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Post by andrei on Mar 29, 2017 11:09:04 GMT
Another advantage is that it works not for one or two targets, but for all. It is Leadership applied to all enemies at the same time. Sounds not bad to me. So, advantages: 1. 3 turns 2. Applied to all enemies Disadvantages: 1. More expensive than Leadership 2. It works only within limited space. As for my play style limited space is the only important thing among these points. You have to plan the placement to utilise Commander. In case You need to think about it to utilise debuff it becomes much more inconvenient. Moreover with several Leadership generals You never have problems with debuffing, so... hope Erich von Manstein will clarify in details why should we take Armor Master into the team There are 2 more disadvantages of Armor Master in comparison to Leadership. 1. Armor Master is a rage dependent skill 2. To give 50% debuff You need to max it. With all these disadvantages it looks not very impressive. Strange... Where is Erich von Manstein with the info from Chinese players?
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Post by Singlemalt on Apr 1, 2017 15:58:04 GMT
As promised I move this interesting discussion to seperate thread . Last wuestion was for Erich von Manstein
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Post by Erich von Manstein on Apr 1, 2017 16:35:51 GMT
Another advantage is that it works not for one or two targets, but for all. It is Leadership applied to all enemies at the same time. Sounds not bad to me. So, advantages: 1. 3 turns 2. Applied to all enemies Disadvantages: 1. More expensive than Leadership 2. It works only within limited space. As for my play style limited space is the only important thing among these points. You have to plan the placement to utilise Commander. In case You need to think about it to utilise debuff it becomes much more inconvenient. Moreover with several Leadership generals You never have problems with debuffing, so... hope Erich von Manstein will clarify in details why should we take Armor Master into the team There are 2 more disadvantages of Armor Master in comparison to Leadership. 1. Armor Master is a rage dependent skill 2. To give 50% debuff You need to max it. With all these disadvantages it looks not very impressive. Strange... Where is Erich von Manstein with the info from Chinese players? Armor is for mopping up, to preserve archers' health from unnecessary losses. Leadership is for countering enemy bosses.
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Post by Jean-Luc Picard on Apr 1, 2017 16:41:52 GMT
By the way you should deffinitely consider buying Blucher... :-) :-) :-) :-) He's in my list, isn't he, breh? Li Shimin and Richard are tempting, though. Rich costs 2000. Cheap. Li will be my one and only fort cracker (due to how powerful he is... ). Although, he is costly. THE DECISIONS! You'll need 2 in Industrial. Fortunately, ET gives us Bismarck
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Post by WingedHussar on Apr 2, 2017 5:09:17 GMT
Armor master works like this: Lets say we have 3 situations: Armor master with 10%, 25% and 50% The enemy general attacks (counting all the weapon/unit spec/buff/debuff/commander changes) for 500 damage. Since armor master does not give any defence/does not reduce attacker's offence, it will be the last calculated coefficient. 1st attack --- 500 × 10% = 50, 500 - 50 = 450 2nd attack --- 500 × 25% = 125, 500 - 125 = 375 3rd attack --- 500 × 50% = 250, 500 - 250 = 250
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Post by cardbattler on Apr 2, 2017 13:19:46 GMT
Question 1: Does Armor stack? How?
I mean, let's say we have Yi Sun-Sin and Blucher with maxed Armor, and activates both and one of them takes 1000 damage before armor calc. Will the damage taken be 0? Or 250?
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Post by WingedHussar on Apr 2, 2017 14:33:37 GMT
Question 1: Does Armor stack? How? I mean, let's say we have Yi Sun-Sin and Blucher with maxed Armor, and activates both and one of them takes 1000 damage before armor calc. Will the damage taken be 0? Or 250? From maths point of view, it works like this (if my testings were sufficient): Both Yi and Blutcher wih lvl 10 armor master. After every effect is calculated (weapon/unit type/morale), the damage is 500. 1st armor master: 500 × 50% = 250, 500 - 250 = 250 2nd armor master: 250 × 50% = 125, 250 - 125 = 125 Damage taken can never be 0 !
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Post by best75 on Apr 3, 2017 0:30:32 GMT
A advantage armour master has over leadership is that you don't need to hit the enemy for the ability to activate.
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Post by andrei on Apr 3, 2017 7:43:31 GMT
A advantage armour master has over leadership is that you don't need to hit the enemy for the ability to activate. It depends on the platstyle of course, but imo it is disadvantage. Such indirect debuff can not guarantee that the enemy is debuffed next turn.
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Post by stoic on Apr 3, 2017 8:49:42 GMT
Yi Sun-sin makes sense in archer's line-up. Maybe he will not trigger AM that often, but he has Horn and +70 % against archers (very useful if you do not have Washington).
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Post by andrei on Apr 3, 2017 8:55:51 GMT
Yi Sun-sin makes sense in archer's line-up. Maybe he will not trigger AM that often, but he has Horn and +70 % against archers (very useful if you do not have Washington). True. Even if You have Washington Yi Sun-Sin is a good alternative for the archer lineup. But the skill itself is overpriced imo. You will be upgrading it quite a long time. And all that time the debuff effect is lower than the one Leadership generals are capable to provide.
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Post by stoic on Apr 3, 2017 9:20:59 GMT
Yi Sun-sin makes sense in archer's line-up. Maybe he will not trigger AM that often, but he has Horn and +70 % against archers (very useful if you do not have Washington). True. Even if You have Washington Yi Sun-Sin is a good alternative for the archer lineup. But the skill itself is overpriced imo. You will be upgrading it quite a long time. And all that time the debuff effect is lower than the one Leadership generals are capable to provide. Strange indeed that such expensive skills as AM or Cure Master should be fully upgraded before you can enjoy it. On the other hand Leadership lvl 6 is almost as good as lvl 10.
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