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Post by Erich von Manstein on Mar 12, 2022 22:52:50 GMT
High morale (golden Eagle thing above your head) gives damage buff, I think it is 20% (?) boost. I don't know if it increases more than 20% if you have higher stat in morale. Fastest way to get high morale is hitting a unit then use a drum. If higher stat in morale doesn't increase that 20% boost then its only use is keeping you in that state longer. This is only a guess. I tested this with Cnut in campaign (macedonian 1) on 2x counter inf and 1x archer against 2x archer (because I didn't want any charge to interfere).
At first he had 107/127 morale and the average of damage (15 times) was 346 Then I attacked once another enemy, used war drum and attacked the same 2x archer with 127/127 morale and the icon for 347 average. WTF???
So, no high morale bonus? Or he is already in high morale at 107/127 (~84%) but it is not indicated?
The current hypothesis on damage is it is relates to the hp by absolute number. So it might be that the hp you lost while obtaining high morale has nullified the bonus?
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Post by jonblend on Mar 12, 2022 23:14:00 GMT
I tested this with Cnut in campaign (macedonian 1) on 2x counter inf and 1x archer against 2x archer (because I didn't want any charge to interfere).
At first he had 107/127 morale and the average of damage (15 times) was 346 Then I attacked once another enemy, used war drum and attacked the same 2x archer with 127/127 morale and the icon for 347 average. WTF???
So, no high morale bonus? Or he is already in high morale at 107/127 (~84%) but it is not indicated?
Help me to understand: in conquest I’ve noticed the golden eagle and +20% damage boost, with a morale not completely filled up. Is it a sort of bonus that, when reached, lasts for some turn? I didn’t use drums, skills, nor even conquered any city. Maybe I defeated only some units. So, we have "normal" high morale and "super" high morale with the eagle but both get the multiplier??
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Post by jonblend on Mar 12, 2022 23:20:49 GMT
I tested this with Cnut in campaign (macedonian 1) on 2x counter inf and 1x archer against 2x archer (because I didn't want any charge to interfere).
At first he had 107/127 morale and the average of damage (15 times) was 346 Then I attacked once another enemy, used war drum and attacked the same 2x archer with 127/127 morale and the icon for 347 average. WTF???
So, no high morale bonus? Or he is already in high morale at 107/127 (~84%) but it is not indicated?
The current hypothesis on damage is it is relates to the hp by absolute number. So it might be that the hp you lost while obtaining high morale has nullified the bonus? You mean that we have to suffer first in order to dish out more damage? I only remember vaguely, but it was only double digit damage that I received which was completely healed by the war drum before attacking.
this was the set up, once just attack and restart, then attack left, war drum, attack double archers and restart
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Post by andrei on Mar 12, 2022 23:35:29 GMT
I tested this with Cnut in campaign (macedonian 1) on 2x counter inf and 1x archer against 2x archer (because I didn't want any charge to interfere).
At first he had 107/127 morale and the average of damage (15 times) was 346 Then I attacked once another enemy, used war drum and attacked the same 2x archer with 127/127 morale and the icon for 347 average. WTF???
So, no high morale bonus? Or he is already in high morale at 107/127 (~84%) but it is not indicated?
The current hypothesis on damage is it is relates to the hp by absolute number. So it might be that the hp you lost while obtaining high morale has nullified the bonus? In case formula is not reveled is there at least information how is % buff applied? I mean the one from unique items and items in the shop like Book of Tactics and Book of Strategy. As I understand they are much better then flat addition to the ability points provided by the specific equipment from the shop.
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Post by kingbutawl on Mar 13, 2022 0:54:54 GMT
The current hypothesis on damage is it is relates to the hp by absolute number. So it might be that the hp you lost while obtaining high morale has nullified the bonus? In case formula is not reveled is there at least information how is % buff applied? I mean the one from unique items and items in the shop like Book of Tactics and Book of Strategy. As I understand they are much better then flat addition to the ability points provided by the specific equipment from the shop. Indeed I gave to my Simeon Immortality (I’m a bit sad for Basil, but I followed stoic example) and Book of Tactics due to low damage boost given by conventional items. By now there’s no item that can give me +36 damage on each Noble Cavalry except this book. I think morale (the eagle)applies when we (also, but not only) destroy a unit, maybe just as in EW6 1804
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Post by yuanzhong on Mar 14, 2022 2:14:03 GMT
The current hypothesis on damage is it is relates to the hp by absolute number. So it might be that the hp you lost while obtaining high morale has nullified the bonus? In case formula is not reveled is there at least information how is % buff applied? I mean the one from unique items and items in the shop like Book of Tactics and Book of Strategy. As I understand they are much better then flat addition to the ability points provided by the specific equipment from the shop. As I check with Simone I and Richard (1 templars, and Otto I legend hard last stage 1, only charge counted). The book works better on Simone (900 HP vs 850 hp in average) but they are equal on Richard (unique item equipped). May be the books can work better on generals who don't have unique atk boost item. Ps. Arthur (max unique item but doesn't give any direct damage boost) with 2 templars in same condition gives same result as Simone I, 11xx with book and 97x with horse. Same as Charlemagne, 11xx vs 98x. => we need 2 atk boost on unique item to make flat atk boost item better than or same to book.
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Post by andrei on Mar 14, 2022 13:40:40 GMT
In case formula is not reveled is there at least information how is % buff applied? I mean the one from unique items and items in the shop like Book of Tactics and Book of Strategy. As I understand they are much better then flat addition to the ability points provided by the specific equipment from the shop. As I check with Simone I and Richard (1 templars, and Otto I legend hard last stage 1, only charge counted). The book works better on Simone (900 HP vs 850 hp in average) but they are equal on Richard (unique item equipped). May be the books can work better on generals who don't have unique atk boost item. Ps. Arthur (max unique item but doesn't give any direct damage boost) with 2 templars in same condition gives same result as Simone I, 11xx with book and 97x with horse. Same as Charlemagne, 11xx vs 98x. => we need 2 atk boost on unique item to make flat atk boost item better than or same to book. Why with cavalry? The best comparison will be with pure archers like Atilla or as I understand You have Rohin Hood. They are literally equal. Doesn't matter. With archers charge is not involved into results and DMG boost items are anyway better with multiple attack gens like archers. Checked with Atilla (Mamluks+Woad Raider+Ravenna) UPD: book +15% DMG increase is more or less similar to +24 archer ability crossbow Book is tiny bit better. Marginal difference.
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Post by yuanzhong on Mar 14, 2022 14:45:33 GMT
As I check with Simone I and Richard (1 templars, and Otto I legend hard last stage 1, only charge counted). The book works better on Simone (900 HP vs 850 hp in average) but they are equal on Richard (unique item equipped). May be the books can work better on generals who don't have unique atk boost item. Ps. Arthur (max unique item but doesn't give any direct damage boost) with 2 templars in same condition gives same result as Simone I, 11xx with book and 97x with horse. Same as Charlemagne, 11xx vs 98x. => we need 2 atk boost on unique item to make flat atk boost item better than or same to book. Why with cavalry? The best comparison will be with pure archers like Atilla or as I understand You have Rohin Hood. They are literally equal. Doesn't matter. With archers charge is not involved into results and DMG boost items are anyway better with multiple attack gens like archers. Checked with Atilla (Mamluks+Woad Raider+Ravenna) UPD: book +15% DMG increase is more or less similar to +24 archer ability crossbow Book is tiny bit better. Marginal difference. Because I like Cavalry 🤣🤣. But with Attila the book is still better 54x vs 50x, just check with 10 times each case.
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Post by andrei on Mar 14, 2022 15:04:53 GMT
Why with cavalry? The best comparison will be with pure archers like Atilla or as I understand You have Rohin Hood. They are literally equal. Doesn't matter. With archers charge is not involved into results and DMG boost items are anyway better with multiple attack gens like archers. Checked with Atilla (Mamluks+Woad Raider+Ravenna) UPD: book +15% DMG increase is more or less similar to +24 archer ability crossbow Book is tiny bit better. Marginal difference. Because I like Cavalry 🤣🤣. But with Attila the book is still better 54x vs 50x, just check with 10 times each case. 540? Hmm.. OK
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Post by kingbutawl on Mar 14, 2022 15:42:30 GMT
Because I like Cavalry 🤣🤣. But with Attila the book is still better 54x vs 50x, just check with 10 times each case. 540? Hmm.. OK These are facts. I’m glad to read some appreciations for Robin Hood. When I “donated” 0,99€ to Easytech obtaining him, many were mocking at this hero appointing him as useless or just weak. I frequently deal no less than 1100 damage and he’s not even fully upgraded. Imagine your full scaled Attila... Once again the best free or cheap generals in Easytech games share the same skills of IAP ones.
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Post by kingbutawl on Mar 14, 2022 15:46:08 GMT
In case formula is not reveled is there at least information how is % buff applied? I mean the one from unique items and items in the shop like Book of Tactics and Book of Strategy. As I understand they are much better then flat addition to the ability points provided by the specific equipment from the shop. As I check with Simone I and Richard (1 templars, and Otto I legend hard last stage 1, only charge counted). The book works better on Simone (900 HP vs 850 hp in average) but they are equal on Richard (unique item equipped). May be the books can work better on generals who don't have unique atk boost item. Ps. Arthur (max unique item but doesn't give any direct damage boost) with 2 templars in same condition gives same result as Simone I, 11xx with book and 97x with horse. Same as Charlemagne, 11xx vs 98x. => we need 2 atk boost on unique item to make flat atk boost item better than or same to book. The book works the same way with every general. I’ve just made some tests/screenshots on Alfred, Basil II and Simeon
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Post by yuanzhong on Mar 14, 2022 16:01:34 GMT
Because I like Cavalry 🤣🤣. But with Attila the book is still better 54x vs 50x, just check with 10 times each case. 540? Hmm.. OK Because I fight this legion 🤣🤣🤣. Poor my Attila.
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Post by zink on Mar 14, 2022 21:44:29 GMT
540? Hmm.. OK These are facts. I’m glad to read some appreciations for Robin Hood. When I “donated” 0,99€ to Easytech obtaining him, many were mocking at this hero appointing him as useless or just weak. I frequently deal no less than 1100 damage and he’s not even fully upgraded. Imagine your full scaled Attila... Once again the best free or cheap generals in Easytech games share the same skills of IAP ones. Attila and Robin hood are goated Archer gens with forced march are straight menaces Especially when you get so many Ravenna crossbows tokens for free Robin hood gets better skills than Attila but Attilas item is way better
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Post by Erich von Manstein on Mar 16, 2022 18:06:40 GMT
The current hypothesis on damage is it is relates to the hp by absolute number. So it might be that the hp you lost while obtaining high morale has nullified the bonus? You mean that we have to suffer first in order to dish out more damage? I only remember vaguely, but it was only double digit damage that I received which was completely healed by the war drum before attacking.
this was the set up, once just attack and restart, then attack left, war drum, attack double archers and restart
What I meant is your damage will decrease right after losing hp. It's not like the previous games where the damage only starts to decrease after the hp is lowered to a certain threshold. So it might be that you have lost enough hp for the 20% bonus on attack and the damage decreased to cancel each other out.
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Post by AlterFritz on Mar 16, 2022 19:08:57 GMT
You mean that we have to suffer first in order to dish out more damage? I only remember vaguely, but it was only double digit damage that I received which was completely healed by the war drum before attacking.
this was the set up, once just attack and restart, then attack left, war drum, attack double archers and restart
What I meant is your damage will decrease right after losing hp. It's not like the previous games where the damage only starts to decrease after the hp is lowered to a certain threshold. So it might be that you have lost enough hp for the 20% bonus on attack and the damage decreased to cancel each other out. Is that confirmed? I've no clue how damage is calculated in ew7 and how units hp influence damage actually.
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