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Post by stoic on Feb 12, 2024 6:31:44 GMT
The second part requires investments, but the first part is actually the same at level 1 as it is at lvl 5. 30% of probability. And, as we know, increased moral automatically will increase the overall attack by a certain percent. So, it is a good buff on its own. My tip is to choose Inspiration using one of the free slots at the start of the game. It is a cheap skill (only 100 medals) and you always can change it eventually getting 80 medals back. In return there is a fairly high chance that your generals will fight most of the time with an increased moral. I am a complete noob at this game (the one ET game I never could get myself to like and play until now) and isn't Inspiration locked behind the green objective in Gudalcanal Challenge? Should I spend some time to do that level specifically, especially since I'm not even sure I can pull it off? I'm kinda lazy especially in this game compared to other ET games and want to know if it's worth the effort, as inspiration seems good but rumor is unlocked from the start and can debilitate dangerous enemies.
I definitely want Inspiration on my Guderian for the later game but I'm kinda bad so that's probably a far future goal. Essentially, how much should I prioritize banging my head against a challenge campaign level rather than trying other things in the game?
Well, having Rumor doesn't exclude Inspiration, and vice versa I am sure that both skills are great for Guderian. Concerning unlocking Inspiration... Luckily you don't have to win the mission to unlock it. Moreover, quite often attempts to take the green spot with a skill only devert our attention from main objectives of the mission. So, I think it is reasonable to achieve these two goals separately. All that you need to unlock Inspiration is to completely abandon your allies and their attempts to capture main objectives and to lead your whole force to the God-forsaken island with Inspiration. The only vital prerequisite condition to unlock Inspiration is to complete the mission on normal and hard. Not a big of a challenge since you don't even have to complete it with 3 stars. I unlocked it after 4 or 5 days of playing. Like taking candy from a baby 👶
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Post by stoic on Feb 12, 2024 6:35:54 GMT
First fruits of upgrading Tank technology Now, I can farm 3 Ribbons per run.
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Post by nimrael on Feb 12, 2024 10:08:08 GMT
Just in this warzone or did you tried the Others? The missing green tank ribbons is the only Problem.
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Post by stoic on Feb 12, 2024 12:59:55 GMT
Just in this warzone or did you tried the Others? The missing green tank ribbons is the only Problem. I am planning to stay here until I have lvl 4 or 5 honor Ribbons for all of my Tank generals. Yes, some important Ribbons are missing, but the chance of getting the one I want is relatively high.
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Post by Airi Momoi on Feb 12, 2024 16:51:56 GMT
Well, having Rumor doesn't exclude Inspiration, and vice versa I am sure that both skills are great for Guderian. Concerning unlocking Inspiration... Luckily you don't have to win the mission to unlock it. Moreover, quite often attempts to take the green spot with a skill only devert our attention from main objectives of the mission. So, I think it is reasonable to achieve these two goals separately. All that you need to unlock Inspiration is to completely abandon your allies and their attempts to capture main objectives and to lead your whole force to the God-forsaken island with Inspiration. The only vital prerequisite condition to unlock Inspiration is to complete the mission on normal and hard. Not a big of a challenge since you don't even have to complete it with 3 stars. I unlocked it after 4 or 5 days of playing. Like taking candy from a baby 👶 As it turns out I've been playing a bit of EW4 lately and guess I got a little too much into the whole "beat the mission to unlock the secondary objective rewards", and well GCS (my main game here) runs on the same metric. Definitely will try to rush the secondary objective island solely, although the map size always is a little daunting Thanks for the help though!
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Post by stoic on Feb 14, 2024 20:21:49 GMT
Day 22 And my first experience with "Modern War" conquest. As I see they haven't improved AI since I was playing it years ago. It still builds numerous warships on secondary fronts without any rhyme or reason I am curious though how Modern War challenge conquests will be look like. I doubt they will put Terrorists on elite units. Rather I assume they will have Fortresses and heavy spam of Scorpion vehicles awaits us.
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Post by tecnoghost on Feb 15, 2024 17:23:57 GMT
Day 22 And my first experience with "Modern War" conquest. As I see they haven't improved AI since I was playing it years ago. It still builds numerous warships on secondary fronts without any rhyme or reason I am curious though how Modern War challenge conquests will be look like. I doubt they will put Terrorists on elite units. Rather I assume they will have Fortresses and heavy spam of Scorpion vehicles awaits us. If they feel ambitious, maybe they'll get elite terrorist units and some more normal generals from this faction. I mean, unlike the aliens in WC3, these could be expanded better. Now that I think about it, it would be fun to be able to buy an alien general. Anyway, that's it. It's a discussion of another game.
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Post by jonblend on Feb 16, 2024 12:07:44 GMT
Have you already ventured into frontier mode? Or is it locked by campaign progress/ HQ level etc?
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Post by stoic on Feb 16, 2024 13:28:38 GMT
Have you already ventured into frontier mode? Or is it locked by campaign progress/ HQ level etc? I recall it was one of the first modes of the game I have unlocked and I used the first one as a farming ground, but, unfortunately I don't have enough time to play it. My consolation is that unlike time-limited Events it won't go anywhere. At present I am more concerned about finding the right approach to all those time limited missions. I find the rate of some missions deceptive, btw. I honestly believed that 2* Events are far beyond my present capabilities and I was wrong. Today I tried Manstein's missions for the first time and found them rather easy for a 2* event. I played only two of them so far but even that was enough to collect some fragments. Now I blame myself that I missed this opportunity in previous weeks.
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Post by jonblend on Feb 16, 2024 15:14:33 GMT
WC4 is doing a good job at keeping players occupied With the now shifted event timers, there's something "new and miss-able" almost every day. I imagine it being quite stressful to figure out events you never played before, collecting (challenge) conquest victories and progressing in campaign, scenarios, etc.
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Post by stoic on Feb 16, 2024 15:39:44 GMT
WC4 is doing a good job at keeping players occupied With the now shifted event timers, there's something "new and miss-able" almost every day. I imagine it being quite stressful to figure out events you never played before, collecting (challenge) conquest victories and progressing in campaign, scenarios, etc. Luckily we don't have much to do in GCS at the moment, otherwise I would be overwhelmed
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Post by Airi Momoi on Feb 16, 2024 16:30:35 GMT
WC4 is doing a good job at keeping players occupied With the now shifted event timers, there's something "new and miss-able" almost every day. I imagine it being quite stressful to figure out events you never played before, collecting (challenge) conquest victories and progressing in campaign, scenarios, etc. Luckily we don't have much to do in GCS at the moment, otherwise I would be overwhelmed I admit I haven't been doing my challenge conquests in that game so most of my time has shifted to this and EW4... but ugh I hate the drag of conquests. It's tough enough to bear with it in GCS but I'm really feeling the fatigue in my current challenge Japan run in an effort to unlock Darlan. It especially gets horrible in the end game where I'm essentially playing bombing simulator where I look even worse than "Bomber" Harris and Curtis "bomb them to the Stone Age" LeMay. I still grin and bear it though because apparently I like going through the pain. There's a ton of content in WC4 now though, a lot that I'm learning through for the first time, and for a first time ET player it'll definitely be so overwhelming - it's overwhelming for me who's played almost the entire set of ET games! Daily invasions, tasks, events, conquest, campaign, warzone once you get 5 generals, frontier... and I can't even beat half of those! That's sort of the thing with this game and some others like late game EW5, they fill up with so much content that it's so easy to get lost.
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Post by stoic on Feb 16, 2024 16:42:45 GMT
Luckily we don't have much to do in GCS at the moment, otherwise I would be overwhelmed I admit I haven't been doing my challenge conquests in that game so most of my time has shifted to this and EW4... but ugh I hate the drag of conquests. It's tough enough to bear with it in GCS but I'm really feeling the fatigue in my current challenge Japan run in an effort to unlock Darlan. It especially gets horrible in the end game where I'm essentially playing bombing simulator where I look even worse than "Bomber" Harris and Curtis "bomb them to the Stone Age" LeMay. I still grin and bear it though because apparently I like going through the pain. I don't know... I kinda like it maybe because of the novelty effect. At some stage "bomb them all" is inevitable, I guess 😅 So, the question is how to approach preliminary stages of this final act. I like the process of changing the balance in favor of your alliance. I miss it, actually, in two latest ET games because your survival hasn't been ever in doubt neither in EW7 nor in GCS and it is only a matter of time to win. In WC4 things may go terribly wrong
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Post by stoic on Feb 16, 2024 20:22:49 GMT
Day 24 And I was able to complete Manstein's trial. So, after less than a month of playing I has been officially recognized by the game as a mid-game player Seriously speaking, I advise to new players always to play some of the missions that seem to be "impossible" at the start of the game. Some of them are really tough indeed, but others are manageable and rewards we get for their completion are usually far above expectations for those players who started the game only recently. So, completing Manstein's trial with 15* provided me with 16 fragments of elite units (including some fragments of heavy tanks). Fragmentation is a nasty thing and the lack of elite units don't help either, plus my lvl 2 medics are apparently inadequately prepared for such battles but with some efforts and some strategy it's possible to overcome all difficulties and to succeed after all.
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Post by Airi Momoi on Feb 16, 2024 20:52:14 GMT
I don't know... I kinda like it maybe because of the novelty effect. At some stage "bomb them all" is inevitable, I guess 😅 So, the question is how to approach preliminary stages of this final act. I like the process of changing the balance in favor of your alliance. I miss it, actually, in two latest ET games because your survival hasn't been ever in doubt neither in EW7 nor in GCS and it is only a matter of time to win. In WC4 things may go terribly wrong Understandable, conquests definitely are a little harder here than in GCS, but I don't think that your survival is necessarily guaranteed in the latter. In my first Oda game I got destroyed by Imagawa and Saito working in tandem, with Takeda joining in on the dogpile quickly after. And entering a 60 point challenge conquest unprepared is walking towards a quick death due to the overwhelming amount of pressure brought by your neighbors.
But about changing things in favor of your alliance, I get that It is one of the most satisfying thing to do, being the one who gives victory to your team. But I wish they were a little more competent. My tactical ability isn't that great you know!
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