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Post by zink on Mar 11, 2022 14:40:47 GMT
It is the idea, what else would it be? Cause the whole morale mechanic (units' morale skills, generals' morale skills, morale items) is useless. It is simply much weaker than the competitors (damage, ability, tactical skills/items) Okay, just because it's a bad stat doesn't mean that the idea of "making it harder to fall into low morale" is wrong
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Post by stoic on Mar 11, 2022 14:41:09 GMT
Put your Arthur on any unit and give him a horn or any other item that boosts moral. Let's see what this window will tell us... But that is the point. It is "Normal morale" whether it is 124/144 or 177/197 or 192/212. There is absolutely no any difference! UPD: Arthur with Horn has 192/212 morale and it is 90% but the morale is still "Normal morale" Yeah it is a bit odd, to say the least. No point in increasing it...
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Post by stoic on Mar 11, 2022 14:43:32 GMT
Cause the whole morale mechanic (units' morale skills, generals' morale skills, morale items) is useless. It is simply much weaker than the competitors (damage, ability, tactical skills/items) Okay, just because it's a bad stat doesn't mean that the idea of "making it harder to fall into low morale" is wrong Truth be told, if our units have low moral then in all likelihood we are doing something terribly wrong
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Post by andrei on Mar 11, 2022 14:47:55 GMT
zink, I am more interested in how to get morale boost. And investing into morale stat doesn't change anything here. I am not concerned about low morale. At least at this point. It is normally easy for a player to avoid it in ET games. AI is bad not the player...
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Post by kingbutawl on Mar 11, 2022 14:54:55 GMT
You should try with Beowulf’s unique horn on Harald Hardrada. The difference is just neat.
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Post by zink on Mar 11, 2022 15:05:44 GMT
zink , I am more interested in how to get morale boost. And investing into morale stat doesn't change anything here. I am not concerned about low morale. At least at this point. It is normally easy for a player to avoid it in ET games. AI is bad not the player... I only said that the stat makes it harder to fall into low morale Even without the stat boost its already difficult but the higher stat makes it more difficult Gaining morale is a bit inconsistent, destroying a legion doesn't always give you +5 morale
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Post by jonblend on Mar 11, 2022 15:19:08 GMT
andrei, My observations: When we capture cities, everyone in the city area gets +10 morale and the the legion who moved in gets +15. This might be campaign only, because that's where I spent the most time. This usually gets my guys into high morale. Irritability gets you +1/2/3/4(?) points of morale per attack and Euphoria +10/15/20/25(?) every 3 turns. As Gerd von Rundstedt pointed out, starting at a higher morale is indeed helpful. At the beginning of a mission, a legion has 80/100 and then the generals morale is added to both which leads to the results in your screenshots. And there has to be a certain ratio when it's considered high morale. (90% seems reasonable) Maybe you need to pass one turn because the game doesn't recalculate immediately after deploying or you need something to increase it once during the mission.
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Post by andrei on Mar 11, 2022 15:40:35 GMT
andrei, My observations: When we capture cities, everyone in the city area gets +10 morale and the the legion who moved in gets +15. This might be campaign only, because that's where I spent the most time. This usually gets my guys into high morale. Irritability gets you +1/2/3/4(?) points of morale per attack and Euphoria +10/15/20/25(?) every 3 turns. As Gerd von Rundstedt pointed out, starting at a higher morale is indeed helpful. At the beginning of a mission, a legion has 80/100 and then the generals morale is added to both which leads to the results in your screenshots. And there has to be a certain ratio when it's considered high morale. (90% seems reasonable) Maybe you need to pass one turn because the game doesn't recalculate immediately after deploying or you need something to increase it once during the mission. I don't think starting at higher morale is worth investing into morale. 90% of 144 morale is 129,6 points. And You start with 124. You only need to obtain 5-6 point. To take a city, be in a region with captured city or to have a unit with morale increase. 5-6 points or 2-3 points instead like in the comparison with my gens. And in order to drop from 6 to 3 needs 60 ability points investment. Imo it is ridiculous.
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Post by stoic on Mar 11, 2022 15:50:20 GMT
andrei, My observations: When we capture cities, everyone in the city area gets +10 morale and the the legion who moved in gets +15. This might be campaign only, because that's where I spent the most time. This usually gets my guys into high morale. Irritability gets you +1/2/3/4(?) points of morale per attack and Euphoria +10/15/20/25(?) every 3 turns. As Gerd von Rundstedt pointed out, starting at a higher morale is indeed helpful. At the beginning of a mission, a legion has 80/100 and then the generals morale is added to both which leads to the results in your screenshots. And there has to be a certain ratio when it's considered high morale. (90% seems reasonable) Maybe you need to pass one turn because the game doesn't recalculate immediately after deploying or you need something to increase it once during the mission. Unfortunately I don't have anyone with a high enough moral to test, but it is rather strange that the game doesn't make any difference between extremely high starting moral and a decent one. Arthur's unit should start with high moral status immediately, otherwise what is the point of having 70 plus moral points if our general (as anyone else) still depends on in-game factors like taking cities, destroying enemies etc?
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Post by kingbutawl on Mar 11, 2022 15:52:15 GMT
andrei, My observations: When we capture cities, everyone in the city area gets +10 morale and the the legion who moved in gets +15. This might be campaign only, because that's where I spent the most time. This usually gets my guys into high morale. Irritability gets you +1/2/3/4(?) points of morale per attack and Euphoria +10/15/20/25(?) every 3 turns. As Gerd von Rundstedt pointed out, starting at a higher morale is indeed helpful. At the beginning of a mission, a legion has 80/100 and then the generals morale is added to both which leads to the results in your screenshots. And there has to be a certain ratio when it's considered high morale. (90% seems reasonable) Maybe you need to pass one turn because the game doesn't recalculate immediately after deploying or you need something to increase it once during the mission. I don't think starting at higher morale is worth investing into morale. 90% of 144 morale is 129,6 points. And You start with 124. You only need to obtain 5-6 point. To take a city, be in a region with captured city or to have a unit with morale increase. 5-6 points or 2-3 points instead like in the comparison with my gens. And in order to drop from 6 to 3 needs 60 ability points investment. Imo it is ridiculous. Maybe they will reform the morale system as the game is still in a formal beta (like they did in conquest, because on IOS at the beginning, capturing enemies’ capitals didn’t cause a morale drop).
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Post by jonblend on Mar 11, 2022 16:09:13 GMT
andrei , My observations: When we capture cities, everyone in the city area gets +10 morale and the the legion who moved in gets +15. This might be campaign only, because that's where I spent the most time. This usually gets my guys into high morale. Irritability gets you +1/2/3/4(?) points of morale per attack and Euphoria +10/15/20/25(?) every 3 turns. As Gerd von Rundstedt pointed out, starting at a higher morale is indeed helpful. At the beginning of a mission, a legion has 80/100 and then the generals morale is added to both which leads to the results in your screenshots. And there has to be a certain ratio when it's considered high morale. (90% seems reasonable) Maybe you need to pass one turn because the game doesn't recalculate immediately after deploying or you need something to increase it once during the mission. I don't think starting at higher morale is worth investing into morale. 90% of 144 morale is 129,6 points. And You start with 124. You only need to obtain 5-6 point. To take a city, be in a region with captured city or to have a unit with morale increase. 5-6 points or 2-3 points instead like in the comparison with my gens. And in order to drop from 6 to 3 needs 60 ability points investment. Imo it is ridiculous. Absolutely agreeing on this. I wouldn't rely on getting high morale by putting points into this stat. However, we can appreciate generals who come with high morale and put them to defend key cities. (Dismissing and) recruiting will also be affected.
PS: just looked through generals with Euphoria and the best we get is +15 on a guy who is still unlocked, other wise it's +10. So yeah, better capture cities
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Post by jonblend on Mar 11, 2022 16:16:05 GMT
andrei , My observations: When we capture cities, everyone in the city area gets +10 morale and the the legion who moved in gets +15. This might be campaign only, because that's where I spent the most time. This usually gets my guys into high morale. Irritability gets you +1/2/3/4(?) points of morale per attack and Euphoria +10/15/20/25(?) every 3 turns. As Gerd von Rundstedt pointed out, starting at a higher morale is indeed helpful. At the beginning of a mission, a legion has 80/100 and then the generals morale is added to both which leads to the results in your screenshots. And there has to be a certain ratio when it's considered high morale. (90% seems reasonable) Maybe you need to pass one turn because the game doesn't recalculate immediately after deploying or you need something to increase it once during the mission. Unfortunately I don't have anyone with a high enough moral to test, but it is rather strange that the game doesn't make any difference between extremely high starting moral and a decent one. Arthur's unit should start with high moral status immediately, otherwise what is the point of having 70 plus moral points if our general (as anyone else) still depends on in-game factors like taking cities, destroying enemies etc? Is it possible to get someone with 123 total morale? This would make sure that the ratio is >91% so we don't get a round down problem.
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Post by stoic on Mar 11, 2022 16:18:48 GMT
Unfortunately I don't have anyone with a high enough moral to test, but it is rather strange that the game doesn't make any difference between extremely high starting moral and a decent one. Arthur's unit should start with high moral status immediately, otherwise what is the point of having 70 plus moral points if our general (as anyone else) still depends on in-game factors like taking cities, destroying enemies etc? Is it possible to get someone with 123 total morale? This would make sure that the ratio is >91% so we don't get a round down problem. andrei's Arthur with a Dragon's breath should be close to that
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Post by andrei on Mar 11, 2022 16:43:05 GMT
stoic, jonblend, I used cloudsave to upgrade Arthur. I don't upgrade gens unless I need it. I have resources though. What exactly do You want me to check? Arthur's ration with 192/212 morale is 90,5%. It is more than 90% Do I need to increase it naturally during the mission?
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Post by jonblend on Mar 11, 2022 17:22:35 GMT
stoic , jonblend , I used cloudsave to upgrade Arthur. I don't upgrade gens unless I need it. I have resources though. What exactly do You want me to check? Arthur's ration with 192/212 morale is 90,5%. It is more than 90% Do I need to increase it naturally during the mission? My thinking was that the condition for high morale could be >90%. Worst case with the 192/212 could be that it's rounded down to 90%. So (123+80)/(123+100) would be the first >91% case. If this doesn't work then maybe pass one turn. There are 2 questions in my mind:
1) when will high morale appear (regardless of how it's achieved, just the ratio)?
2) can it be done by putting a general with high starting morale?
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