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Post by Leonid Govorov on Sept 17, 2017 2:15:44 GMT
For an infantery it still be can very handy. I use Mannenheim often by his spead. Thing is unit u put general on can be giving more movement and some generals can get extra movement stars so no definite answer by me Was often same story when choosing between Konev and Govorov. Govorov is better but less mobile... So would be great to listen about this issue in WC4 You can upgrade arty movement in tech, great help to overcome mobile problems I've heard.
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Post by kanue on Sept 18, 2017 3:50:31 GMT
best75 , Could You share Your experience regarding the movement characteristic of the general. In WC3 I found it to be one of the most important. For example I have Manerheim and Vasilevskiy but always was choosing Yamashito (even though he is only 4 star) when I used infantry general because of his movement. He can get to the target extremely fast. Here's my impression. General's movement stars are less crucial than it was in WC3 because you can upgrade troop's movement in HQ. I have both Govorov and Konev so I will use them as example (they re also good example for this topic back in WC3). Here's my current movement info Govorov 2 stars Konev 3 stars (max 4) Field Artillery movement = 6 (was 5) Rocket Artillery movement = 8 (was 7) * I upgraded +1 artillery movement (max 4) So at this point, both Konev and Govorov on rocket artillery move 3 hex on plain. And if the movement is upgraded to max, FA and RA movement would be 9 and 11 respectively. So you can still move at a reasonable pace even the general has 0 movement star. And IMO, the difference between moving 4 and 5 hex is not as crucial as that of 2 and 3 hex. So, in conclusion, I think that movement star is good but it becomes less crucial than WC3
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Post by soonerjbd on Sept 18, 2017 21:57:51 GMT
The leader skills are insane. The damage stacks with other skills, so a fully upgraded Mannstein with Cross and Freedom medals (bonus 50 percent to plain fighting) in a 3-stacked heavy tank with promotions has a 60 percent chance to do damage well in excess of 200 points. Using him and Guderian in some of the longer scenarios, I have one-shot stacked tank units. The boosts from medals are almost OP. Putting three good medals on any decent tank general makes them hit harder than a nuke against a city with even moderate air defense.
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Post by stoic on Sept 19, 2017 6:47:30 GMT
The value of this skill has to be seriously reconsidered in theoretical threads! Moreover a total re-evaluation of some generals is of great importance...
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Post by The Light Bringer on Sept 19, 2017 8:33:42 GMT
The value of this skill has to be seriously reconsidered in theoretical threads! Moreover a total re-evaluation of some generals is of great importance... Have been busy, I'll try to do it today or tomorrow in this thread
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Post by stoic on Sept 19, 2017 8:37:35 GMT
The value of this skill has to be seriously reconsidered in theoretical threads! Moreover a total re-evaluation of some generals is of great importance... Have been busy, I'll try to do it today or tomorrow in this thread It is a pity that Android players can't test themselves
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Post by bagramyan on Sept 19, 2017 9:28:24 GMT
The Light Bringer, I have a 3800 medals now. Already have Manstein (tank), Konev (arty) and Fletcher (Navy). Do you recommend another artillery general like Leeb or just buy Guderian?
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Post by andrei on Sept 19, 2017 9:46:08 GMT
Even though I am also waiting for Android here is my theoretical top-3 Tanks: IAP Mainstein 1) Guderian (Rumor and Explosive to add) 2) Rommel (Panzer leader and Blitzkrieg to add) 3) Rokossovskiy (Armour assault and Blitzkrieg to add) Vatutin (with Blitzkrieg added) could be even better alternative (6* and price) for Rokossovskiy, as 3rd/4th tank general will not have tanks medals anyway Artillery: IAP Zhukov 1) Konev (Explosive and Plain fighting to add) 2) Leeb (Accuracy to add) 3) Govorov (Artillery leader to add) Infantry: 1) Yamashita (Infantry leader and Guerilla/Rumor to add) - long way to become the best, but infantry is normally not main priority anyway 2) Vasilevskiy (Guerilla/Rumor to add) 3) Rundstedt (Infantry leader and Rumor/Raider to add) Mannerheim is recommended everywhere but I think his skills pack is bad. One spare place - obviously for Infantry leader. So there is no place for Guerilla or Rumor. Quite important skills for infantry imo. Navy/air: 1) Yamamoto (Fleet leader and Sailor to add) IAP Eisenhower 2) Nagumo (Air strike leader? to add) 3) Nimitz (Sailor and Air strike leader? to add) - could be much more expensive than Nagumo ? Air strike leader needs testing. In case skill is almost useless - Rumor instead. To consider additionaly for pure navy: Donitz (Sailor and Rumor to add)
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Post by stoic on Sept 19, 2017 10:01:43 GMT
Even though I am also waiting for Android here is my theoretical top-3 Tanks: 1) Guderian (Rumor and Explosive to add) If there will be no Alliens I would like to add Rumor and Plain fighting. Plain fighting can substitute Explosive in sieges and it works great in other circumstanses...
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Post by stoic on Sept 19, 2017 10:05:53 GMT
In fact, because of Desert fighting (too situational) Rommel is hardly better than Vatutin imo. Both could have 4 good skills...
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Post by andrei on Sept 19, 2017 10:12:04 GMT
Even though I am also waiting for Android here is my theoretical top-3 Tanks: 1) Guderian (Rumor and Explosive to add) If there will be no Alliens I would like to add Rumor and Plain fighting. Plain fighting can substitute Explosive in sieges and it works great in other circumstanses... As I remember Aliens in WC3 were immune to flanking and probably they will not have morale problems because of Rumor. But I was thinking about difficult missions like in EW5 were You'll need such tricks. Yeah Plain fighting is also valid. Depends on the play-style. But maybe a lot of people will purchase Mainstein and use him together with Guderian. He has this skill and can benefit from it much better due to specific medal, so his partner Guderian can be responsible for the fortifications. That was my reasoning
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Post by stoic on Sept 19, 2017 10:15:00 GMT
If there will be no Alliens I would like to add Rumor and Plain fighting. Plain fighting can substitute Explosive in sieges and it works great in other circumstanses... As I remember Aliens in WC3 were immune to flanking and probably they will not have morale problems because of Rumor. But I was thinking about difficult missions like in EW5 were You'll need such tricks. Yeah Plain fighting is also valid. Depends on the play-style. But maybe a lot of people will purchase Mainstein and use him together with Guderian. He has this skill and can benefit from it much better due to specific medal, so his partner Guderian can be resnonsible for the fortifications. That was my reasoning No pain no gain for me. So I'll try to beat it without IAP
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Post by andrei on Sept 19, 2017 10:15:20 GMT
In fact, because of Desert fighting (too situational) Rommel is hardly better than Vatutin imo. Both could have 4 good skills... He is cheaper than Vatutin. His rank is higher. He has more skills so...
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Post by stoic on Sept 19, 2017 10:19:38 GMT
In fact, because of Desert fighting (too situational) Rommel is hardly better than Vatutin imo. Both could have 4 good skills... He is cheaper than Vatutin. His rank is higher. He has more skills so... Btw, what will be his price with all discounts?
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Post by andrei on Sept 19, 2017 10:23:49 GMT
He is cheaper than Vatutin. His rank is higher. He has more skills so... Btw, what will be his price with all discounts? Around 1700+ as I remember. Btw You are thinking about desert fighting looking at the conquest map. But there are missions and challenges that could require more skills flexibility in Your lineup. For me conquest map is not the main reason for choosing the skills as conquest can be done with any team.
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