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Post by SolidLight on Sept 4, 2020 20:19:38 GMT
Btw. I'm just wondering about Petain, how good is he? I can't tell since I'm running CavCom, but I mean, just looking at him he looks amazing. Every single feature about him except his availability looks appealing to me. He's cheap at 950 medals + 1 promotion + blue upgrades. Cover and Bravery are great. Infantry Commander is self explanatory. Logistics + Marshal synergizes since Marshal makes Logistics heal more.
His availability is terrible, but he looks like one of the best infantry to me.
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Post by stoic on Sept 4, 2020 20:43:12 GMT
Btw. I'm just wondering about Petain, how good is he? I can't tell since I'm running CavCom, but I mean, just looking at him he looks amazing. Every single feature about him except his availability looks appealing to me. He's cheap at 950 medals + 1 promotion + blue upgrades. Cover and Bravery are great. Infantry Commander is self explanatory. Logistics + Marshal synergizes since Marshal makes Logistics heal more. His availability is terrible, but he looks like one of the best infantry to me. As far as I know, no one deployed him yet. andrei bought him after he completed the game, and Iron Duke and myself had some plans, but Petain is still waiting for a player who will reveal his talents to the world
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Post by andrei on Sept 4, 2020 22:47:11 GMT
Btw. I'm just wondering about Petain, how good is he? I can't tell since I'm running CavCom, but I mean, just looking at him he looks amazing. Every single feature about him except his availability looks appealing to me. He's cheap at 950 medals + 1 promotion + blue upgrades. Cover and Bravery are great. Infantry Commander is self explanatory. Logistics + Marshal synergizes since Marshal makes Logistics heal more. His availability is terrible, but he looks like one of the best infantry to me. As far as I know, no one deployed him yet. andrei bought him after he completed the game, and Iron Duke and myself had some plans, but Petain is still waiting for a player who will reveal his talents to the world Yeah, my infantry team is also fully upgraded now. Petain is also upgraded. Haven't upgraded his ridiculously expensive marshal ofc One day I'll try my infantry team
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Post by Iron Duke on Sept 4, 2020 22:51:14 GMT
Btw. I'm just wondering about Petain, how good is he? I can't tell since I'm running CavCom, but I mean, just looking at him he looks amazing. Every single feature about him except his availability looks appealing to me. He's cheap at 950 medals + 1 promotion + blue upgrades. Cover and Bravery are great. Infantry Commander is self explanatory. Logistics + Marshal synergizes since Marshal makes Logistics heal more. His availability is terrible, but he looks like one of the best infantry to me. As far as I know, no one deployed him yet. andrei bought him after he completed the game, and Iron Duke and myself had some plans, but Petain is still waiting for a player who will reveal his talents to the world My feeling has always been that he has good survivability but not much in offence. He has his commander skill, but his attack stats are weak and everything else he has is about defence. I'd say he's the 3rd best infantry commander after Barbarossa and Peter, but at least only the 6th best infantry general after those two, Richard, Caesar and Alex; couple that with his late availability and it's easy to see why he hasn't made anyone's team as yet. However, once you start to factor in cost then he looks like a bargain and you could argue that he ranks a lot higher. Ultimately I think that you could absolutely include him in InfCom if you want to but for most players there are better/more attractive options to fill the infantry slots in their teams.
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Post by SolidLight on Sept 6, 2020 10:38:23 GMT
My idea is to kill this unit in first 4-5 turns. Hopefully Hannibal could do this with Scarlet flash If we take all the buildings there we have enough funds to kill a general on an island with regular machine-gunners... Just tried this again. It is absolutely possible. I just didn’t consider charging the commander skill on the other guys to the south and using Spy. You want to target the northernmost uber-tank unit since two people can attack it at melee. Also, Fire is EXTREMELY effective here believe it or not. Just look at this: Before fire tick: After fire tick:
400 damage when everyone else deals like 10 to 50! The only problem is that it’s super inconsistent. Well, I’m going to have a go at Volgograd once I get Nobunaga up to speed. I need him for this, (but you have Khalid so use him).
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Post by stoic on Sept 6, 2020 15:13:32 GMT
My idea is to kill this unit in first 4-5 turns. Hopefully Hannibal could do this with Scarlet flash If we take all the buildings there we have enough funds to kill a general on an island with regular machine-gunners... Just tried this again. It is absolutely possible. I just didn’t consider charging the commander skill on the other guys to the south and using Spy. You want to target the northernmost uber-tank unit since two people can attack it at melee. Also, Fire is EXTREMELY effective here believe it or not. Just look at this: Before fire tick: After fire tick:
400 damage when everyone else deals like 10 to 50! The only problem is that it’s super inconsistent. Well, I’m going to have a go at Volgograd once I get Nobunaga up to speed. I need him for this, (but you have Khalid so use him). LiShimin can burn his targets every turn at lvl 6.
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Post by SolidLight on Sept 6, 2020 15:19:12 GMT
Just tried this again. It is absolutely possible. I just didn’t consider charging the commander skill on the other guys to the south and using Spy. You want to target the northernmost uber-tank unit since two people can attack it at melee. Also, Fire is EXTREMELY effective here believe it or not. Just look at this: Before fire tick: After fire tick:
400 damage when everyone else deals like 10 to 50! The only problem is that it’s super inconsistent. Well, I’m going to have a go at Volgograd once I get Nobunaga up to speed. I need him for this, (but you have Khalid so use him). LiShimin can burn his targets every turn... No it’s still RNG, but it’s possible he’s more consistent at than other people. Not sure how Fire Dragon + Red Siege affects fire procs. Also, I’m pretty sure I can take on Volgograd as I am right now with this strategy. It’ll just be really inconsistent as I need Spy and Logistics to trigger as much as possible, and I need to burn that unit every turn too.
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Post by muhammadpasha1299 on Sept 30, 2020 1:03:28 GMT
Someone help... I think the second skill for Alexander and Barbarossa is not good if I upgraded them to lvl 10! The question is: upgrading skills like them and like "defence" can affect down the attack?
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Post by Iron Duke on Sept 30, 2020 7:57:50 GMT
Someone help... I think the second skill for Alexander and Barbarossa is not good if I upgraded them to lvl 10! The question is: upgrading skills like them and like "defence" can affect down the attack? Leadership is a great skill as it reduces the enemy's attack, and spy is also useful as it reduces the enemy's defence. If you increase a general's defence it has no bearing on their attack.
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Post by SolidLight on Sept 30, 2020 8:43:00 GMT
Someone help... I think the second skill for Alexander and Barbarossa is not good if I upgraded them to lvl 10! The question is: upgrading skills like them and like "defence" can affect down the attack? Leadership is a great skill as it reduces the enemy's attack, and spy is also useful as it reduces the enemy's defence. If you increase a general's defence it has no bearing on their attack. Actually my Blucher had reduced attack after being inflicted with spy sometimes. I’ve no idea why, he wasn’t below 50% HP, he wasn’t inflicted with leadership or anything, and the reduction was something like -20% attack instead of -50%. Strange. Leadership and Spy are pretty good, but whether or not they’re worth upgrading to lv10 depends on loads of things. I’d say that lv.6 leadership is worth getting immediately, but you can wait with lv10 spy and lv10 leadership. EDIT: Thinking about it it might have been morale that was affecting him, but I don’t recall him being morale downed either.
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Post by Iron Duke on Sept 30, 2020 19:33:59 GMT
Leadership is a great skill as it reduces the enemy's attack, and spy is also useful as it reduces the enemy's defence. If you increase a general's defence it has no bearing on their attack. Actually my Blucher had reduced attack after being inflicted with spy sometimes. I’ve no idea why, he wasn’t below 50% HP, he wasn’t inflicted with leadership or anything, and the reduction was something like -20% attack instead of -50%. Strange. Leadership and Spy are pretty good, but whether or not they’re worth upgrading to lv10 depends on loads of things. I’d say that lv.6 leadership is worth getting immediately, but you can wait with lv10 spy and lv10 leadership. EDIT: Thinking about it it might have been morale that was affecting him, but I don’t recall him being morale downed either. Yeah I think there must have been something else at play on that occasion as spy alone shouldn't affect attack. It is useful to have both leadership and spy at level 10 asap but I pause at level 6 with pretty much every skill as it's usually a case of prioritising competing demands for your medals.
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Post by muhammadpasha on Oct 1, 2020 2:00:51 GMT
Actually my Blucher had reduced attack after being inflicted with spy sometimes. I’ve no idea why, he wasn’t below 50% HP, he wasn’t inflicted with leadership or anything, and the reduction was something like -20% attack instead of -50%. Strange. Leadership and Spy are pretty good, but whether or not they’re worth upgrading to lv10 depends on loads of things. I’d say that lv.6 leadership is worth getting immediately, but you can wait with lv10 spy and lv10 leadership. EDIT: Thinking about it it might have been morale that was affecting him, but I don’t recall him being morale downed either. Yeah I think there must have been something else at play on that occasion as spy alone shouldn't affect attack. It is useful to have both leadership and spy at level 10 asap but I pause at level 6 with pretty much every skill as it's usually a case of prioritising competing demands for your medals. My credit card does not support purchase in games and foreign deals since a time ago so, for sorrow, i was forced to have a mod🤦🏽♂️... i have no problem in medals at all, my only problem is that I can't have Napoleon or Washington, and my conquest is limited by 4 generals only... Anyway it is okay that defence does no harm to attack... So why Caesar is not so good in 3rd age?!
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Post by SolidLight on Oct 1, 2020 6:12:16 GMT
Actually my Blucher had reduced attack after being inflicted with spy sometimes. I’ve no idea why, he wasn’t below 50% HP, he wasn’t inflicted with leadership or anything, and the reduction was something like -20% attack instead of -50%. Strange. Leadership and Spy are pretty good, but whether or not they’re worth upgrading to lv10 depends on loads of things. I’d say that lv.6 leadership is worth getting immediately, but you can wait with lv10 spy and lv10 leadership. EDIT: Thinking about it it might have been morale that was affecting him, but I don’t recall him being morale downed either. Yeah I think there must have been something else at play on that occasion as spy alone shouldn't affect attack. It is useful to have both leadership and spy at level 10 asap but I pause at level 6 with pretty much every skill as it's usually a case of prioritising competing demands for your medals. Mhm. As I said, it depends on loads of things. Edward for instance is pretty bad with leadership because he’s a melee unit and basically only worth using in a cavalry focused team. Cavalry teams can stack massive commander boosts very early on since all their commanders are available really early. It does get more useful in the late game where you and your enemies get much tougher though. Also, Braveness is probably the one exception to that. It helps that there's that achievement that gives you medals for upgrading a skill. Makes Attila even more ridiculous in the early game since upgrading that skill on him is one of, if not the best way to spend those semi-free medals.
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Post by cardbattler on Oct 27, 2020 4:24:56 GMT
I think I might share some of my thoughts in addition to this amazing list. 1. It probably won't change the final grade, but I think Alert (reduced damage from traps) is something to consider since some levels force you to land on a few traps, and can hurt really bad for people without super-healer that is Bottle of Life. Also years ago I used to utilize it to punch through Panama to the farmost end lol. 2. You forgot to add that Edward also gets Landship in Gunpowder, not only strong but also very cool. 3. imo James Wolfe should be orange, actually good as a filler due to innate +75% against cav. I've only used him in Legend mode vs Loki however (since that's where one gets to drop in fillers). 4. Bismarck is an Industrial general (these guys start at 5*, while Disc & Gunp generals (like Nelson and Blucher) start at 4*) so maybe move him to that section.
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Post by SolidLight on Oct 27, 2020 9:45:00 GMT
I think I might share some of my thoughts in addition to this amazing list. 1. It probably won't change the final grade, but I think Alert (reduced damage from traps) is something to consider since some levels force you to land on a few traps, and can hurt really bad for people without super-healer that is Bottle of Life. Also years ago I used to utilize it to punch through Panama to the farmost end lol. 2. You forgot to add that Edward also gets Landship in Gunpowder, not only strong but also very cool. 3. imo James Wolfe should be orange, actually good as a filler due to innate +75% against cav. I've only used him in Legend mode vs Loki however (since that's where one gets to drop in fillers). 4. Bismarck is an Industrial general (these guys start at 5*, while Disc & Gunp generals (like Nelson and Blucher) start at 4*) so maybe move him to that section. 1. The way you deal with traps is to use someone with Logistics/Plunder, step on them, and then go lifesteal. Admittedly that's much harder to pull off in an InfCom team and not happening at all in an ArchCom team, but both of those kinds of teams have healers so traps shouldn't be much trouble still. I guess it's handy that Jebe has it I suppose. Why would you do that in Panama though2. Landship is functionally the same as what Attila and Asoka has because it just has a +80% damage vs infantry. It is cool though yeah, but not really relevant to much in this analysis. 3. He's available in Gunpowder. That's the big deal here. By the time you're in Gunpowder his stats just can't really hack it. Plus it doesn't help that Catherine joins earlier than him and is better overall. 4. He is an Industrial general. So yeah I should move him.
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