enemies and 8 generals cannot beat them all that quickly.
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Post by Deleted on Mar 15, 2017 3:07:36 GMT
I made it to 33 turns before my position was overrun by them, I imagine all of the space east is full of enemies and to win you must kill them all? I will try again when I max out my generals
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Post by Deleted on Mar 15, 2017 3:08:56 GMT
Not to mention it appears he advanced seems like he cheated as it is impossible to advance.
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Post by stoic on Apr 5, 2017 7:41:45 GMT
I see last wave was really something. Turn 89 seems to be all right, all generals are healthy, many rams and … suddenly empty space and a couple of generals on a brink of collapse…
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Post by andrei on Apr 5, 2017 8:21:45 GMT
Yes ) The key-point to be full health before the last wave and it is better to have the walls intact as this last wave will go directly to the ram-factory and You will be overwhelmed. They focus their firepower on the unit holding the factory. That's why rams (to block the passage) and that's why I met this wave outside the walls (to utilise commanders most effectively and to let them concentrate on the rams).
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Post by stoic on Apr 5, 2017 10:04:47 GMT
What a pity - battery went dead while playing. Seems to be promising Infantry's attack was impressive. All of them Commanders with full rage bar...
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Post by andrei on Apr 5, 2017 11:39:43 GMT
Most powerful enemies are: blue-hair archer lv55 (with unique face-picture) equiped with Keel set and last attacker - lv54 Artillerist equiped with Odin set (he also has Rumor skill). They need to be killed as soon as they appear. Otherwise they will organize real catastrophy for Your team There are screenshots here in the thread. I posted it earlier.
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Post by stoic on Apr 5, 2017 12:00:16 GMT
Most powerful enemies are: blue-hair archer lv55 (with unique face-picture) equiped with Keel set and last attacker - lv54 Artillerist equiped with Odin set (he also has Rumor skill). They need to be killed as soon as they appear. Otherwise they will organize real catastrophy for Your team There are screenshots here in the thread. I posted it earlier. Be sure they were under close examination :-) You were the only person who knows whether there is a life on Mars :-) Of course there are always some Chinese guys who did it before :-):-):-) But I do not know them ...
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Post by andrei on Apr 6, 2017 17:51:40 GMT
Tried it again today My team is a bit better equiped (purchased Titan Axe and Odin Hammer). It is easier with Legendary weapon. Used same defensive strategy and won at turn 95. Didn't even let them go through the walls. Lost Nobunaga and Montezuma (my own, not the one given). Last time only Nobunaga survived. Just be sure to have full rage for Commanders right before the last wave. Of course it is probably easier for Archer team as You can stay behind the walls, but I see that in this mission many enemies have anti-archer abilities, so it is more or less balanced.
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Post by stoic on Apr 6, 2017 19:45:01 GMT
I hate this level. Could eleminate art general and elite arch general. Only Barbarossa against last Armored car - one on one. And I lost!!! After two hours of playing... I will return to this stressful level after everything else is done :-):-):-)
Another example: all goes smoothly... everything seems to be under control... sudden attack out of nowhere and one or two generals are in the better world... End of game - because all of them are necessary for the last wave.
You can demonstrate an outstanding play for 70 turns, but one small inacuracy, one positional error - and end of story.
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Post by andrei on Apr 6, 2017 20:33:19 GMT
I hate this level. Could eleminate art general and elite arch general. Only Barbarossa against last Armored car - one on one. And I lost!!! After two hours of playing... I will return to this stressful level after everything else is done :-):-):-) Another example: all goes smoothly... everything seems to be under control... sudden attack out of nowhere and one or two generals are in the better world... End of game - because all of them are necessary for the last wave. You can demonstrate an outstanding play for 70 turns, but one small inacuracy, one positional error - and end of story. One on one is always defeat Enemy generals are better than Yours (mostly because of the equipment they are given, but HP is also enormous). Mistakes.. true. Very dangerous waves are coming between 45-60 turns. There are several waves of fast archers and armored cars. One mistake and You need to replay the mission. That's why starting from turns 30-35 I am trying to hold all my generals together and near the walls. Several rams are released from the castle to scout, so the enemy couldn't come from nowhere suddenly
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