|
Post by andrei on Jun 7, 2017 10:01:00 GMT
So it's impossible to avoid a long siege for the battle for Panama City? Yes. You can't advance because of the mine fields. So You have to wait before enemies will come to You.
|
|
|
Post by Singlemalt on Jun 7, 2017 17:47:16 GMT
.org/image/weavq3ez1/] [/url] since I got him now and just got home from holiday i was thinking of trying it once more (napolion, li shimin, nobunaga, nelson, new guys, moctezuma and li hongzhang), i did pritty well but battery died after 80 rounds and no storage. Next try i hope i finaly finsih it! How many finished it now without hacks? best75, andrei, burningwings?
|
|
|
Post by Singlemalt on Jun 8, 2017 7:13:15 GMT
Ok with this line up its pritty easy. I had even my 15% healing princess at western base what i not even needed to defend. Also i made a lot of rams which was not needed either! here are some screenshots. Shots of team will be added soon .org/image/idcapweyd/] [/url] .org/image/ev0atie2d/] [/url] .org/image/49l0v8x4l/] [/url] .org/image/878aknjxx/] [/url]
|
|
|
Post by Singlemalt on Jun 8, 2017 7:15:29 GMT
My used team; .org/image/il2qnh7xt/] [/url] .org/image/x5jtib2wh/] [/url] .org/image/auvyic5m9/] [/url] .org/image/8rljao5td/] [/url] .org/image/9v5nmmqgh/] [/url] .org/image/tea8vzp81/] [/url] .org/image/xc23z51f5/] [/url] .org/image/3y6djjypd/] [/url]
|
|
|
Post by stoic on Jul 3, 2017 11:05:05 GMT
Wellcome to the club... What about Volgograd? This was my nemesis for hubris. The only one mission in the game I could not finish...
|
|
|
Post by Singlemalt on Jul 3, 2017 16:16:20 GMT
Wellcome to the club... What about Volgograd? This was my nemesis for hubris. The only one mission in the game I could not finish... every now and then I am doing this mission. Somethimes dont even will be near.. somethimes I get the base in south west in time but loose the base in the middle. and somethimes the other way around. It seems it really depens on the luck factor (whether chaos and no retailation is happening well/not well). I think if i had washington is stead of mocta i would finish it. or have khan as a 2nd cavillery.
|
|
|
Post by stoic on Jul 4, 2017 5:48:59 GMT
Yes, I agree, luck definitely plays a part... As they say in science: "necessary but not sufficient condition" :0)
|
|
|
Post by cardbattler on Sept 5, 2018 5:36:17 GMT
After one year i finally passed this stage. Blucher is amazing. Armor allows team to take on a few mines (one for each general, for 500 damage post-armor) then heals back (especially blucher himself who can heal without helps). Plunder in general is great as you can have a space for others while blucher goes kill some mooks. Rumor is always helpful. And with Attila he does good damage.
|
|
|
Post by rsgiron on Dec 31, 2018 7:57:40 GMT
Is it even necessary to kill all the enemy? Are there any mission dependent units to finish off, the red circle ones?
Can you win therefore by just holding out for 999 turns? It is not difficult to create a log jam in which all wall damage is healed by the Mocty twins, Sophia and Julia. I got to turn 200 with this strategy and healing outstripped damage each and every turn.
I worked out that at 5 turns a minute it would take the best part of 4 hours to win and stopped. That’s a lot of mind-numbingly boring time to invest just to check the theory!
|
|
|
Post by Nobunaga Oda on Dec 31, 2018 13:53:42 GMT
Is it even necessary to kill all the enemy? Are there any mission dependent units to finish off, the red circle ones? Can you win therefore by just holding out for 999 turns? It is not difficult to create a log jam in which all wall damage is healed by the Mocty twins, Sophia and Julia. I got to turn 200 with this strategy and healing outstripped damage each and every turn. I worked out that at 5 turns a minute it would take the best part of 4 hours to win and stopped. That’s a lot of mind-numbingly boring time to invest just to check the theory! I don't think that there are red units, otherwise, there may be discussions of a blitzkrieg strategy. This seems to be a defensive battle, so you can choose to hold out for 999 turns or wipe out all enemies + capture any possible spawn points. Interesting strategy though. How do you protect the twin Moctezumas?
|
|
|
Post by Singlemalt on Jan 1, 2019 4:48:19 GMT
Is it even necessary to kill all the enemy? Are there any mission dependent units to finish off, the red circle ones? Can you win therefore by just holding out for 999 turns? It is not difficult to create a log jam in which all wall damage is healed by the Mocty twins, Sophia and Julia. I got to turn 200 with this strategy and healing outstripped damage each and every turn. I worked out that at 5 turns a minute it would take the best part of 4 hours to win and stopped. That’s a lot of mind-numbingly boring time to invest just to check the theory! I used both mocty boys but still needed more deffensive tactics cause this wont be strong enough to hold the line
|
|
|
Post by rsgiron on Jan 1, 2019 11:42:46 GMT
Is it even necessary to kill all the enemy? Are there any mission dependent units to finish off, the red circle ones? Can you win therefore by just holding out for 999 turns? It is not difficult to create a log jam in which all wall damage is healed by the Mocty twins, Sophia and Julia. I got to turn 200 with this strategy and healing outstripped damage each and every turn. I worked out that at 5 turns a minute it would take the best part of 4 hours to win and stopped. That’s a lot of mind-numbingly boring time to invest just to check the theory! I used both mocty boys but still needed more deffensive tactics cause this wont be strong enough to hold the line The Mocty twins don't get involved in combat. This is my position after 13 turns: Juia is in the top tower, Sophia is on the bottom. Turn 1: Reduce uppermost and lower most enemy infantry with the tower guns. This is you only opportunity to do so. The main tactic is to reduce the infantry so that it has hardly any effect on the fortifications. Turn 2: Take out the two catapults, reduce what else you can. Turn 3: Nelson and Bismark will now deal with the Crossbowmen, this could take two turns. Make sure the Mocty twins (mine has Level 7 Fort rebuilding) are both covering the weak point which is the jutting out tower, second from top. Turn 4 onwards: You can take out their archers as appropriate - you want as little ranged attacks as possible. It looks like the following wave is cavalry which is ideal. By turn 13 in the picture above, walls etc are healing quicker than damage inflicted. Actually you could use Level 1 Hua Mulan to chip away at the infantry to almost nothing. If this strategy works then the irony of having Hua Mulan in the squad is lovely. In fact, as only Nelson and Bismark are used offensively in addition to the tower guns then why not Leonidas put his feet up in the market ;-) what is the chemical symbol for aluminum
|
|
|
Post by rsgiron on Jan 1, 2019 12:42:27 GMT
Couldn't resist - watch brave Leonidas hold off the Panamanian hordes.
|
|
|
Post by Singlemalt on Jan 1, 2019 12:54:46 GMT
rsgiron, but can they hold up till the end?
|
|
|
Post by rsgiron on Jan 1, 2019 14:49:47 GMT
rsgiron , but can they hold up till the end? I dunno. I think there's a very good reason for the 999 turns, in so much that no-one is seriously going to invest that amount of time doing nothing but pressing the same three buttons over and over again. Well, 985 times, to be precise :-)
|
|