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Post by Iron Duke on Jan 5, 2019 21:22:14 GMT
Is it even necessary to kill all the enemy? Are there any mission dependent units to finish off, the red circle ones? Can you win therefore by just holding out for 999 turns? It is not difficult to create a log jam in which all wall damage is healed by the Mocty twins, Sophia and Julia. I got to turn 200 with this strategy and healing outstripped damage each and every turn. I worked out that at 5 turns a minute it would take the best part of 4 hours to win and stopped. That’s a lot of mind-numbingly boring time to invest just to check the theory! It's an interesting idea. I just did this one last week and it took me c100 turns and the better part of two hours anyway, so perhaps four hours isn't that unreasonable. It would be very frustrating to reach 999 turns and fail for not killing everyone though!
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Post by rsgiron on Jun 23, 2019 19:29:08 GMT
Iron Duke, here's my Panama City winning team. That's it, one more general for the final rewards tick box - 40 Generals. Everything else done, I feel kinda deflated, not euphoric as I thought. I defended the first set of walls briefly and spawned cheap artillery. Their main function was to hold the enemy up so I could use the range 3 troops. They also scouted ahead so I knew what was coming, this was very important. Rage bars need filling up continually and Catherine dealt with archers. She proved crucial. Good vs artillery in the final few turns too. I just followed the advice above. I never got to try my hold out for 999 turns strategy... However, I do now note that Columbus has anti-trap ability - perhaps he could be used to to make a path through the minefield....
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Post by Nobunaga Oda on Nov 14, 2021 9:34:16 GMT
stoic and Iron Duke, perhaps you two would be interested in a "fastest Panama clear" achievement? With all our new equipment, it is not too difficult to try to attack somewhat aggressively. Saladin (or another gen with Logistics or high HP recovery) clears a mine, gets healed and/or Logistics replenishment, rinse and repeat. We can even spam battering rams to open up a greater strategic depth to intercept before the walls.
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Post by stoic on Nov 14, 2021 9:48:03 GMT
stoic and Iron Duke, perhaps you two would be interested in a "fastest Panama clear" achievement? With all our new equipment, it is not too difficult to try to attack somewhat aggressively. Saladin (or another gen with Logistics or high HP recovery) clears a mine, gets healed and/or Logistics replenishment, rinse and repeat. We can even spam battering rams to open up a greater strategic depth to intercept before the walls. With all these new content, hard mode campaigns, Asgard and Temple missions, equipment and "relationships" the value of "old school" endgame battles like Panama, Volgograd, Rio, Los Angeles etc. was somewhat diminished. Yet, I think it's because of the "effect of novelty". I am sure our friend Deleted will be excited about the new "stuff" as well as these old missions because he will be playing it for the first time. Yet, I agree that new items, especially mythological weapons make our life easier. Thus a more aggressive strategy is definitely possible.
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Post by Nobunaga Oda on Nov 14, 2021 10:25:54 GMT
The farthest I marched before I ran out of sufficient HP and support was seven steps away from the walls. In the end, the "only" significant loss was the provided Mocty. He fell during the "great retreat" in the face of an archer gen wave.
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Post by Iron Duke on Nov 14, 2021 11:19:32 GMT
stoic and Iron Duke , perhaps you two would be interested in a "fastest Panama clear" achievement? With all our new equipment, it is not too difficult to try to attack somewhat aggressively. Saladin (or another gen with Logistics or high HP recovery) clears a mine, gets healed and/or Logistics replenishment, rinse and repeat. We can even spam battering rams to open up a greater strategic depth to intercept before the walls. It crossed my mind too when playing this level recently, but it takes so long I stuck with my tried and tested strategy. One mis-step can mean 2 hours wasted! How much damage do the mines inflict?
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Post by Deleted on Nov 14, 2021 12:08:10 GMT
stoic and Iron Duke , perhaps you two would be interested in a "fastest Panama clear" achievement? With all our new equipment, it is not too difficult to try to attack somewhat aggressively. Saladin (or another gen with Logistics or high HP recovery) clears a mine, gets healed and/or Logistics replenishment, rinse and repeat. We can even spam battering rams to open up a greater strategic depth to intercept before the walls. With all these new content, hard mode campaigns, Asgard and Temple missions, equipment and "relationships" the value of "old school" endgame battles like Panama, Volgograd, Rio, Los Angeles etc. was somewhat diminished. Yet, I think it's because of the "effect of novelty". I am sure our friend Deleted will be excited about the new "stuff" as well as these old missions because he will be playing it for the first time. Yet, I agree that new items, especially mythological weapons make our life easier. Thus a more aggressive strategy is definitely possible. I'm still struggling in the discovery age campaigns, so it'll be a while before i reach this point. Give me a month or so.
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Post by stoic on Nov 14, 2021 12:42:42 GMT
With all these new content, hard mode campaigns, Asgard and Temple missions, equipment and "relationships" the value of "old school" endgame battles like Panama, Volgograd, Rio, Los Angeles etc. was somewhat diminished. Yet, I think it's because of the "effect of novelty". I am sure our friend Deleted will be excited about the new "stuff" as well as these old missions because he will be playing it for the first time. Yet, I agree that new items, especially mythological weapons make our life easier. Thus a more aggressive strategy is definitely possible. I'm still struggling in the discovery age campaigns, so it'll be a while before i reach this point. Give me a month or so. Definitely no less than a month... Early on these last Empire battles were the hardest nut to crack. Arguably they are not anymore, but still they are quite interesting to play, especially for the first time. I haven't confronted something like Panama in any other of ET games, since the winning strategy was quite unique.
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Post by Deleted on Nov 14, 2021 13:27:58 GMT
I'm still struggling in the discovery age campaigns, so it'll be a while before i reach this point. Give me a month or so. Definitely no less than a month... Early on these last Empire battles were the hardest nut to crack. Arguably they are not anymore, but still they are quite interesting to play, especially for the first time. I haven't confronted something like Panama in any other of ET games, since the winning strategy was quite unique. Yeah, definitely around a month or more. I dunno, the more i play ew5, the more i think i missed out by not playing it sooner. Other E.T games are fun don't get me wrong, but EW5 hits the sweet spot, tho it's just me. I even learned to enjoy the conquest as well. Now i know why Easytech still gets updates. Too bad EW4 had to die for it, but hey, silverlining.
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Post by Nobunaga Oda on Nov 14, 2021 13:37:41 GMT
stoic and Iron Duke , perhaps you two would be interested in a "fastest Panama clear" achievement? With all our new equipment, it is not too difficult to try to attack somewhat aggressively. Saladin (or another gen with Logistics or high HP recovery) clears a mine, gets healed and/or Logistics replenishment, rinse and repeat. We can even spam battering rams to open up a greater strategic depth to intercept before the walls. It crossed my mind too when playing this level recently, but it takes so long I stuck with my tried and tested strategy. One mis-step can mean 2 hours wasted! How much damage do the mines inflict? One thousand HP damage that ignores a gen's defense. This should equate to 4-5 kills for a gen with Logistic or Plunder.
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Post by stoic on Nov 14, 2021 13:38:01 GMT
Definitely no less than a month... Early on these last Empire battles were the hardest nut to crack. Arguably they are not anymore, but still they are quite interesting to play, especially for the first time. I haven't confronted something like Panama in any other of ET games, since the winning strategy was quite unique. Yeah, definitely around a month or more. I dunno, the more i play ew5, the more i think i missed out by not playing it sooner. Other E.T games are fun don't get me wrong, but EW5 hits the sweet spot, tho it's just me. I even learned to enjoy the conquest as well. Now i know why Easytech still gets updates. Too bad EW4 had to die for it, but hey, silverlining. I think the graphics was the main reason why people missed it. When you just look at the screenshots there is a feeling that it is a game for children, though in reality it definitely isn't. And only a handful of players will complete it at all.
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Post by Deleted on Nov 14, 2021 14:15:35 GMT
Yeah, definitely around a month or more. I dunno, the more i play ew5, the more i think i missed out by not playing it sooner. Other E.T games are fun don't get me wrong, but EW5 hits the sweet spot, tho it's just me. I even learned to enjoy the conquest as well. Now i know why Easytech still gets updates. Too bad EW4 had to die for it, but hey, silverlining. I think the graphics was the main reason why people missed it. When you just look at the screenshots there is a feeling that it is a game for children, though in reality it definitely isn't. And only a handful of players will complete it at all. That's true, although i think people put too much emphasis on the graphics. The princess' art are definitely top tier, i like the detail put into them. The campaigns are starting to get hard, and i'm just content for now with 2 or 1 star, i hate "defend 3 x positions for 20 turns" campaigns, i rather have missions that are difficult where i go on the offensive than just me sitting idly and defending a point. Quite dull honestly. I'm quite disappointed that EW7 may not be like EW5, hopefully Easytech makes an EW5 2.0 or something in the future.
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Post by Iron Duke on Nov 14, 2021 17:51:55 GMT
Yeah, definitely around a month or more. I dunno, the more i play ew5, the more i think i missed out by not playing it sooner. Other E.T games are fun don't get me wrong, but EW5 hits the sweet spot, tho it's just me. I even learned to enjoy the conquest as well. Now i know why Easytech still gets updates. Too bad EW4 had to die for it, but hey, silverlining. I think the graphics was the main reason why people missed it. When you just look at the screenshots there is a feeling that it is a game for children, though in reality it definitely isn't. And only a handful of players will complete it at all. That is definitely part of it. I remember thinking it looked cartoonish and was disappointed after EW4. I only started playing it out of boredom on a long train journey and by the end I was hooked
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Post by sb1sw on Nov 14, 2021 18:11:18 GMT
With all these new content, hard mode campaigns, Asgard and Temple missions, equipment and "relationships" the value of "old school" endgame battles like Panama, Volgograd, Rio, Los Angeles etc. was somewhat diminished. Yet, I think it's because of the "effect of novelty". I am sure our friend Deleted will be excited about the new "stuff" as well as these old missions because he will be playing it for the first time. Yet, I agree that new items, especially mythological weapons make our life easier. Thus a more aggressive strategy is definitely possible. I'm still struggling in the discovery age campaigns, so it'll be a while before i reach this point. Give me a month or so. You think discovery age campaigns are tough, wait till you reach gunpowder and industrial campaigns.
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Post by Deleted on Nov 14, 2021 23:59:07 GMT
I'm still struggling in the discovery age campaigns, so it'll be a while before i reach this point. Give me a month or so. You think discovery age campaigns are tough, wait till you reach gunpowder and industrial campaigns. I'm definitely waiting. Literature can't come quicker. And I'm definitely interested. The thing that made discovery age hard was the annoying skill procs and the unit spam, compared to the level of your generals. Excited how they increase the stats in Gunpowder and industrial campaigns.
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