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Post by stoic on Oct 20, 2017 6:44:21 GMT
Guderian can be arguably the best general in the game (including IAPs) for two simple reasons: 1. He is a tank Commander and WC4 world is ruled by tanks. 2. He can potentially have 5 excellent skills for a tank general (to make his tank a game winner).
Manstein is only close behind (if not equal). Tide of Iron is still a good skill. Maybe Zhukov is the third.
Who else in your opinion has (can have) at least 4 great skills? And why is a particular combination efficient for a particular general?
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Post by soonerjbd on Oct 20, 2017 7:21:21 GMT
Guderian definitely has the best potential. He can add Plain Fighting and Explosives, which gives him the best potential damage in the game. Manstein gets Plain Fighting as well, but Tide of Iron isn’t quite as good as Explosives in my book because it only triggers when he is at half health.
Konev can get four good skills, with Raider being the obvious exception. I give him Plain Fighting and Explosives.
I actually think Dönitz gets a great combination of skills. Give him Rumor and Sailor. I would probably trade Explosives for Depot Ship if I could.
Yamashita also gets a great skill combo. You can give him Infantry Leader and Guerilla. Ace Forces and Bayonet Charge are both good skills, though I would trade one for a terrain damage bonus, probably Jungle Fighting.
Yamamoto also gets a good skill set for his role. Carpet Bombing and Air Force Leader are the two skills you would want most for an air general. I don’t think Explosives triggers on air attacks, so that could be traded out, but there aren’t a lot of great air skills.
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Post by War Master on Oct 23, 2017 17:37:19 GMT
All IAPs generals will standout when they are fully upgraded.
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Post by soonerjbd on Oct 23, 2017 17:53:22 GMT
All IAPs generals will standout when they are fully upgraded. I’m kinda meh on Eisenhower. He doesn’t have a Rumor, which is crucial for naval generals, and he doesn’t have Air Force Leader, which is a big deal for air generals. Really disappointed with his ability set. Manstein and Zhukov are both really good, but I would love to trade Manstein’s Tide of Iron and Zhukov’s Crossfire for Explosives and Plain Fighting respectively. I think Guderian and Konev are slightly better because they can take both those abilities.
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Post by stoic on Oct 23, 2017 19:50:12 GMT
Actually after 1980 conquest Crossfire can be an excellent skill for a tank General.
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Post by soonerjbd on Oct 23, 2017 20:41:31 GMT
Actually after 1980 conquest Crossfire can be an excellent skill for a tank General. Did I miss something? They haven’t released 1980 have they? Not available for me on iPhone anyway. Crossfire is OK for a tank general, although it seems like AI prefers to attack weaker units and thus does not attack tank generals unless they are the only available target or defending a city.
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Post by stoic on Oct 24, 2017 2:56:56 GMT
Actually after 1980 conquest Crossfire can be an excellent skill for a tank General. Did I miss something? They haven’t released 1980 have they? Not available for me on iPhone anyway. Crossfire is OK for a tank general, although it seems like AI prefers to attack weaker units and thus does not attack tank generals unless they are the only available target or defending a city. We will receive a Medal boosting Crossfire for 1980 conquest. As you well know some medals can change to some degree our evaluation of certain skills... Yeah, AI has preferences, but it simply can not stop attacking you in case your units are within range. One good tank general can desolate the whole area simply standing alone in enemy's lair...
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Post by best75 on Oct 24, 2017 3:10:01 GMT
Did I miss something? They haven’t released 1980 have they? Not available for me on iPhone anyway. Crossfire is OK for a tank general, although it seems like AI prefers to attack weaker units and thus does not attack tank generals unless they are the only available target or defending a city. We will receive a Medal boosting Crossfire for 1980 conquest. As you well know some medals can change to some degree our evaluation of certain skills... Yeah, AI has preferences, but it simply can not stop attacking you in case your units are within range. One good tank general can desolate the whole area simply standing alone in enemy's lair... The disadvantage however is your general going alone is going to lose a lot of HP from those hits. Crossfire is a really situational skill, I plan to add the medal to Rommel but I don't think its a skill I would ever add.
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Post by stoic on Oct 24, 2017 4:07:44 GMT
We will receive a Medal boosting Crossfire for 1980 conquest. As you well know some medals can change to some degree our evaluation of certain skills... Yeah, AI has preferences, but it simply can not stop attacking you in case your units are within range. One good tank general can desolate the whole area simply standing alone in enemy's lair... The disadvantage however is your general going alone is going to lose a lot of HP from those hits. Crossfire is a really situational skill, I plan to add the medal to Rommel but I don't think its a skill I would ever add. Who knows... Maybe such kamikaze can be a part of a tactical scheme, like "sacrifices" are a potent weapon in chess...
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Post by soonerjbd on Oct 24, 2017 4:09:48 GMT
Did I miss something? They haven’t released 1980 have they? Not available for me on iPhone anyway. Crossfire is OK for a tank general, although it seems like AI prefers to attack weaker units and thus does not attack tank generals unless they are the only available target or defending a city. We will receive a Medal boosting Crossfire for 1980 conquest. As you well know some medals can change to some degree our evaluation of certain skills... Yeah, AI has preferences, but it simply can not stop attacking you in case your units are within range. One good tank general can desolate the whole area simply standing alone in enemy's lair... I got you now. I wasn’t following your wording. Honestly, I may give that medal to Dönitz to boost Sailor. Naval generals take more hits and need the extra damage. Maybe I will switch it around based on need and give it to Rommel sometimes. The best use I can currently see for it is when you are in a conquest and need a tank general to defend in a secondary area like France or Britain in Southeast Asia or the Soviets in the East against Japan. That is the only time a tank general is getting hit really often. When you are on the Attack, the enemy prioritizes other units and avoids direct attacks on your tank general. Most of the damage you take is from artillery or air and missile strikes unless you are defending a city.
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Post by soonerjbd on Oct 24, 2017 4:11:12 GMT
We also don’t know what to expect from the modern warfare scenarios and conquests. If the enemy has super powerful units like the aliens in WC3, Crossfire could become a better ability.
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Post by Leonid Govorov on Oct 26, 2017 9:15:16 GMT
We also don’t know what to expect from the modern warfare scenarios and conquests. If the enemy has super powerful units like the aliens in WC3, Crossfire could become a better ability. Stratego saw it on files(the aliens). Also even if 1980 isnt aliens I am pretty sure they are still powerful.
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Post by stoic on Nov 2, 2017 8:59:28 GMT
And what do you think could be the best combination of skills for 3 EC generals, if they were in the game?
I'm personally not sure about Blitzkrieg for my strongest tank general. It is a great skill, but usually your best tank commander is so powerful, that it is overabundant at times.
So, maybe, I would choose these 5 skills for my EC tank general:
Panzer Leader Armored Assault Rumor Explosives and some terrain bonus or Ace forces
the second one would be a Navy/Art hybrid with Fleet leader Art leader Accuracy Rumor and Sailor
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Post by andrei on Nov 2, 2017 9:02:39 GMT
And what do you think could be the best combination of skills for 3 EC generals, if they were in the game? I'm personally not sure about Blitzkrieg for my strongest tank general. It is a great skill, but usually your best tank commander is so powerful, that it is overabundant at times. So, maybe, I would choose these 5 skills for my EC tank general: Panzer Leader Armored Assault Rumor Explosives and some terrain bonus or Ace forces the srcond one wold be Navy/Art hybrid with Fleet leader Art leader Accuracy Rumor and Sailor For Navy/Art hybrid I would take Explosives instead of Sailor. Sailor is good. But Navy general with Rumor is unbeatable anyway, so Sailor is not so valuable imo.
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Post by stoic on Nov 2, 2017 9:04:35 GMT
And what do you think could be the best combination of skills for 3 EC generals, if they were in the game? I'm personally not sure about Blitzkrieg for my strongest tank general. It is a great skill, but usually your best tank commander is so powerful, that it is overabundant at times. So, maybe, I would choose these 5 skills for my EC tank general: Panzer Leader Armored Assault Rumor Explosives and some terrain bonus or Ace forces the srcond one wold be Navy/Art hybrid with Fleet leader Art leader Accuracy Rumor and Sailor For Navy/Art hybrid I would take Explosives instead of Sailor. Sailor is good. But Navy general with Rumor is unbeatable anyway, so Sailor is not so valuable imo. Yes, Explosives can be very usefull in the see and on land...
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