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Post by Erich von Manstein on Mar 17, 2022 8:47:18 GMT
What I meant is your damage will decrease right after losing hp. It's not like the previous games where the damage only starts to decrease after the hp is lowered to a certain threshold. So it might be that you have lost enough hp for the 20% bonus on attack and the damage decreased to cancel each other out. Is that confirmed? I've no clue how damage is calculated in ew7 and how units hp influence damage actually. Not yet, but this is the most supported hypothesis. People do observe a positive correlation between hp (absolute value) and damage. An interesting thing is the staff insists on calling the hp in EW7 "troops" rather than "hp" which is used in previous games.
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Post by jonblend on Mar 18, 2022 13:14:19 GMT
You mean that we have to suffer first in order to dish out more damage? I only remember vaguely, but it was only double digit damage that I received which was completely healed by the war drum before attacking.
this was the set up, once just attack and restart, then attack left, war drum, attack double archers and restart
What I meant is your damage will decrease right after losing hp. It's not like the previous games where the damage only starts to decrease after the hp is lowered to a certain threshold. So it might be that you have lost enough hp for the 20% bonus on attack and the damage decreased to cancel each other out. The war drum that I used to put Cnut in high morale also fully restored his health.
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Post by Erich von Manstein on Mar 18, 2022 22:24:23 GMT
What I meant is your damage will decrease right after losing hp. It's not like the previous games where the damage only starts to decrease after the hp is lowered to a certain threshold. So it might be that you have lost enough hp for the 20% bonus on attack and the damage decreased to cancel each other out. The war drum that I used to put Cnut in high morale also fully restored his health. I recommend testing with Basil II or Charles Martel. This is my testing procedure: Anglo-Saxon, Barbarian Invasion. Put Martel on the double counter inf above Lincoln, move it one tile to the left, attack Lincoln. Move Hengist to the tile Martel was and attack Lincoln. Press next turn. Use a drum on Martel, move him to the tile by Vortigern, attack him with Headhunting. I can raise Martel's morale by occupying Lincoln with Hengist. Based on my observation, there is a significant difference in damage depending on morale.
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Post by Sun Ce on Mar 25, 2022 10:53:42 GMT
Seems that high morale now increases charge,dodge etc rate by 20 percent Also flagbearer does not stack so using triple noble cavalry is a waste of abilities ...
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Post by lunarclaws on Mar 25, 2022 11:23:40 GMT
Seems that high morale now increases charge,dodge etc rate by 20 percent Also flagbearer does not stack so using triple noble cavalry is a waste of abilities ... Wow those are nice perks! I'm not sure if the new buffs increase by 20% too. I would be nice if it is tied up to how many capability points you put in morale. Like what they did to Admin stat.
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Post by visiel on Apr 11, 2022 4:09:17 GMT
Ok, the question is how exactly can we boost our damage if playing with morale stat? I used cloud save and upgraded to max two generals. Richard I and Arthur. I upgraded their rank, title and unique item. Just to confirm that unique item boosts every unit in a legion in case You have at least one special unit here are the screenshots. Templars in Richard's legion and in Arthur's. As You can see the difference between the Templars stats of Richard and Arthur is only the difference between their cavalry ability. Every 2 cav ability points provide You with 1 point of attack. But the question is about the morale. Morale of Richard I is 124/144 and Arthur's morale is 177/197 But what is the difference? I see no any influence... Is there any point to focus morale? There are quite a lot of units with morale focusing skills. Many generals have morale skills as well. Are those skills useless or what? Can someone explain what is going on with morale. The only morale boosts I have seen were those due to events or those triggered by capturing city or killing a general. Is there any way to receive this Morale boost (Eagle symbol) by other means? Erich von Manstein , is there chinese wisdom on their forum regarding this question? andrei I come here from another thread that you said special item boost everyone in the team as long as you have a special unit. Nice picture and resource, but unfortunately this above is not enough to proof it. You can simply take off the special unit in arthur, and you should see that Templar's stat in Arthur remain the same. Real example here: Click here for illustration of all steps below1) My cnut has level 5 guarduan's sword that state "When leading Viking Raiders, DMG Dealt + 10%). 2) I set up Cnut team of 1 Viking Raider + 2 Varangian Guard 3) Varangian Guard's attack stat is 179-204 in the squad of 1 viking raider, 2 varangian. 4) I dismiss Viking Raider 5) Varangian Guard's stat remains the same like in step 3). 6) In case someone can argue that the stat change will not happen in same turn, I skip 1 turn, and check varangian stat again, same as step 3) or 5) 7) Bonus picture of my level 4 varangian guard in castle. Attack dtats is 137-162. My Cnut's infantry stat (refer to step 1 _ picture 1) is 85. so 137 + rounddown(85/2) = 179, which match with varangian stat in step 3), 5), or 6). Conclusion: DMG Dealt+ test needs to be perform and observe in battle. Looking at the unit stat is not the way.
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Post by andrei on Apr 11, 2022 6:06:59 GMT
visiel, good point. I did it same way (adding/dismissing Templars and Arthur special unit) when was checking for Arthur. But, yeah, should have mentioned that. It's just thread was about morale so I wasn't focused on this issue too much
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Post by andrei on May 12, 2022 10:06:53 GMT
As I understand they made some change with Morale items with this update. Now standard items increase max morale while unique item (boosting Morale) increase actual morale.
And here is my max morale is lower but I start with high morale boost. This is ridiculous. Why do I need to use additional morale item in this case? Higher max morale makes my general significantly weaker...
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Post by andrei on May 12, 2022 10:25:00 GMT
If they leave it as it is unique items with morale are very very good now, since they don't increase max morale anymore but only actual morale. Standard morale items are quite weak and must be avoided by generals with unique morale items. UPD: OK, false alarm. I figured it out. The situation on the first screens with high morale is a bug. I started mission with and my Saladin had Dragon's Breath (morale +20) equiped. So my actuql morale was 183 and max 203 After that I quit the mission and took it away. So, max morale dropped to 183. And after that I resumed the mission ( not restarted) so my max morale dropped to 183, but actual morale remained unchanged - also 183. This is quite interesting bug. We can start any mission with max morale
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Post by stoic on May 12, 2022 11:17:34 GMT
If they leave it as it is unique items with morale are very very good now, since they don't increase max morale anymore but only actual morale. Standard morale items are quite weak and must be avoided by generals with unique morale items. UPD: OK, false alarm. I figured it out. The situation on the first screens with high morale is a bug. I started mission with and my Saladin had Dragon's Breath (morale +20) equiped. So my actuql morale was 183 and max 203 After that I quit the mission and took it away. So, max morale dropped to 183. And after that I resumed the mission ( not restarted) so my max morale dropped to 183, but actual morale remained unchanged - also 183. This is quite interesting bug. We can start any mission with max morale Have you tried to use Barbarossa already? With his boost we should increase moral by turn 2 or 3 anyway.
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Post by andrei on May 12, 2022 11:26:22 GMT
If they leave it as it is unique items with morale are very very good now, since they don't increase max morale anymore but only actual morale. Standard morale items are quite weak and must be avoided by generals with unique morale items. UPD: OK, false alarm. I figured it out. The situation on the first screens with high morale is a bug. I started mission with and my Saladin had Dragon's Breath (morale +20) equiped. So my actuql morale was 183 and max 203 After that I quit the mission and took it away. So, max morale dropped to 183. And after that I resumed the mission ( not restarted) so my max morale dropped to 183, but actual morale remained unchanged - also 183. This is quite interesting bug. We can start any mission with max morale Have you tried to use Barbarossa already? With his boost we should increase moral by turn 2 or 3 anyway. Not yet. He wasn't my priority, maybe in the eveneing in case I have some time for testing I don't like the description of his Morale skills. One says Recovers morale. Another one says Gain Morale with each attack. We probably need the one that says Gain and it is only 2 points per attack. But we'll see. "Recovers" sounds suspicious.
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Post by stoic on May 12, 2022 11:36:59 GMT
Meantime a cool and new (and freakingly expensive) item
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Post by andrei on May 12, 2022 18:22:26 GMT
stoic , imo Barbarossa won't be very helpful with fast Morale increase. He will provide something like 4 points to the surrounding units, but that isn't fast enough imo. It is most likely by that time You will anyway conquer a city and kill couple of enemies. The difference between high morale straight away and in 5 turns is huge of course...
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Post by andrei on May 15, 2022 10:22:08 GMT
I've just noticed that all the unique items boosting Morale are for IAP generals. The only morale item for f2p gen is Alexios's sword which is painfully difficult to obtain. Does it mean that ET is preparing end-game surprises for us with morale issues for our gens?
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Post by Erich on May 15, 2022 10:26:08 GMT
I've just noticed that all the unique items boosting Morale are for IAP generals. The only morale item for f2p gen is Alexios's sword which is painfully difficult to obtain. Does it mean that ET is preparing end-game surprises for us with morale issues for our gens? Wow, if that happens, I think it should be a “painfully” surprise 🤣 Coz I think it’s enough with the bonus from high morale which increase 20% all chance.
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