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Post by andrei on Mar 11, 2022 13:28:57 GMT
Ok, the question is how exactly can we boost our damage if playing with morale stat? I used cloud save and upgraded to max two generals. Richard I and Arthur. I upgraded their rank, title and unique item. Just to confirm that unique item boosts every unit in a legion in case You have at least one special unit here are the screenshots. Templars in Richard's legion and in Arthur's. As You can see the difference between the Templars stats of Richard and Arthur is only the difference between their cavalry ability. Every 2 cav ability points provide You with 1 point of attack. But the question is about the morale. Morale of Richard I is 124/144 and Arthur's morale is 177/197 But what is the difference? I see no any influence... Is there any point to focus morale? There are quite a lot of units with morale focusing skills. Many generals have morale skills as well. Are those skills useless or what? Can someone explain what is going on with morale. The only morale boosts I have seen were those due to events or those triggered by capturing city or killing a general. Is there any way to receive this Morale boost (Eagle symbol) by other means? Erich von Manstein , is there chinese wisdom on their forum regarding this question?
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Post by Gerd von Rundstedt on Mar 11, 2022 13:30:52 GMT
As far as I can tell, under half means low morale and 90% or higher means high morale, and these gens make it easier to be in high morale and stay out of low morale.
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Post by andrei on Mar 11, 2022 13:32:42 GMT
As far as I can tell, under half means low morale and 90% or higher means high morale, and these gens make it easier to be in high morale and stay out of low morale. But what is the point to increase morale stat in case You never start with max morale. 90% from what stat? 144 max for Richard and 197 is max for Arthur. What's the point to increase max value? You need to reach 90% anyway.
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Post by Gerd von Rundstedt on Mar 11, 2022 13:34:49 GMT
As far as I can tell, under half means low morale and 90% or higher means high morale, and these gens make it easier to be in high morale and stay out of low morale. But what is the point to increase morale stat in case You never start with max morale. 90% from what stat? 124 max for Richard and 174 is max for Arthur. What's the point to increase max value? You need to reach 90% anyway. To make it Much harder to fall into low morale (by making the starting morale very far away from the halfway point) and making it just as easy to be in high morale (you are the same distance from 90% point starting off.)
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Post by andrei on Mar 11, 2022 13:37:18 GMT
But what is the point to increase morale stat in case You never start with max morale. 90% from what stat? 124 max for Richard and 174 is max for Arthur. What's the point to increase max value? You need to reach 90% anyway. To make it Much harder to fall into low morale (by making the starting morale very far away from the halfway point) and making it just as easy to be in high morale (you are the same distance from 90% point starting off.) I don't believe it is the idea. In this case this stat and skills are extremely weak and relatively useless. At least not that important to provide unique items with the posibility to increae this stat.
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Post by blueberry on Mar 11, 2022 13:37:30 GMT
As far as I can tell, under half means low morale and 90% or higher means high morale, and these gens make it easier to be in high morale and stay out of low morale. But what is the point to increase morale stat in case You never start with max morale. 90% from what stat? 144 max for Richard and 197 is max for Arthur. What's the point to increase max value? You need to reach 90% anyway. Maybe it's not a matter of percentage. Maybe, for instance, shattered morale is 30 in both cases, but with the general it takes many more attacks to have it decrease to 30, so it could be like an additional "protective layer". But I'm just guessing, I know very little about how morale works and I always forget to check it
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Post by stoic on Mar 11, 2022 14:10:57 GMT
That's why we need a legion window And on the opposite our units get advantage when the moral is high. I don't have anyone right now with a high moral, but it is something +20 or 30% damage.
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Post by Gerd von Rundstedt on Mar 11, 2022 14:15:21 GMT
To make it Much harder to fall into low morale (by making the starting morale very far away from the halfway point) and making it just as easy to be in high morale (you are the same distance from 90% point starting off.) I don't believe it is the idea. In this case this stat and skills are extremely weak and relatively useless. At least not that important to provide unique items with the posibility to increae this stat. However, you always remain exactly 20 away from max morale starting off. That means that you get closer and closer to the 90% threshold as you begin. In fact, if you have a general with morale of 100 points, you would begin in high morale.
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Post by eeeeef on Mar 11, 2022 14:19:02 GMT
I don't believe it is the idea. In this case this stat and skills are extremely weak and relatively useless. At least not that important to provide unique items with the posibility to increae this stat. However, you always remain exactly 20 away from max morale starting off. That means that you get closer and closer to the 90% threshold as you begin. In fact, if you have a general with morale of 100 points, you would begin in high morale. But is it worth it tho? Because it sounds to me like you need a general with a good morale stat who has a high level unique weapon that boost morale and another morale boosting item on top of that.
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Post by Gerd von Rundstedt on Mar 11, 2022 14:22:23 GMT
However, you always remain exactly 20 away from max morale starting off. That means that you get closer and closer to the 90% threshold as you begin. In fact, if you have a general with morale of 100 points, you would begin in high morale. But is it worth it tho? Because it sounds to me like you need a general with a good morale stat who has a high level unique weapon that boost morale and another morale boosting item on top of that. Having a gen with 100 morale? NOOOO. Having a gen with some morale to protect you from low morale? Definitely.
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Post by andrei on Mar 11, 2022 14:22:30 GMT
That's why we need a legion window And on the opposite our units get advantage when the moral is high. I don't have anyone right now with a high moral, but it is something +20 or 30% damage. It is fine when we talk about low morale. But what about the difference between 144 and 197. Is there any reason?
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Post by stoic on Mar 11, 2022 14:25:47 GMT
That's why we need a legion window And on the opposite our units get advantage when the moral is high. I don't have anyone right now with a high moral, but it is something +20 or 30% damage. It is fine when we talk about low morale. But what about the difference between 144 and 197. Is there any reason? Put your Arthur on any unit and give him a horn or any other item that boosts moral. Let's see what this window will tell us...
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Post by zink on Mar 11, 2022 14:31:44 GMT
To make it Much harder to fall into low morale (by making the starting morale very far away from the halfway point) and making it just as easy to be in high morale (you are the same distance from 90% point starting off.) I don't believe it is the idea. In this case this stat and skills are extremely weak and relatively useless. At least not that important to provide unique items with the posibility to increae this stat. It is the idea, what else would it be?
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Post by andrei on Mar 11, 2022 14:34:39 GMT
It is fine when we talk about low morale. But what about the difference between 144 and 197. Is there any reason? Put your Arthur on any unit and give him a horn or any other item that boosts moral. Let's see what this window will tell us... But that is the point. It is "Normal morale" whether it is 124/144 or 177/197 or 192/212. There is absolutely no any difference! UPD: Arthur with Horn has 192/212 morale and it is 90% but the morale is still "Normal morale"
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Post by andrei on Mar 11, 2022 14:36:11 GMT
I don't believe it is the idea. In this case this stat and skills are extremely weak and relatively useless. At least not that important to provide unique items with the posibility to increae this stat. It is the idea, what else would it be? Cause the whole morale mechanic (units' morale skills, generals' morale skills, morale items) is useless. It is simply much weaker than the competitors (damage, ability, tactical skills/items)
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