|
Post by littlecorporal on Sept 13, 2020 5:49:27 GMT
I have decided to regroup 1 princess after each campaign. After I finished HRE, I regrouped Maria into Sakuroko for Eastern Overlord. The daily giveaways are great! The best way to grind for medals is to watch the commercials and then go to an Austerlitz scenario save with Aleksander in Vienna to sell your goodies. Besides one Agha buy, everything else has gone into items. Halfway I have: 2 snare drums, armored carrier war horse infantry +6 attack, +2 move artillery +4,6 attack, +2 move, +2 def cav +2 move, +2 def
All items I have bought with a 3* trader, so I have paid a little more for them. Arnold costs 535 medals, so I would need to save 500+ medals for it to be worth it, or about 5000 medals in items. I don't think the possible savings are important.
There are still more items I'd like to buy. I think items give you a more powerful team than trainers.
|
|
|
Post by ππ³π°π΅π΄π¬πΊ on Sept 13, 2020 21:41:22 GMT
I have decided to regroup 1 princess after each campaign. After I finished HRE, I regrouped Maria into Sakuroko for Eastern Overlord. The daily giveaways are great! The best way to grind for medals is to watch the commercials and then go to an Austerlitz scenario save with Aleksander in Vienna to sell your goodies. Besides one Agha buy, everything else has gone into items. Halfway I have: 2 snare drums, armored carrier war horse infantry +6 attack, +2 move artillery +4,6 attack, +2 move, +2 def cav +2 move, +2 def All items I have bought with a 3* trader, so I have paid a little more for them. Arnold costs 535 medals, so I would need to save 500+ medals for it to be worth it, or about 5000 medals in items. I don't think the possible savings are important. There are still more items I'd like to buy. I think items give you a more powerful team than trainers. A very good idea to use the end of the campaigns to change the team. On my first play I noticed for example that with the beginning of Sns, there no more Fatima-units in the campaign. For me: first items! Items are cheaper, you can rotate them and even sell them if necessary. Trainer only make sense for the end-generals (And maybe a starting team) I had now Arnold now from the beginning (very good!!), but I bought most of my items in the daily shop - just to have the top-items as early as possible is for me worth the extra 20%. I added in the items reference the locations chronological, so it is easy to check how long it will take in the campaign until you can buy a specific item. I bought also the crown in the daily shop - this was not necessary
|
|
|
Post by littlecorporal on Sept 13, 2020 22:52:12 GMT
The item reference table is very useful and easy to read. Thank you trotzki! I didn't buy any of the unit items until the second half of HRE. 3 Campaigns in a row offer all the infantry, then cavalry, then artillery items (with +4 attack items, +4 defense, +2 move).
In the beginning campaigns many trainers appear in HQ, but I havent seen any in the HRE and Eastern Overlord campaigns. Im not sure if HQ Generals are random.
|
|
|
Post by ππ³π°π΅π΄π¬πΊ on Sept 13, 2020 23:38:33 GMT
The item reference table is very useful and easy to read. Thank you trotzki! I didn't buy any of the unit items until the second half of HRE. 3 Campaigns in a row offer all the infantry, then cavalry, then artillery items (with +4 attack items, +4 defense, +2 move). In the beginning campaigns many trainers appear in HQ, but I havent seen any in the HRE and Eastern Overlord campaigns. Im not sure if HQ Generals are random. The trainers appear really randomly. I tried it many times and it is just luck: That I.e Diez doesn't show up for 20 refresh is not! e extraordinary even 30 to 40 times happens frequently - I.e. I didn't find any artillery trainer until now... Without a 5β trader it is a waste of medals to buy the weak items of the first campaigns - you pay twice the charge! When you buy and when you resell, and in the beginning the universal items are necessary. I also find the armored carrier is a very useful item.
|
|
|
Post by pathdoc on Sept 14, 2020 13:54:03 GMT
The item reference table is very useful and easy to read. Thank you trotzki! I didn't buy any of the unit items until the second half of HRE. 3 Campaigns in a row offer all the infantry, then cavalry, then artillery items (with +4 attack items, +4 defense, +2 move). In the beginning campaigns many trainers appear in HQ, but I havent seen any in the HRE and Eastern Overlord campaigns. Im not sure if HQ Generals are random. The trainers appear really randomly. I tried it many times and it is just luck: That I.e Diez doesn't show up for 20 refresh is not! e extraordinary even 30 to 40 times happens frequently - I.e. I didn't find any artillery trainer until now... Without a 5β trader it is a waste of medals to buy the weak items of the first campaigns - you pay twice the charge! When you buy and when you resell, and in the beginning the universal items are necessary. I also find the armored carrier is a very useful item. Sophia with an armoured carrier and maxed out with five stars, +4 and +6 powder (I never did find a second +6 before the tablet crashed) and carrying the rocket launcher can easily one-shot the coastal guns and many forts from the ocean WITHOUT RETALIATION, especially with save-load when I was willing to spend many tries doing it. Isabella is also very powerful, but Sophia's Spy skill gives her the edge here.
|
|
|
Post by littlecorporal on Sept 14, 2020 14:52:55 GMT
I also find the armored carrier is a very useful item. Sophia with an armoured carrier and maxed out with five stars, +4 and +6 powder (I never did find a second +6 before the tablet crashed) and carrying the rocket launcher can easily one-shot the coastal guns and many forts from the ocean WITHOUT RETALIATION, especially with save-load when I was willing to spend many tries doing it. Isabella is also very powerful, but Sophia's Spy skill gives her the edge here.[/quote] Pathdoc~ Which 4 princesses would you pick for a team of four? In my cash game I maxed out all of my princesses, but now I'm just trying to play the free version.
|
|
|
Post by pathdoc on Sept 14, 2020 16:24:47 GMT
littlecorporal, The only princesses I ever used were Sophia, Fatimah, Maria, Isabella, Kate and Sakurako. I never got Victoria or Lan. That being said: Sophia - in some ways the best artillery general, because of her bonuses against forts. Fatimah - only an average cavalry general (which is what she's strongest at); better for her economic skills to help out smaller nations in conquest mode. In a four-slot game, she's not worth the long haul. Kate - a strong naval general; not useful for anything else. Maria - I found her a letdown. Despite her paper stats, she seems not to hit as hard as the others and to take damage faster. I was always having to watch her health. In a four-slot game I would probably regroup her eventually. Isabella - the one thing she has that makes her better than Sophia is the Geography skill; she moves a LOT faster, mainly because you can stack two movement items on her rather than having to leave a slot open for War Horse. That being said, her primary use seems to be to make the run into the Ottoman Empire for the 1798 HRE speedrun. The downside is that she takes a LOT more effort to earn. Sakurako - there's a thread with a lot of replies at the moment detailing how unappreciated she might or might not be. She has the terrain-avoidance skill for all three land units, two stars in everything out of the gate, and lots of movement and training stars. She is stronger than she looks, and repays intensive training across all her skills as a true generalist you can grab in an emergency. I used her quite a lot when I got her, and she can do really serious damage on double armoured cars with twin cavalry pistols. So my three-girl team (with one slot left over for trainers) would be Sophia, Isabella, Sakurako. Lan if you can get her, to replace Sakurako, but otherwise that's it.
|
|
|
Post by littlecorporal on Sept 15, 2020 2:44:56 GMT
Kate is sneaky good as a second artillery general. Her four training stars come in handy on the earlier missions. In some ways I think she is similar to Victoria. V is also best in her class but on an inferior unit type (infantry). Kate's issue is that her only non navy specific skill, fireproof, is useless. At least V has assault and defense arts.
|
|
|
Post by littlecorporal on Sept 15, 2020 5:20:15 GMT
Free to play should really be the Princesses plus one. Once you get 3 shields you can add a tier 2 general for free. I have just finished eastern overlord and will now go back and retry my 3 and 4 star campaign scenarios to build my rank and nobility to get Lan. I have traded about 500 medals to build up rank and nobility, before I begin a scenario I check the cost for an upgrade.
Now I have Sophia, Fatima, Isabella, and Sakuroko. Once I get Lan, my plan is to regroup Fatima into Sakuroko, add Lan, regroup Sophia into Lan. I don't plan on training Sakuroko but since Isabella and Lan are almost always used on a single unit type, it makes sense to train them. I have Agha and Scharnhorst in my shop to start with.
|
|
|
Post by ππ³π°π΅π΄π¬πΊ on Sept 15, 2020 23:13:51 GMT
Yes, Lan, Sakurako and Isabella.
I have my 6 slot setup very simiar Lan, San, Sop, Isa + Vici .... but the core team is always La Sa Vi many missions I just use them.
Sophia is my private pleasure. With 4 slots she has to give her place and experience to am elite princess (4 skills).
Lan can use a lot of trainers! I have her even on 5 Inf. For the few missions I needed an top Inf general, Maxed Victoria was Inf nr. 2! Leadership was the necessary skill in these defending missions. Sakurako: 1 Diez is important! - the rest is not so important and depends on the personal playing style... Soon I will start with Isabella, she is untrained for now, but want even her maxed (4 movement + 5art).
For me ths last slot can be only for trainers - or like an official statement: I finished the game. I don't think so, that even just with 4 slots, all whishful upgrades are done before The Final Battle .
Your lineup timig is absolut reasonable - I have no better idea! I don't know how many stars are your target, but for Sns, the navy missions will become harder, I'm afraid.
4-Slot is a tough play !
|
|
|
Post by littlecorporal on Sept 16, 2020 4:24:58 GMT
I think two propellers and two +4 attack items should be enough for the naval missions. Even just one +4 item is OK most of the time if you are using a snare drum. The two propellers was your idea trotzki so thank you.
Good idea about Dietz on Sakuroko. For Sophia I realized it will just take too many medals to train her. Her key skill is spy which is offset by her lack of accuracy. In the end, Sakuroko will do equivalent average damage, but with better movement and training.
|
|
|
Post by littlecorporal on Sept 20, 2020 4:34:37 GMT
I am really struggling with my last slot in a 4 Princess line up. It's tough to believe that Victoria is a better filler than Sophia. Sophia can command cavalry and artillery while Victoria commands infantry and ships, so it's the best units vs. the worst. The biggest advantage is that by regrouping Sophia I will have a space to train.
|
|
|
Post by ππ³π°π΅π΄π¬πΊ on Sept 20, 2020 19:25:18 GMT
I am really struggling with my last slot in a 4 Princess line up. It's tough to believe that Victoria is a better filler than Sophia. Sophia can command cavalry and artillery while Victoria commands infantry and ships, so it's the best units vs. the worst. The biggest advantage is that by regrouping Sophia I will have a space to train. l't is a hard decission! I only usw Infantry Generals if I get a MG or triple guards as starting units. In conquests conquests, for my play, a good cavalry general has (at least) the performance of a team of two infantry generals. Remeber: Lan can be a reasonable alternative on Infantry. And to make the decision even harder for you, I want to tell you this: You know, I'm in general not good in Navy-battles. When I decided to keep Sophia, with one extra slot, I started to train her in Navy (and movement)- With the start of SNS, Sophia got her 5th navy β (and she still has just 2β Art). With her Spy-Skill Sophia took out all Costal-Forts in SNS from the seaside, almost all with the first attack. I saved always before to attack, but I didn't replay one fight. It's better to save before attacking: the spread is gigantic,, and fails happen always in the wrong momentsI'm in the final battle already. I thought I need Victoria to win SNS, but this time it was Sophia who pulled my team through this campaign. A hard decision you have to make - 4 slot is a tough game! Please, keep us informed.
|
|
|
Post by littlecorporal on Oct 4, 2020 10:52:21 GMT
I completed Eastern Overlord with a line up of Fatima, Sophia, Isabella, and Sakurako, then I made my first major mistake. I got anxious for Lan and spent most of my medals, 800 or so, upgrading rank and nobility to boost my generals score component for Asian years ruled.
It worked, I got Lan, regrouped Fatima into Isabella, and I added Lan. In a perfect world, I should have retried the conquest for a higher resources score and used the saved medals on trainers before adding Lan.
Instead, I finished Rise of America with Lan, Isabella, Sophia, and Sakurako and no way to keep Sophia.
Now that I have all items, the only way to improve is to train my generals. See, its not really a question of whether or not Sophia is the 4th best general. The real issue is what is best for the team. So given that one general needs to go- who should it be? Let's look at training costs.
Isabella vs. Sophia~ best in class artillery. Sophia needs 3 art and 3 move trainers vs. Isabella needing 2 artillery.
Lan vs. Sophia- best in class cav. Lan needs 2 cav trainers, Sophia needs 3 cav 1 move.
Sakurako vs. Sophia- best in class hybrid. Sakurako needs 1 move, Sophia 2 move2 infantry, 1 navy.
Sophia maybe the 4th best in the game, but I'd rather have the other 3 trained and general x instead.
I kind of knew this would happen as in the first post I mentioned adding Lan, training, then add Sakurako, but it didn't happen that way. And maybe it's a good thing. Anyway you slice it, it's expensive to train Sophia, so maybe it's better to just avoid it all together. Think~ 2 artillery, 2 cav, 1 move trainer could either all be spent on Sophia or on the rest of the team.
Is Victoria the best 4th general? I'm not sure, but because she's free, she gets the edge. After I won Victoria (the French Way), I regrouped Sophia into Lan.
I had previously saved Agha in HQ, I bought him and on the 1st refresh I saw cheapest in class infantry trainer Latour. I passed. On the 2nd refresh, Quesdonivah and Kusaitov! I sold my worthless tent, regrouped Agha, brought Q, regrouped Q, and bought Kusaitov.
Just like that Lan was at 5 stars and regularly hitting 100 damage! Sometimes I think rank also gives a damage bonus.
After regrouping Kut into Isabella, I will need 1 more artillery and 1 move trainer for Sakurako. I have 3 emblems, so I will use them on one and buy the other. Once that's done, I will add Victoria and begin SNS.
|
|
|
Post by ππ³π°π΅π΄π¬πΊ on Oct 4, 2020 17:07:47 GMT
It is hard to separe from Sophia.
On an objective evaluation, like you explained so good - it is the only reasonable decision.
It's not easy with four slots to collect the complete Headquarter bonus: The maximum of 175000πΎ requires 3 maxed (150-10) + a medium general/trainer (β64-5)
A look at the generals in your conquest score, told me that your headquarter bonus could not be completed.
But leveling with medals is much too expensive!
Rank is equivalent to the damage your general made. 1π gives the experience of 60 DMG (20 DMG with On war)
Nobility I didn't test detailed, but somehow 5 or 6 farm overtakes this are 6 clicks on the same point in Never Surrender for a π
Faster you can't gain or loose medals.
The up levelling with medals is the unique! detail in your guides where I disagreed.
|
|