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Post by Sun Li-jen of the Glorious RoC on Oct 23, 2020 4:13:30 GMT
Is elastic defense so bad if it is upgraded fully? That is plus 20 health to all fortress units adjacent to you. Rather useful in, say, Polish conquest or NATO 1. I may just be someone who builds forts a lot, but they are good for something, such as watching a city when you are gone, or even just defending your general so he takes less damage. Elastic defense is a horrible skill, but it isn't useless. My two IPCs. (By the way, will GoG 3 have oil. I wish WC4 kept it.) Nah save the medals. Its like upgrading mechanist. Good for entertainment purposes like in conquest worthless elsewhere Nah, machinist is very useful in short runs too (like campaigns). If a mission is 20 rounds long, the machinist could repair 300 damage.
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Post by Dorado St. Sebastian on Dec 26, 2021 0:58:31 GMT
I immediately put infantry leader on Rundstedt in order to use medal, but I thought on what his last skill should be for a while. Mechanized infantry has bonus damage vs stronghold units, which I assume are fortifications, so explosives skill should make him Godzilla. Somehow, I chose rumor though; let's face it, I avoid these and am more likely to fight other units where rumor would be more helpful. I feel guilty. I'd rather have an expert at one thing than a mediocre Officer at many. Any opinions on this?
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Post by Gerd von Rundstedt on Dec 28, 2021 12:39:00 GMT
I immediately put infantry leader on Rundstedt in order to use medal, but I thought on what his last skill should be for a while. Mechanized infantry has bonus damage vs stronghold units, which I assume are fortifications, so explosives skill should make him Godzilla. Somehow, I chose rumor though; let's face it, I avoid these and am more likely to fight other units where rumor would be more helpful. I feel guilty. I'd rather have an expert at one thing than a mediocre Officer at many. Any opinions on this? I personally think that Rumor is an excellent skill on hybrids, tanks, Artillery, and Navy... but not air or infantry. Air cannot use the skill, while infantry will die at the hands of anyone worth debuffing, even with Guerilla. My personal choices for Rundstedt (before I got Mac) were Raider and PF, giving him the medals for Raider and PF, which combined with SF leads to huge damage in the city. However, once I scraped together enough medals, I sold him for Mac, who was far better, and I gave Mac PF and Rumor, just because Mac is also a hybrid.
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Post by Dorado St. Sebastian on Feb 18, 2022 17:21:32 GMT
Let's analyze this a bit more. First let's not keep saying use Konev. Only invasions allow for only one commander, inf.gens are for those situations, like frontier where a fortress and city cracking, in challenges or conquests is ideal over large areas also. If you were only allowed to have one general, then by all means, use a hybrid but this is not the case. We can have up to 15, and UpTo 10 in Panama Canal.
Infantry units are not ranged units. They come in 3 basic types. Infantry I'll regard as cannon fodder, which leaves us with Mobile for speed and a bonus vs armor, Mech. Inf and their bonuses vs cities, fortifications and mines, and the commandos which are perked with offensive bonuses usually. I, ideally, would have loved a 5 skill Inf. Commander that could have I.L., Guerilla, Raider, explosives and Rumor. It artillery, with base "blitz" ability is cut out for applying Rumor and explosives. Rundstedt can one shot crack lvl 1 cities, does more damage n fortresses in frontier than Guderian on Mech. Inf. So, utilize his natural abilities, and unit perks for the roles designed for inf. Gens. Guerilla is essential for them, not specific cases like jungle fighting. If you have more than one Inf. Gen then fine, specialize Yamashita, for offense, another for defense another for city cracking etc. But if you don't, then you will have to be a one size fits all, and if none, then sure, go Konev... If you don't need him on artillery where he belongs I mean. Love Runstedt, mine has IL, and raider so I can use both medals. Wish I could add rumor and explosives, ( on mech would be even more OP) but he has street fighting and elastic defense. So, his ideal use: his offensive skills compliment Mechs. (Don't have explosives) which allows him some versatility, is used on Mechs to crack cities with Arnold on artllery, hopefully. Runstedt can build a few fortifications at that city to secure while, maybe Arnold moves in. Elastic defense idsnt ideal but, look at it like a defensive crowd tactics for landforts, and Run is the fortified city's commander. Different needs, different applications for Runstedt. Run him through Africa, Asia, the Americas for quick city cracking, build trucks to follow and capture, eti don't like hybrids. Fine at beginning of game when you have limited gens only. Make your gens the best in their field. Give him the best you can, considering his base and how best to use him. Most of us have min 3 tankers. Do you want one to focus on enemy units or another for city cracking? Eventually you will have a football team with each player designated to a specific role. Analyze, avoid bad fights! Only doubt I have is if street fighting only works while defending city or also attacking?
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Post by Gerd von Rundstedt on Feb 19, 2022 22:08:47 GMT
Street Fighting works on both attack and counterattack.
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Post by Dorado St. Sebastian on Feb 20, 2022 2:50:17 GMT
My Rundstedt has Raider and Inf.Leader added along with Guerilla, 6 stars in infantry and 3 medals, with great soldier. After all I've read on the issuei think you're the first that believes Mac is better than Runstedt. Run is also 1k medals cheaper.
So, Runstedt and Mac's street fighting activate not only while defending a city but also when attacking one? Just wanted to make sure I understand you correctly.
Thanks for sharing,
Dorado St Sebastian
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Post by 6Johnny23 on Feb 20, 2022 4:59:31 GMT
My Rundstedt has Raider and Inf.Leader added along with Guerilla, 6 stars in infantry and 3 medals, with great soldier. After all I've read on the issuei think you're the first that believes Mac is better than Runstedt. Run is also 1k medals cheaper.
So, Runstedt and Mac's street fighting activate not only while defending a city but also when attacking one? Just wanted to make sure I understand you correctly.
Thanks for sharing,
Dorado St Sebastian
Nein (no), he means that if you are stationed in a city, and you attack the enemy, SF will work, and if the enemy attacks you when you are in a city, SF will still work. I am positive that when you attack a city (you won't be on a city tile) it works.
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