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Post by Friedrich “Fried Rice” Paulus on Aug 2, 2019 19:44:48 GMT
dsongop, I don't want to replay mission/conquest if guerilla won't trigger and Huo will die from enemy's counterattack just because I wanted to benefit from Raid. I don't think Raid is useful. Just way too risky skill. And in most missions/conquests losing cavalry gen is a disaster. Only in case it is the last breakthrough. But in that case any gen can be used as a ciucidal. A 3 legion Scipio can deal with a 4/5 legion bigass Mithridates (yes , cav vs archery , what a blasphemy ! ) in a blow , man . That's why Scipio can resist against anything in a city even if severely damaged (20 counter + 20 raid + 20 against eventual infantry + critical hit = pure insanity , Ainsley Harriott approved) . I think I have a bad perception because of how Scipio does against hannibal on a war elephant in the Punic Wars Conquest. But then again, it is a war elephant and it is Hannibal on it.
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Post by Friedrich “Fried Rice” Paulus on Aug 2, 2019 19:46:22 GMT
All are fight for decided who is better, Huo or Arminius, but nothing is mentioning Antony, he is laughing in the corner, he married with Cleopatra and live more years than the other two, he death at the age of 53 years, Huo death at the age of 24 years (a shooting star) and Arminius death at the age of 37 - 38 years. Poor Huo. We just already had this debate with Anthony, remember we thought he sucked at first. We have never we really had the arminius huo debate yet.
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Post by Friedrich “Fried Rice” Paulus on Aug 2, 2019 19:49:29 GMT
Arminius go to the Hell, he is a garbage compared with my gOd VaRuS, he have CAV COmMander and CHARge, he can solo conquest all of GERmania and destroy this little kid Arminius. Varus was my first buy in gcr. To be fair, his skills are talent are quite strong. Plus he starts out at chilliarch. He is a rather great deal for 190 medals. But Pacorus I completely shows him how guerilla and inspire are great together, that even Varus’ higher rank doesn’t matter. He is an athony lite though, without the movement.
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Post by kingbutawl on Aug 2, 2019 19:49:37 GMT
A 3 legion Scipio can deal with a 4/5 legion bigass Mithridates (yes , cav vs archery , what a blasphemy ! ) in a blow , man . That's why Scipio can resist against anything in a city even if severely damaged (20 counter + 20 raid + 20 against eventual infantry + critical hit = pure insanity , Ainsley Harriott approved) . I think I have a bad perception because of how Scipio does against hannibal on a war elephant in the Punic Wars Conquest. But then again, it is a war elephant and it is Hannibal on it. Have you ever tried Scipio on war elephants ? I can tell you that I smashed with 2 Dumbos a 5 legion heavy cavalry Hannibal.
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Post by Reinhard Von Lohengramm on Aug 2, 2019 19:54:03 GMT
Pacorus in a 2 stacked war elephant destroys Hannibal in Heavy cavalry without much problems.
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Post by Friedrich “Fried Rice” Paulus on Aug 2, 2019 23:17:56 GMT
Pacorus in a 2 stacked war elephant destroys Hannibal in Heavy cavalry without much problems. War elephants with no generals are also a complete nightmare. Remember the battle of zama
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Post by Friedrich “Fried Rice” Paulus on Aug 3, 2019 1:38:04 GMT
Guys why does everyone hate me. I am the best general of all time! I can be Caesar and Hannibal at the same time!
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Post by yuanzhong on Aug 3, 2019 4:33:24 GMT
I am a bit confused, why does everyone say that huo is better than arminius (not calling you btw, just kind of asking as I was planning on buying him next). Arminius does not possess a single factor about him that isn’t in the “great category.” His talent is a good one for a cavarly unit, he has 4 great offensive skills. Compared to Huo, Arminius has charge + 20 damage against infantry (amazing skill), + 20 damage from jungle fighting, lvl 9 cavarly ability which is another + 6 damage, and -8% damage from counterattacks. Huo has + 10% crit always + raid (usually not active) 20 damage + Counterattack + 20 damage When on the offensive (which is what cavarly is good at), Arminius will have both a 46 damage advantage (jungle tiles on a cavarly unit is not an issue) and take -8% damage. When on the defensive tho, Huo has counterattack and his crit rate advantage (of 10% only mind you) vs Arminius’ Jungle and Additional 6 output from rank 9 in cav. So even when defending, Arminius will do more damage than Huo unless its against a larger force. And lastly, how is Huo any better than a fully upgraded Commuis. Commius and Huo have very similar skills, except Commius losses Assualt and Counterattack for Siege (debatably good tradeoff). If you pour enough medals into commius, he seems to be very deadly. Commius would be a nightmare to fight against (I know from having to fight Pacorus in the Eastern Empire campaign). Due to always high morale, wouldn’t Commius plus a golden spear/crossbow be better than Huo Unless you plan on getting Huo for the laurel crown user, then that is fully understandable. Apologies for the rant, I am a bit confused about the hype surrounding this guy. Although i did have trouble understanding the merits of Crassus at first. Assault and Counterattack for Siege (debatably good tradeoff) - It's not good trade off when you loss 20% critical chance and 20 additional flat damage when counter for the skill only work when attacking although it's good. And the most strength of Huo is his high crit rate (when use oration on him, I don't think give him Lauren crown is good choice). Charge only work on attacking, not counter so it's a good skill, not amazing skill. Jungle fighting is good skill, one of the most reason is because it's too cheap and jungle terrain is not too hard to find in game. But if ignoring the price, Plain is the most usefull terrain skill, not Jungle. Jungle hex is also a minus when moving unit.
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Post by dsongop on Aug 3, 2019 5:01:26 GMT
dsongop , I don't want to replay mission/conquest if guerilla won't trigger and Huo will die from enemy's counterattack just because I wanted to benefit from Raid. I don't think Raid is useful. Just way too risky skill. And in most missions/conquests losing cavalry gen is a disaster. Only in case it is the last breakthrough. But in that case any gen can be used as a ciucidal. So apparently deploying Scipio will reduce his damage taken? Arminius's talent accounts for nothing. I'd rather a general do 50% more damage half of the time than taking 8% less damage all of the time in campaign, especially when most missions take less than 20 turns, and most your generals would be down to 1 unit in the end.
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Post by andrei on Aug 3, 2019 6:14:42 GMT
dsongop , I don't want to replay mission/conquest if guerilla won't trigger and Huo will die from enemy's counterattack just because I wanted to benefit from Raid. I don't think Raid is useful. Just way too risky skill. And in most missions/conquests losing cavalry gen is a disaster. Only in case it is the last breakthrough. But in that case any gen can be used as a ciucidal. So apparently deploying Scipio will reduce his damage taken? Arminius's talent accounts for nothing. I'd rather a general do 50% more damage half of the time than taking 8% less damage all of the time in campaign, especially when most missions take less than 20 turns, and most your generals would be down to 1 unit in the end. I haven't mentioned Arminius' talent in my comparison I was comparing Huo and Arminius as if Huo brings all he has and Arminius just his skills Even without those 8% Arminius looks better to me, as he can benefit from 4 skills, while Huo will bring 10% crit + 2 skills. Just to summarize my opinion about Huo (don't want to repeat it in every thread): all he has is his high crit. Which is no doubt good, but is only 10% higher than that from Arminius. ONLY 10%, or please provide evidence it is more. He has worst skills set among best cav gens. Raid is trashy risky skill, Guerilla and Counterattack are mutually exclusive. For me (just for me) when I compare him with Arminius he is just a 2 skills gen with 10% higher possible crit.
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Post by dsongop on Aug 3, 2019 7:33:14 GMT
So apparently deploying Scipio will reduce his damage taken? Arminius's talent accounts for nothing. I'd rather a general do 50% more damage half of the time than taking 8% less damage all of the time in campaign, especially when most missions take less than 20 turns, and most your generals would be down to 1 unit in the end. I haven't mentioned Arminius' talent in my comparison I was comparing Huo and Arminius as if Huo brings all he has and Arminius just his skills Even without those 8% Arminius looks better to me, as he can benefit from 4 skills, while Huo will bring 10% crit + 2 skills. Just to summarize my opinion about Huo (don't want to repeat it in every thread): all he has is his high crit. Which is no doubt good, but is only 10% higher than that from Arminius. ONLY 10%, or please provide evidence it is more. He has worst skills set among best cav gens. Raid is trashy risky skill, Guerilla and Counterattack are mutually exclusive. For me (just for me) when I compare him with Arminius he is just a 2 skills gen with 10% higher possible crit. Sorry but I don't understand how Guerrilla and Counterattack are mutually exclusive. I think they both increase the survivability of Huo. Guerrilla alone is one of the best skills in the game because you can control its activation if you have enough patience to quit and restart the game whenever you don't see it activate. In offense Guerrilla might activate, and in defense counterattack always activates against cavalry and infantry. If anything, Ambush and Shield wall conflict with each other.
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Post by andrei on Aug 3, 2019 7:40:07 GMT
I haven't mentioned Arminius' talent in my comparison I was comparing Huo and Arminius as if Huo brings all he has and Arminius just his skills Even without those 8% Arminius looks better to me, as he can benefit from 4 skills, while Huo will bring 10% crit + 2 skills. Just to summarize my opinion about Huo (don't want to repeat it in every thread): all he has is his high crit. Which is no doubt good, but is only 10% higher than that from Arminius. ONLY 10%, or please provide evidence it is more. He has worst skills set among best cav gens. Raid is trashy risky skill, Guerilla and Counterattack are mutually exclusive. For me (just for me) when I compare him with Arminius he is just a 2 skills gen with 10% higher possible crit. Sorry but I don't understand how Guerrilla and Counterattack are mutually exclusive. I think they both increase the survivability of Huo. Guerrilla alone is one of the best skills in the game because you can control its activation if you have enough patience to quit and restart the game whenever you don't see it activate. In offense Guerrilla might activate, and in defense counterattack always activates against cavalry and infantry. If anything, Ambush and Shield wall conflict with each other. Mutually exclusive means You can't benefit from both at the same time. One is always useless. Yeah, ambush and shield wall, but we are discussing top cav gens. Regarding save and load.. well, doubt someone does really use it. Is it like in previous game when You need to be super finger fast to quit the game?
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Post by dsongop on Aug 3, 2019 8:08:17 GMT
Sorry but I don't understand how Guerrilla and Counterattack are mutually exclusive. I think they both increase the survivability of Huo. Guerrilla alone is one of the best skills in the game because you can control its activation if you have enough patience to quit and restart the game whenever you don't see it activate. In offense Guerrilla might activate, and in defense counterattack always activates against cavalry and infantry. If anything, Ambush and Shield wall conflict with each other. Mutually exclusive means You can't benefit from both at the same time. One is always useless. Yeah, ambush and shield wall, but we are discussing top cav gens. Regarding save and load.. well, doubt someone does really use it. Is it like in previous game when You need to be super finger fast to quit the game? Of course you can't benefit from an offensive skill and a defensive skill at the same time, but that doesn't mean one is useless. Offense and defense are two separate occasions. Also the tip to activate certain skills every time isn't as complicated as it is. You can just pause the game and exit in campaign/conquest.
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Post by andrei on Aug 3, 2019 8:19:43 GMT
Mutually exclusive means You can't benefit from both at the same time. One is always useless. Yeah, ambush and shield wall, but we are discussing top cav gens. Regarding save and load.. well, doubt someone does really use it. Is it like in previous game when You need to be super finger fast to quit the game? Of course you can't benefit from an offensive skill and a defensive skill at the same time, but that doesn't mean one is useless. Offense and defense are two separate occasions. Also the tip to activate certain skills every time isn't as complicated as it is. You can just pause the game and exit in campaign/conquest. dsongop, I see no reason to take into account save/load as in this case there is no point to take into account Huo's high crit rate advantage for example. Just keep using save/load with any gen before You have crit.
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Post by Friedrich “Fried Rice” Paulus on Aug 3, 2019 11:21:04 GMT
Of course you can't benefit from an offensive skill and a defensive skill at the same time, but that doesn't mean one is useless. Offense and defense are two separate occasions. Also the tip to activate certain skills every time isn't as complicated as it is. You can just pause the game and exit in campaign/conquest. dsongop, I see no reason to take into account save/load as in this case there is no point to take into account Huo's high crit rate advantage for example. Just keep using save/load with any gen before You have crit. Guilty of using this technique a couple of times
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