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Post by Friedrich “Fried Rice” Paulus on Aug 17, 2019 20:54:18 GMT
Very nice. Its like if crassus and mihredates had a baby
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Post by Friedrich “Fried Rice” Paulus on Aug 17, 2019 20:55:13 GMT
I decided at last that he got jf instead of advantage. But I'm unsure about the item he should get, more hp is okay but he is mostly sitting on bowmen and can replenish every second city. I would give him a crossbow since you lost advantage. Its in fact better.
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Post by Friedrich “Fried Rice” Paulus on Aug 17, 2019 20:56:45 GMT
Never saw infantry gens as the offensive type. I see them as more supportive units who are good at all, but not exceptional at anything. That's why I'm willing to trade 20 damage for 20 less damage taken. My free commander has 200 of attack on 3 legionaries. Same, that’s my commander’s average damage. He deals 200 against legionaries and around 300 to cities.
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Post by Friedrich “Fried Rice” Paulus on Aug 17, 2019 21:01:40 GMT
Like I was struggling to build a perfect commander myself. I thought at first ambush + shield wall was the best to avoid taking as much damage as possible. Then I find out both rarely trigger.
The best skills to put on your commander, as I don’t imagine him having lvl 4 skills anytime soon, is siege and plain fighting. As they are on all the time. I recommend skills that are active at worst 50% of the time, so intercept is out. That pretty much leaves tunnel, siege, pf, jungle, and march.
The commander skills I am iffy about, but if I was to lean one way or the other, I’d say they are a yes. Them triggering can make the difference between a round lost and a round gained.
So if you put siege and plain fighting together on your general, they will trigger all the time, and lead to your general ranking up really quickly. As he is fast rather than strong at first, this is a good addition.
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Post by Deleted on Aug 18, 2019 1:17:51 GMT
Friedrich “Fried Rice” Paulus,ambush sucks. Shield wall is better. Shield wall just needs Lvls to become truly strong, so it's still recommended. Infantry commander, siege, plain fighting and shield wall makes your general formidable. I'd prefer March or even hide still over plain fighting. That 20 flat damage adds over time, but I just prefer utility over that. Since it's not percentage damage, I ignore terrain bonus skills in this game. As for dealing with Octavian and the like, I just surround them with infantry and ignite the ground they are in. Spartacus has better matters to attend to, like actually winning a revolt.
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Post by Friedrich “Fried Rice” Paulus on Aug 18, 2019 1:23:16 GMT
Friedrich “Fried Rice” Paulus,ambush sucks. Shield wall is better. Shield wall just needs Lvls to become truly strong, so it's still recommended. Infantry commander, siege, plain fighting and shield wall makes your general formidable. I'd prefer March or even hide still over plain fighting. That 20 flat damage adds over time, but I just prefer utility over that. Since it's not percentage damage, I ignore terrain bonus skills in this game. As for dealing with Octavian and the like, I just surround them with infantry and ignite the ground they are in. Spartacus has better matters to attend to, like actually winning a revolt. I mean, if you want waste all that money on spam infantry or just have spartacus hit the archer a couple times without losing a legion, be my guest. I agree, ambush is trash (except for on cassius). As for the plain fighting, you get flat 16 damage 90% of the time, which to me is better than 20 50% of the time for counterattack, or - 20 damage taken 25% of the time. But I could understand going without a terrain bonus, just not as a sacrifice for those too skills. The difference isn’t that large, but it is very consistent which imo makes it a must have. I’ll take lvl 2 plain fighting over lvl 4 counterattack anyday of the week
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Post by Friedrich “Fried Rice” Paulus on Aug 18, 2019 1:29:53 GMT
DeletedI think that sacrificing a commander skill on your commander is not that bad of an idea honestly. It triggers rarely at even lvl 3. What if you replaced if with Roar, PF, Siege, Counterattack To have an absolute savage general. Or something like this. You could still have a super powerful general without the commander skill
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Post by Deleted on Aug 18, 2019 1:34:23 GMT
Deleted I think that sacrificing a commander skill on your commander is not that bad of an idea honestly. It triggers rarely at even lvl 3. What if you replaced if with Roar, PF, Siege, Counterattack To have an absolute savage general. Or something like this. You could still have a super powerful general without the commander skill I'd rather have that 20% chance to attack again. It's a God send when it triggers at the right time.
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Post by Friedrich “Fried Rice” Paulus on Aug 18, 2019 1:47:47 GMT
Deleted I think that sacrificing a commander skill on your commander is not that bad of an idea honestly. It triggers rarely at even lvl 3. What if you replaced if with Roar, PF, Siege, Counterattack To have an absolute savage general. Or something like this. You could still have a super powerful general without the commander skill I'd rather have that 20% chance to attack again. It's a God send when it triggers at the right time. 20% = 585 medal investment 15% = 315 medal investment I agree though. But it is so damn expensive
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Post by Deleted on Aug 18, 2019 1:55:05 GMT
I'd rather have that 20% chance to attack again. It's a God send when it triggers at the right time. 20% = 585 medal investment 15% = 315 medal investment I agree though. But it is so damn expensive A worthy sacrifice. Even tho daily rewards give more medals, it still isn't enough. 15 medals per day would take you more than a month to max a commander skill. When in ew6, you can just grind non stop and you're good in 5 hours or so
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Post by Friedrich “Fried Rice” Paulus on Aug 18, 2019 1:57:43 GMT
20% = 585 medal investment 15% = 315 medal investment I agree though. But it is so damn expensive A worthy sacrifice. Even tho daily rewards give more medals, it still isn't enough. 15 medals per day would take you more than a month to max a commander skill. When in ew6, you can just grind non stop and you're good in 5 hours or so Yeah. I maxed out davout in a single day. It was insane!
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Post by Friedrich “Fried Rice” Paulus on Aug 18, 2019 18:09:16 GMT
What is the perfect star distribution for your commander? url=https://ibb.co/YjSL538] [/url] Also Deleted, what about a 2 commander bonus general, with siege and march maxed out. With 8 stars in infantry, 8 in cavalry, and 3 in navy he will be a pretty solid hybrid.
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Post by kingbutawl on Aug 18, 2019 18:38:32 GMT
A 6666 setup is strong in my opinion . You won't lose anything due to Gallic armor bonus .
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Post by Friedrich “Fried Rice” Paulus on Aug 18, 2019 18:51:42 GMT
A 6666 setup is strong in my opinion . You won't lose anything due to Gallic armor bonus . I agree. The difference between 9 stars and 6 stars isn’t massive, and you are evently distributed in all categories. I also like the 8-8-3-2 lineup. Because 8 stars in navy is still really useful imo.
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Post by Deleted on Aug 18, 2019 20:20:32 GMT
Friedrich “Fried Rice” Paulus, first one. Gotta love that extra 6 damage, it adds up. Also, you won't be using your commander in other units anyway. 3rd one is also viable. Unless you want a commander with 3/4 universal skill, or 2 universal skills + 2 commander skills,but then you'll just reallocate points from navy to other areas.
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