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Post by stoic on Dec 5, 2023 19:11:27 GMT
My worst nightmare is that someday they decide to improve rewards as they did it in EW7 and we should replay it once again i hope they do improve them... by a LOT. I finally tried out conquest mode. I played 5 minor victories, 1 of which was also hegemony over the last weekend. I will most definitely not play beyond unlocking AkCav, and they are still far away. Only at 295 points. Sb actually have the battlepass xp points figured out yet? Bc the 25/70 i saw posted before doesnt add up. Probably differs on difficulty so if you have the stats pls share. I only bothered about it when I was getting close to AC. Before my last conquest I had 675 points. 780 were needed to unlock AC. I played W.Takeda (1* clan). After achieving main objective I had 725 points. After achieving domination I was able to unlock it. I think it's best to play for 1* clans. You will spend as much time as playing for 3* clans but points rewards are apparently better. Besides, I noticed that 3* clans have some scripted events from time to time. And, as you may guess, not favorable for a player So, my choice for 3* clan was Mori. I thought it is pretty straightforward and to some extent it is. The problem was that half the way this scripted event changed everything and all neighboring clans became hostile. So, I needed 10 to 15 turns to turn back and to suppress rebellion of my former allies. I haven't noticed such things while playing for 1* clans. free image url
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Post by nikomachos on Dec 5, 2023 19:22:02 GMT
Quick check is this correct?: replaying small victory doesnt give Bp exp? Replaying hegemony does? (Guess nobody would have than that yet ...)
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Post by balthazar on Dec 5, 2023 19:22:23 GMT
They should really change the auto hostility function against occupying a non enemy castle. One misclick and gone you have to fight your important ally in the worst possible time. They should give a note a warning of the sort, like when we trespass their territory. If we accept city should be auto emptied and ownership should return back.
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Post by stoic on Dec 5, 2023 19:34:59 GMT
They should really change the auto hostility function against occupying a non enemy castle. One misclick and gone you have to fight your important ally in the worst possible time. They should give a note a warning of the sort, like when we trespass their territory. If we accept city should be auto emptied and ownership should return back. What they definitely should change, I think, is the 70-80% percent probability of accepting submission. It is a pain to spend 2000 coins and to hear in return: "go to hell". If a clan lost the battle the chances should be 100%. And I don't understand why should I pay insane and completely unreasonable bribes to tiny clans on the rim of the world.
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Post by SolidLight on Dec 5, 2023 21:18:17 GMT
I guess I’ll chime in with my thoughts:
So conquest is never really fun for me unless I try for a low turncount. This is because I need something to challenge me and winning is never ever in question when I play. It’s just a matter of how long that takes. One of the things I really hated in EW7 was the whole barbarian faction that comes in trying to overwhelm everyone thing. That put a more or less check on how long it took.
That’s at the very least not here. And while the map is huge, you do have means to deal with that issue. EW7 felt a lot slower because everyone moved like 1 or 2 spaces at a time and it was WAY harder to increase your mobility. Those two things being dealt with has made conquest a lot more enjoyable for me.
You should not play conquest until you’ve finished the campaign (so far). Having a bunch of horses, upgraded generals and units is basically mandatory to playing efficiently.
You also have to juggle between a lot of resources in order to get by efficiently. If you mismanage them you can get slowed down to a crawl as you spend all your cash on buying just enough food to ashigaru wall.
Also I don’t think that the 80-90% success chance on agreements is that big of a deal. They probably shouldn’t cap it there for factions with annoying traits, but luck is everywhere in this game anyways.
Now my issue is the respawning generals. That I don’t really think is well implemented. It’s supposed to do two things: make up for the fact that the AI is really bad and keep the prescence of generals around instead of being permanently gone once they’re dead. Defeating your enemies SHOULD have an overall positive impact, even if it’s not the best thing you could be doing, but killing enemy generals has like a 80% negative impact on your progress and 20% positive. It’s sometimes worth it to just take some heat off of a city that’s being attacked, but they respawn instantly, on a stronger unit AND seem to be spawned for free. Since you should be on the offensive more than the AI that often means that a city you’re attacking gets a really heavy meatbag. It means that in order to beat your enemy you actually HAVE to have them alive. Really stupid.
They should just not have them spawn instantly, and also make the AI actually pay for them getting out.
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Post by truhses on Dec 6, 2023 2:14:33 GMT
ET Devs: ew7 players are complaining that conquest is too easy, what should I do? Improve AI? Rework the mechanics? No, it's too difficult. Endlessly respawning generals! Brilliant! 🤪
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Post by Kurt von Schleicher on Dec 6, 2023 3:35:23 GMT
ET Devs: ew7 players are complaining that conquest is too easy, what should I do? Improve AI? Rework the mechanics? No, it's too difficult. Endlessly respawning generals! Brilliant! 🤪 which pretty annoying especially if you neighbor hostile major clan endless wave of same general that I just defeat respawn instantly next turn even my general is easily overwhelmed them still feel very annoyed.
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Post by SolidLight on Dec 6, 2023 4:18:52 GMT
ET Devs: ew7 players are complaining that conquest is too easy, what should I do? Improve AI? Rework the mechanics? No, it's too difficult. Endlessly respawning generals! Brilliant! 🤪 I mean, most of the mechanics are fine imo, aside from that one. And a bad AI is actually sometimes a good thing. Because a really good one can do things that a human can’t possibly compete with and would be really annoying to play against. They can keep the infinite general spawn in the game, just implement it in a way where killing a general still has an overall positive effect, because right now doing that is a bad thing.
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Post by balthazar on Dec 6, 2023 5:49:02 GMT
Idk about auto spawns either. Yes they are annoying but since we spam all generals at will they have to balance it out somehow. Even Oda clan has like 2 gold maybe 3-4 purple generals at max while we can invade them with 20+ generals if we like. Small clans are even worse they sometimes have only green/blue generals. So considering we have that general pool what should the AI has? And once you are on the border and declare war you get 1-2 small castles right away shrinking the enemy territory before they can even react. I would prefer an easier diplomacy for small clans and even harder fights with major clans.
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Post by Nobunaga Oda on Dec 6, 2023 8:14:36 GMT
IMO, the spam is annoying at best, dangerous at worst. Your Oda clan example seems to be dependent on NOT fighting the clan since Turn 1.
Of course, if the player has a chance to build up his forces and gain prestige to raise the gen deployment cap, they're merely pests. As the Saito clan, one-shotting the Dmeon King only for him to return 5-7 turns later, while the clan spams gens, ups the difficulty.
Plus, if one desires a greater challenge, one has the choice to deploy few gens, no? The AI will have a more fair chance to challenge you, especially with the spam.
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Post by kanue on Dec 6, 2023 8:53:40 GMT
Agree that the undead generals kill the fun. They are not really adding any challenge, only annoyance. Overall, the conquests in EW7 and GCS are easy since there is no real existential threat (recall Serbia in EW6 conquest). I like the new diplomacy system because it adds some challenge in managing resources, but I also miss the day that I need to balance the defense and offense.
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Post by truhses on Dec 6, 2023 13:53:48 GMT
Yes, now the generals are more annoying than threatening, but this situation worries me in later conquests, and even more so in the likely hard mod. Let's hope f2p players can upgrade their generals to counter the endless spam in late game conquests.
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Post by stoic on Dec 6, 2023 14:21:49 GMT
As you may notice, guys, in first two conquests generals usually don't have any equipment. Just imagine Uesugi fully equipped with lvl 10 items. Pure fun
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Post by Nobunaga Oda on Dec 6, 2023 17:51:58 GMT
Note: If there is a war invitation for you and you choose to declare war on another clan outside of that invitation, the invitation will disappear. I'm fairly sure I didn't see my resources jump, so beware.
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Post by Nobunaga Oda on Dec 7, 2023 5:31:48 GMT
As stoic mentioned: Mori clan in the second era has an event. All bordering clans (most conquered, but suspected), all on Shikoku (Miyoshi unconfirmed because I destroyed them beforehand, but expected), Suzuki, Honganji (assumed), Isshiki, Hatano (destroyed beforehand, but suspected) Kawachi Hatakeyama and even Tsutsui (surprising) will take a hit of 150 to 200 points to relations upon taking 20 castles (assumed). Unknown: Rokkaku and Matsunaga. Thankfully, I had allied with Isshiki, Kono Amakatsu, and had a passage agreement with the faraway Tsutsui.
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