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Post by kanue on Dec 7, 2023 7:19:55 GMT
As you may notice, guys, in first two conquests generals usually don't have any equipment. Just imagine Uesugi fully equipped with lvl 10 items. Pure fun Then you will not have to worry about respawn generals problem because you cannot kill them in the first place. Talking about fully equipped Uesugi Kenshin, I can still remember fighting against him in Hojo legend hard with my lvl1 troops.
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Post by stoic on Dec 7, 2023 7:20:57 GMT
As you may notice, guys, in first two conquests generals usually don't have any equipment. Just imagine Uesugi fully equipped with lvl 10 items. Pure fun Then you will not have to worry about respawn generals problem because you cannot kill them in the first place. Talking about fully equipped Uesugi Kenshin, I can still remember fighting against him in Hojo legend hard with my lvl1 troops. Yep, the same painful experience will haunt me for decades
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Post by Dannes on Dec 7, 2023 18:18:42 GMT
Then you will not have to worry about respawn generals problem because you cannot kill them in the first place. Talking about fully equipped Uesugi Kenshin, I can still remember fighting against him in Hojo legend hard with my lvl1 troops. Yep, the same painful experience will haunt me for decades that battle was on god hard af when I didn't have shoot done yet Had to just let him be his manic self as I kill eveyrone but him
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Post by Dannes on Dec 7, 2023 18:20:24 GMT
As stoic mentioned: Mori clan in the second era has an event. All bordering clans (most conquered, but suspected), all on Shikoku (Miyoshi unconfirmed because I destroyed them beforehand, but expected), Suzuki, Honganji (assumed), Isshiki, Hatano (destroyed beforehand, but suspected) Kawachi Hatakeyama and even Tsutsui (surprising) will take a hit of 150 to 200 points to relations upon taking 20 castles (assumed). Unknown: Rokkaku and Matsunaga. Thankfully, I had allied with Isshiki, Kono Amakatsu, and had a passage agreement with the faraway Tsutsui. I think if you have a lot of castles eveyrone near you goes hostile if you don't ally with them This makes Oda's conquest hard as you're smack dab in the middle
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Post by nikomachos on Dec 7, 2023 18:59:43 GMT
Then you will not have to worry about respawn generals problem because you cannot kill them in the first place. Talking about fully equipped Uesugi Kenshin, I can still remember fighting against him in Hojo legend hard with my lvl1 troops. Yep, the same painful experience will haunt me for decades thats actually very interesting. Not killing gens once they are OP. But do you guys know the correlation between health and dmg output we are familiar with from many other ET games. Bc my gens with 10hp still hit heavy dmg. And the classical "injure but dont kill" might not work. Meaning if there were to be max op lvl gens. Neither killing (respawn) nor damaging (reduce their dmg and offensive threats) will do anything, he will still hit like a truck.
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Post by stoic on Dec 7, 2023 19:28:13 GMT
Yep, the same painful experience will haunt me for decades thats actually very interesting. Not killing gens once they are OP. But do you guys know the correlation between health and dmg output we are familiar with from many other ET games. Bc my gens with 10hp still hit heavy dmg. And the classical "injure but dont kill" might not work. Meaning if there were to be max op lvl gens. Neither killing (respawn) nor damaging (reduce their dmg and offensive threats) will do anything, he will still hit like a truck. I think that ET, since it is Japan, just made the Samurai skill (namely that damage remains constant even with HP loss, Barbarossa had in in EW5 and Vercingetorix in GCR) applicable for every unit.
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Post by Dannes on Dec 7, 2023 20:13:35 GMT
thats actually very interesting. Not killing gens once they are OP. But do you guys know the correlation between health and dmg output we are familiar with from many other ET games. Bc my gens with 10hp still hit heavy dmg. And the classical "injure but dont kill" might not work. Meaning if there were to be max op lvl gens. Neither killing (respawn) nor damaging (reduce their dmg and offensive threats) will do anything, he will still hit like a truck. I think that ET, since it is Japan, just made the Samurai skill (namely that damage remains constant even with HP loss, Barbarossa had in in EW5 and Vercingetorix in GCR) applicable for every unit. "Samurai skill makes everyone do the same dmg regardless of health. Generals are Samurai, so they all get it" ET probably
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Post by Monty :D on Dec 8, 2023 2:05:47 GMT
As other have said, the infinite spawning generals are actually really easy to beat... by just avoiding them. BUT THATS NOT FUN... imo
What do you guys think would be the best solution, since only taking away the respawn would make conquest a cakewalk. Here are some of my thoughts on how to balance removing general respawn. 1.Increased ai income, and let the ai pay to re-recruit them. 2.Limit player access to generals/units (we could only recruit the ones the ai get, no overleveled op gens+unit), obviously ET wouldn't do this but one could hope. 3.extend the repsawn timer to 5 or so turns, except have it STACK. So instead of wiping out 5 oda generals and having all 5 respawn instantly, only 1 would respawn, and the next would respawn in 5 or so turns ect.
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Post by stoic on Dec 8, 2023 4:41:45 GMT
Out of all ET games EW6 1914 Challenge conquests were probably close to be perfectly balanced. But, in fact, I am liking GCS conquests more and more actually. Avoiding direct fighting with powerful enemy generals and cutting off their lines of communications is a rather historically accurate approach to Sengoku period, when decisive pitched battles were relatively few in numbers. One of the few examples, the battle of Nagashino, namely, was initially a siege and then could be easily avoided if Takeda made a decision to withdraw. So, I don't have problems with that. My single complaint is that AI's turns can't be accelerated. It just takes too much time.
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Post by Boss Tweed on Dec 8, 2023 7:44:21 GMT
This game's conquest has so far been the most random I have ever played. Because I do not like large conquest maps (this conquest map is already very large) I stick with the first conquest. Sometimes I am just picking off weakened AI countries other times Miyoshi has vassal'd 3 of them and they cover most of western Japan so it becomes an uphill struggle against them.
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Post by kanue on Dec 8, 2023 9:47:10 GMT
Out of all ET games EW6 1914 Challenge conquests were probably close to be perfectly balanced. But, in fact, I am liking GCS conquests more and more actually. Avoiding direct fighting with powerful enemy generals and cutting off their lines of communications is a rather historically accurate approach to Sengoku period, when decisive pitched battles were relatively few in numbers. One of the few examples, the battle of Nagashino, namely, was initially a siege and then could be easily avoided if Takeda made a decision to withdraw. So, I don't have problems with that. My single complaint is that AI's turns can't be accelerated. It just takes too much time. I like EW6 conquests in term of difficulty but agree with you that GCS conquests offer interesting mechanics that can make the conquest more fun. I still feel that it is not there yet but at least on a good direction. PS: EW7 conquests with an extra large map on my device took a few minutes per AI turn. Which means my total waiting for AI time per conquest could be a couple of hours .
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Post by stoic on Dec 8, 2023 10:11:43 GMT
Out of all ET games EW6 1914 Challenge conquests were probably close to be perfectly balanced. But, in fact, I am liking GCS conquests more and more actually. Avoiding direct fighting with powerful enemy generals and cutting off their lines of communications is a rather historically accurate approach to Sengoku period, when decisive pitched battles were relatively few in numbers. One of the few examples, the battle of Nagashino, namely, was initially a siege and then could be easily avoided if Takeda made a decision to withdraw. So, I don't have problems with that. My single complaint is that AI's turns can't be accelerated. It just takes too much time. I like EW6 conquests in term of difficulty but agree with you that GCS conquests offer interesting mechanics that can make the conquest more fun. I still feel that it is not there yet but at least on a good direction. PS: EW7 conquests with an extra large map on my device took a few minutes per AI turn. Which means my total waiting for AI time per conquest could be a couple of hours . I don't think it's your device's fault Large EW7 conquests were very time-consuming because of this. You could easily drink a cup of coffee with biscuits during AI's turn. What is worse, the acceleration button in the bottom left corner doesn't work (it seems) neither in EW7 nor in GCS.
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Post by Nobunaga Oda on Dec 8, 2023 14:58:53 GMT
The acceleration seemingly works on my device, but I so agree with the waiting time in some runs (especially Challenge Conquest in EW7!). I used to be able to manually clear half of my semi-daily invasions on WC4 while waiting for my next turn in Century of Iron, before the acceleration was added to EW7.
The tricky part is when AI vassals revolt. If the suzerain has too low a prestige level compared to the subordinate, either one level above, equal levels, or one lower, the subordinate is seemingly guaranteed to revolt. However, it seems natural revolts occur outside of this.
If allied AI has a vassal, it doesn't deny our final victory unless the vassal revolts.
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Post by stoic on Dec 8, 2023 15:02:00 GMT
The acceleration seemingly works on my device, but I so agree with the waiting time in some runs (especially Challenge Conquest in EW7!). I used to be able to manually clear half of my semi-daily invasions on WC4 while waiting for my next turn in Century of Iron, before the acceleration was added to EW7. The tricky part is when AI vassals revolt. If the suzerain has too low a prestige level compared to the subordinate, either one level above, equal levels, or one lower, the subordinate is seemingly guaranteed to revolt. However, it seems natural revolts occur outside of this. If allied AI has a vassal, it doesn't deny our final victory unless the vassal revolts. Well, it does work in technical terms, because we can push it and something happens But I don't see any waiting time difference between pushing it and not
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Post by Dannes on Dec 8, 2023 23:18:05 GMT
Out of all ET games EW6 1914 Challenge conquests were probably close to be perfectly balanced. But, in fact, I am liking GCS conquests more and more actually. Avoiding direct fighting with powerful enemy generals and cutting off their lines of communications is a rather historically accurate approach to Sengoku period, when decisive pitched battles were relatively few in numbers. One of the few examples, the battle of Nagashino, namely, was initially a siege and then could be easily avoided if Takeda made a decision to withdraw. So, I don't have problems with that. My single complaint is that AI's turns can't be accelerated. It just takes too much time. oh god yes the slow turns I swear to god, it also makes Vassalage useless as they not only take your cities, they even take up turns lmao
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