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Post by Nobunaga Oda on Nov 20, 2023 5:48:30 GMT
Besides the crashes that ET attributed to insufficient RAM and/or storage, what are your thoughts and tips?
The Tutorial's selection page looked like a better starting small map for practice than whatever we got, like the increasing size and complexity of the first few EW7 maps. However, ET dropped us straight into medium to large maps.
I feel like it has gotten more annoying based on the Tutorial run and earlier comments: - Enemy "infinite spam" when they just spawn large numbers at once. - High diplomacy costs. 150 points for an alliance is quite a tall order assuming one aims for 100% success rate. - Cost of bordering someone. Unless it's not standardised, -6 a turn is not enjoyable. Kitabatake took Nagashino from the Ikko-ikki and our passage agreement was overwhelmed by the border penalty. Plus, apparently not bordering someone meant that relations don't improve. - Enemy commander regeneration allows defeated gens to return on strong / stronger units. Matsudaira Motoyasu in the Tutorial is an example. He starts off on an inf unit, but returns with archers.
I have other issues, but I think they're more of a skill issue. For instance, high cost of raising troops compared to income, high cost of gifting, rapid erosion of relations on all sides, hard to send lone parties out to attack a castle when the enemy could counter by spamming troops, etc.
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Post by swordyboiii on Nov 20, 2023 6:18:47 GMT
Personally, i dont find as much of an issue with enemy spam, after all, we do get to use stupid amounts of generals as the conquest progresses
Although i do agree with the relationship erosion, losing passage/alliances purely because you border your ally is pretty *Auto corrected*ing stupid if you ask me
Other than that, i really enjoy conquest mode in this game :>
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Post by balthazar on Nov 20, 2023 7:46:02 GMT
Map is too large, it takes many turns just to move to next castle. We have limited number of generals and it is almost impossible to capture even a small castle with one legion? So we have to move several generals together and later if we want to discard them we cannot while they consume food at the end of the map? In EW7 at least we could discard 2 units to open some space for new recruitment.
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Post by longvn2105 on Nov 20, 2023 10:58:56 GMT
The map is too large for beginners. Like unnecessary large yknow. It also makes low-end devices with 2-4gb ram having trouble loading the conquest mode (I have a 4gb ram samsung and it does have some frame drops during the experience i have with the conquest mode). I like EW6 Conquest more.
Tho, the gameplay is kind of polished (i guess?). The diplomatic system is improved compare to older games where you can make subordinate-states unlike previous game. And also stealing your allies cities is now a bad thing cuz they will declear war on you immediately and -50 relation points with other nations which is kind of cool.
After a few weeks playing GC2:S i have a few tips for you (and someone else needs it): - Try to end the game by making everyone else your Allies/Subordinate states after you have conquered a decent amounts of castles (50-60 Castles should be enough) - Get Oichi (You can get her through Tenkabito like other hime) as she gives you a really powerful relation points buff (+3 Relation/turn to all nations near you) - There are 2 kinds of castle in this game: Branch and Main Castle. Branch is the one that you see a lot in the previous games of ET. Main castle is a new one here as it get 2 line of defense and the outer one is the toughest, here come the wargears, they are slow but they boom boom those walls hard. They will get the job done really quick. - Nations that border you have a -6 relation debuff so try to have allies that is not bordering you so when you bordering with your allies it will have no relation debuff.
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Post by longvn2105 on Nov 20, 2023 11:05:38 GMT
Food is important but only when you're small when you get big and have like 700-800 Coin per turn then you could just buy food lol. Just don't try to make your food income negative lol. Lack of food is really annoying and debuff real hard this prevent you from spamming troops so my advice is to make your food income about (-500 to +100 if your coin income is 700-800. If your coin income is lower then use less food.)
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Post by kanue on Nov 20, 2023 15:00:45 GMT
I have had a lot of crashes so that I could not properly finish a conquest. It's probably my old device. One thing I do not like about the Conquest in this game (that is not about crash) is the fact that I cannot zoom out to see the entire map.
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Post by Monty :D on Nov 20, 2023 21:56:43 GMT
I really dislike the infinite spawning generals. The best way to win is to just ignore all enemy troops and b-line their castles. And that is just not fun. I would rather the ai get 2x income or higher level troops.
In my 1st hatano run, I could not get past the like 7 instant respawning miyoshi generals. Next run, I just moved past all the generals and stalled them in my lands with ashigaru leading to an S-rank
In my azai run, same thing except it was Rokkaku 4 gens + their vassal's 2.
Killing enemies should make the opponent weaker, not stronger...
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guvnor
Staff Sergeant
Posts: 5
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Post by guvnor on Nov 21, 2023 3:38:17 GMT
What is the condition to beat the conquest mode?
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Post by truhses on Nov 21, 2023 3:42:30 GMT
When loading a cloud save, the conquest save disappeared. Perhaps this problem was discussed somewhere, but I decided to report it in the conquest thread.
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Post by Nobunaga Oda on Nov 21, 2023 5:59:44 GMT
When loading a cloud save, the conquest save disappeared. Perhaps this problem was discussed somewhere, but I decided to report it in the conquest thread. I think it was concluded or mentioned long ago that Conquest progress aren't saved by Cloud Save.
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Post by Nobunaga Oda on Nov 23, 2023 14:56:59 GMT
I am playing as the Nagao clan. The Nagano clan with a Passage agreement declared war when I took their open city, which was previously a Takeda clan city.
The clan immediately declared war. Is this common?
It seems that to "dominate" a province, you need to hold all cities. Not sure if it's okay if a subordinate or allied state holds even a fraction of it. What about being named the protector of a province? Must we personally hold all of it?
Apparently, intrusion on neutral ground is very punishing. Took two turns to turn a state against me during the tutorial and I think I took a hit of ~30 points by a "Conservative Neutral" state with neutral relations.
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Post by truhses on Nov 23, 2023 15:28:26 GMT
I am playing as the Nagao clan. The Nagano clan with a Passage agreement declared war when I took their open city, which was previously a Takeda clan city. The clan immediately declared war. Is this common?
It seems that to "dominate" a province, you need to hold all cities. Not sure if it's okay if a subordinate or allied state holds even a fraction of it. What about being named the protector of a province? Must we personally hold all of it?
Apparently, intrusion on neutral ground is very punishing. Took two turns to turn a state against me during the tutorial and I think I took a hit of ~30 points by a "Conservative Neutral" state with neutral relations. Occupying an empty city with neutrals or allies automatically leads to war.
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Post by frogtop on Nov 23, 2023 15:47:05 GMT
Throwing my two cents in. Seems they've found a bit of a divide with this one because it runs great for me, love the map and size, wish I could build little buffer buildings aswell as turrets and production buildings on the plains tiles. If a farm could be built in one of them slots or a temple, would ease QOL on the campaign map. Please take a lot of the comments on here with a grain of salt devs, some absolutely wild takes on here. Game too hard, map too big, jesus christ. For what it's worth I agree that diplomacy can seem a little bizarre at times, though allies are the obvious cure to everyone seeming to hate you, it essentially boils down to stack 10k and repeatedly through money at someone until they are your friend. The diplomacy seemed to settle down once my faction had grown and I had a couple allies, but that early stage is an absolute crabs in a bucket feel. Finished my first campaign last night and without using any rations throughout just temples, planning and rotating units from the front, really fun campaign but felt like once I had a larger kingdom I would've loved being able to place farms, temples and schools that take the slots of towers, I think it would balance well since you can only have 2/3 slots Max per prpvince anyway. I also think the elite samurai should only be available at melee camps, melee camps feel useless as I can produce the same units at town centres anyway.
All in all love the game and hope the other titles see sequels to get to the standard of this title as it's the stand out favourite for me and I simply can't enjoy ew7 after playing this as it's so much better. I can't stress how much I prefer this, the combat, scale, mechanics are all better in my opinion.
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Post by stoic on Nov 23, 2023 16:44:51 GMT
Throwing my two cents in. Seems they've found a bit of a divide with this one because it runs great for me, love the map and size, wish I could build little buffer buildings aswell as turrets and production buildings on the plains tiles. If a farm could be built in one of them slots or a temple, would ease QOL on the campaign map. Please take a lot of the comments on here with a grain of salt devs, some absolutely wild takes on here. Game too hard, map too big, jesus christ. For what it's worth I agree that diplomacy can seem a little bizarre at times, though allies are the obvious cure to everyone seeming to hate you, it essentially boils down to stack 10k and repeatedly through money at someone until they are your friend. The diplomacy seemed to settle down once my faction had grown and I had a couple allies, but that early stage is an absolute crabs in a bucket feel. Finished my first campaign last night and without using any rations throughout just temples, planning and rotating units from the front, really fun campaign but felt like once I had a larger kingdom I would've loved being able to place farms, temples and schools that take the slots of towers, I think it would balance well since you can only have 2/3 slots Max per prpvince anyway. I also think the elite samurai should only be available at melee camps, melee camps feel useless as I can produce the same units at town centres anyway. All in all love the game and hope the other titles see sequels to get to the standard of this title as it's the stand out favourite for me and I simply can't enjoy ew7 after playing this as it's so much better. I can't stress how much I prefer this, the combat, scale, mechanics are all better in my opinion. I agree. It is definitely an improvement in every department in comparison to EW7. Welcome, btw
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Post by Nobunaga Oda on Nov 23, 2023 19:07:22 GMT
Any idea what scales diplomacy costs up? But just because I can give more, it doesn't mean I have to empty most of my income per turn for a mere +15 points, even if accumulative. Scaling blackmails to income is acceptable and paying more for states that grew in size is tolerable, but currebtly, small states cost as much as a big state to gift, and the cost inflates.
Also, anyone notice how AI achieve suzerain / sovereign status? The Hatakeyama clan was not threatened but bowed to the Ikko-Ikki under Hongan-ji and Rokkaku as well to the Ashikaga.
Does the Shogun threat live up to its name? In EW7, declaring on the Papal States guaranteed war with Christian states unless we pay other factions off. Does it occur here? Doesn't seem like Miyoshi is facing all of central Japan.
IMO, in EW7's normal mode, consistency and predictability makes planning more simplistic. A simple and clean affair feels nicer.
Besides, scaling stages according to player experience is important. Not everyone is a veteran or highly adaptable. The same rule should apply to Conquest, especially when "Social Skills" and sudden submissions are going to be the norm.
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