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Post by Kliment Jefremovitš Vorošilov on Nov 17, 2021 19:54:00 GMT
hrabrimalitoster, I've assumed the uniforms buff the unit of the general holding it no matter is it infantry, cavalry or archers. The buff comes to only the specific type of unit. That's why I don't want to have cavalry buff on cavalry, because Commander will take one and the first heavy cavlry unit that could be buffed.
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Post by Gerd von Rundstedt on Nov 17, 2021 20:12:07 GMT
hrabrimalitoster , I've assumed the uniforms buff the unit of the general holding it no matter is it infantry, cavalry or archers. The buff comes to only the specific type of unit. That's why I don't want to have cavalry buff on cavalry, because Commander will take one and the first heavy cavlry unit that could be buffed. Each uniform buffs no matter if you are wearing it or not.
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Post by Kliment Jefremovitš Vorošilov on Nov 17, 2021 20:32:52 GMT
hrabrimalitoster , I've assumed the uniforms buff the unit of the general holding it no matter is it infantry, cavalry or archers. The buff comes to only the specific type of unit. That's why I don't want to have cavalry buff on cavalry, because Commander will take one and the first heavy cavlry unit that could be buffed. Each uniform buffs no matter if you are wearing it or not. Why would they? I mean you would get a 4 × 15% buff if they would.
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Post by Kliment Jefremovitš Vorošilov on Nov 17, 2021 20:36:40 GMT
hrabrimalitoster , I've assumed the uniforms buff the unit of the general holding it no matter is it infantry, cavalry or archers. The buff comes to only the specific type of unit. That's why I don't want to have cavalry buff on cavalry, because Commander will take one and the first heavy cavlry unit that could be buffed. Each uniform buffs no matter if you are wearing it or not. Actually testing makes me believe youm
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Post by nikomachos on Jun 2, 2022 14:36:13 GMT
Hi late arrival to the game.and i havent skilled my commander yet. i read so many different threads on this but just dont know if they are outdated posts scince there were updates since then. its one of those cases where too much info actually confuses me. :/ for example i can hardly belive the poll that cav ranks only 3rd popular option. is there a current take on this? is there such as a must have meta commander or can i do what i want WHITHOUT REGRET xD i am F2P. currently chapter 7 campaign, hardly played conquest. have 2 best inf. 2 best cav. 2 best archers. and some more gens bc i watched daily adds. so the question is NOT what is my team missing...cause i will get them eventually. but just what is the best commander type for Endgame? please fresh takes on this if you have the time
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Post by pug on Jun 2, 2022 14:52:00 GMT
As usual a question of taste. But the common understanding for F2P seems to be 1) Cavalry Commander Pro: Cavalry does most damage due to the 60% chance to fight again after a kill. Also the fastest unit, which is helpful for conquests and important for some Legends. Gets boosted by 2 badges (Praetor & Riding Master) Con: your skilling will look similar to F2P general Belisarius (3 of his skills are usually also used for commander build ... ok, now maybe 2, as guerilla might get replaced by the new skill attaack from 10 sides). And Huo is great second cavalry general. 2) Archer Commander Pro: there is no F2P general with the optimal skill set. Gets boosted by 2 badges (Marshal & Defence Formation) Con: slow unit, takes lot of damage 3) Infantry Commander Pro: shield wall is great, you will get an extremly powerful tank Con: not really fast on the maps, there are already 2 great infantry generals in Pompej and Vercingetorix., gets boosted by only one badge (General)
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Post by jonblend on Jun 2, 2022 15:25:00 GMT
Hi late arrival to the game.and i havent skilled my commander yet. i read so many different threads on this but just dont know if they are outdated posts scince there were updates since then. its one of those cases where too much info actually confuses me. :/ for example i can hardly belive the poll that cav ranks only 3rd popular option. is there a current take on this? is there such as a must have meta commander or can i do what i want WHITHOUT REGRET xD i am F2P. currently chapter 7 campaign, hardly played conquest. have 2 best inf. 2 best cav. 2 best archers. and some more gens bc i watched daily adds. so the question is NOT what is my team missing...cause i will get them eventually. but just what is the best commander type for Endgame? please fresh takes on this if you have the time I completed the game f2p with a Cavalry Commander. Skills: cav commander, assault, march and ambush on 10 sides (had guerilla before). March so that he can do things that Belisarius and Huo can't do. Archer makes sense if you have Hannibal and/or Han Xin or struggle a lot in arena;-)
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Post by nikomachos on Jun 2, 2022 15:57:17 GMT
As usual a question of taste. But the common understanding for F2P seems to be 1) Cavalry Commander Pro: Cavalry does most damage due to the 60% chance to fight again after a kill. Also the fastest unit, which is helpful for conquests and important for some Legends. Gets boosted by 2 badges (Praetor & Riding Master) Con: your skilling will look similar to F2P general Belisarius (3 of his skills are usually also used for commander build ... ok, now maybe 2, as guerilla might get replaced by the new skill attaack from 10 sides). And Huo is great second cavalry general. 2) Archer Commander Pro: there is no F2P general with the optimal skill set. Gets boosted by 2 badges (Marshal & Defence Formation) Con: slow unit, takes lot of damage 3) Infantry Commander Pro: shield wall is great, you will get an extremly powerful tank Con: not really fast on the maps, there are already 2 great infantry generals in Pompej and Vercingetorix., gets boosted by only one badge (General) thanks for taking badges into account i was kinda oblivious to them. i will have to figure them out. what would be the 4th skill in your opinion: march like jonblend says? or a tile buff? our commander already has the movement talent so idk. can monster legions count as infantry if they are melee units? otherwise charge seems wasted
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Post by pug on Jun 3, 2022 8:07:54 GMT
I think there are 3 considerable options for the 4th skill. Depends on the challenges you play.
1) Charge This is the early option. The skill is nice and will serve you will until the end game. Con is the fixed damage, which is not much. It's ok against standard heavy armored units, but against light armored and monsters other things (like badges) count so much more you wont feel the difference.
2) March An end game skill. The best skill probably, if you want to do speed conquests. Large maps, and your opponents are indirectly other players, which you want to beat. And the reach of your commander is so far, that no AI defence holds. Dont forget the damage advantage of 6% from the Riding Master badge if you are doing long range attacks. And jonblend said it well: march lets him do those jobs that Belisarius and Huo cant do. For Arena, campaigns and Legend games the speed is nice, but not necessary. Most of the time you got enough time to finish
3) Guerilla & Attack from 10 sides Should be great in Arena and DBs, making your commander a tank. Also good for Legend mode. Currently considering to take that road myself. Con is that you ignore some additional damage.
I am not sure what is the best for Epic War. Probably the third option.
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Post by jonblend on Jun 3, 2022 9:49:20 GMT
As usual a question of taste. But the common understanding for F2P seems to be 1) Cavalry Commander Pro: Cavalry does most damage due to the 60% chance to fight again after a kill. Also the fastest unit, which is helpful for conquests and important for some Legends. Gets boosted by 2 badges (Praetor & Riding Master) Con: your skilling will look similar to F2P general Belisarius (3 of his skills are usually also used for commander build ... ok, now maybe 2, as guerilla might get replaced by the new skill attaack from 10 sides). And Huo is great second cavalry general. 2) Archer Commander Pro: there is no F2P general with the optimal skill set. Gets boosted by 2 badges (Marshal & Defence Formation) Con: slow unit, takes lot of damage 3) Infantry Commander Pro: shield wall is great, you will get an extremly powerful tank Con: not really fast on the maps, there are already 2 great infantry generals in Pompej and Vercingetorix., gets boosted by only one badge (General) thanks for taking badges into account i was kinda oblivious to them. i will have to figure them out. what would be the 4th skill in your opinion: march like jonblend says? or a tile buff? our commander already has the movement talent so idk. can monster legions count as infantry if they are melee units? otherwise charge seems wasted There is a symbol in the unit's info screen indicating its unit type: sword-> infantry, bow-> archer etc.
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Post by nikomachos on Jun 3, 2022 9:57:26 GMT
thank you both
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Post by jonblend on Jun 3, 2022 10:11:21 GMT
I think there are 3 considerable options for the 4th skill. Depends on the challenges you play.
1) Charge This is the early option. The skill is nice and will serve you will until the end game. Con is the fixed damage, which is not much. It's ok against standard heavy armored units, but against light armored and monsters other things (like badges) count so much more you wont feel the difference.
2) March An end game skill. The best skill probably, if you want to do speed conquests. Large maps, and your opponents are indirectly other players, which you want to beat. And the reach of your commander is so far, that no AI defence holds. Dont forget the damage advantage of 6% from the Riding Master badge if you are doing long range attacks. And jonblend said it well: march lets him do those jobs that Belisarius and Huo cant do. For Arena, campaigns and Legend games the speed is nice, but not necessary. Most of the time you got enough time to finish
3) Guerilla & Attack from 10 sides Should be great in Arena and DBs, making your commander a tank. Also good for Legend mode. Currently considering to take that road myself. Con is that you ignore some additional damage.
I am not sure what is the best for Epic War. Probably the third option.
I'm using the upgraded Golden spear+Ganjiang on my commander so he can heal 10% of damage dealt (~250-400 per hit) during player's turn. And if you look at the current guides for Epic war, at least 3 of them become a lot easier with fast generals. Reach Rome in time (1-2), beat the mission before allied town falls (2-1) and rescue allied generals (2-3).
What's bugging me about the guerrilla+aots combo is that it has a relatively small increase in evasion probability over just aots and it would require you to use banner of hero or chaos to become more effective thus taking away the amazing benefits of banner of Apollo. (see here for more details european-war-4.boards.net/post/340567/thread )
but yes we're talking about the last 5% of an already exceptional skill set, I'm sure the game can be beaten with only 3 skills on the commander
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Post by unagok on Jun 3, 2022 10:23:31 GMT
thank you both For some aspects of the game, cavalry commander fails to deliver. In arena for example, heavy cav is overshadowed by both javelineers and legionaries. I went with archer commander also 100% ftp and easily achieved full stars in all modes epic war and hero legends included. There is no wrong choice as long as you assign the right skills to the commander.
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Post by Kliment Jefremovitš Vorošilov on Jun 3, 2022 10:28:10 GMT
thank you both For some aspects of the game, cavalry commander fails to deliver. In arena for example, heavy cav is overshadowed by both javelineers and legionaries. I went with archer commander also 100% ftp and easily achieved full stars in all modes epic war and hero legends included. There is no wrong choice as long as you assign the right skills to the commander. I really haven't experienced a problem in arena/Epic War and I kind of don't understand the argument, because: 1. Chase still compensates the inferiority of heavy cavalry. 2. Heavy cavalry is much cheaper than legionaries and javelineers, so you can have your Commander 5 stacks and, you can save your honour for Vercingetorix, Belisarius, Mithridates and IAPs if you have them.
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Post by unagok on Jun 3, 2022 10:32:39 GMT
For some aspects of the game, cavalry commander fails to deliver. In arena for example, heavy cav is overshadowed by both javelineers and legionaries. I went with archer commander also 100% ftp and easily achieved full stars in all modes epic war and hero legends included. There is no wrong choice as long as you assign the right skills to the commander. I really haven't experienced a problem in arena/Epic War and I kind of don't understand the argument, because: 1. Chase still compensates the inferiority of heavy cavalry. 2. Heavy cavalry is much cheaper than legionaries and javelineers, so you can have your Commander 5 stacks and, you can save your honour for Vercingetorix, Belisarius, Mithridates and IAPs if you have them. Again, both the guy I was talking to and myself are FTP players. You don’t even need the commander if you have hannibal atilla and spartacus. Javelineer commander more than pays off the high cost in the arena by being the mvp every single run by a long margin. And is not countered by anything except woad raiders Edit: also belisarius sucks in the arena so…
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