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Post by Desophaeus on Apr 12, 2016 2:37:53 GMT
Ok guys, Im going to revamp the rule book with all of the changes Władysław Anders and I have made. Oh? Like what? And let me know if you want more ideas to pile up on.
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Post by Bismarck on Apr 12, 2016 10:44:59 GMT
Ok guys, Im going to revamp the rule book with all of the changes Władysław Anders and I have made. Oh? Like what? And let me know if you want more ideas to pile up on. Haha, very funny. The only big change we had is population, and like you've said before, its all made to seamp the players to incapacitation. The idiots get frustrated and quit, people are too focused to be salty and only experienced people should be left come mid game. I just came up with a witty rhetort but I forgot it.
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Post by Napoleon Bonaparte on Apr 12, 2016 11:07:44 GMT
witty rhetort;
Witty twit is what you wrote somewhere...
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Post by Frederick the Great on Apr 12, 2016 12:29:02 GMT
I think with the rebellions you should make it so you can only rebel in certin Empire depending on thier population/territory or approval/happiness if you add something like that. This way small empire won't be unfairly destroyed or crippled because somone joins as rebels instead of a new nation. And with the feudal lords being given independence you should maybe make it so thier masters find it appealing to give them there independence (ATM there isnt really any benifits to giving them independence). These are just some of my ideas its obviosly up to you if you choose to implement them.
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Post by Władysław Anders on Apr 12, 2016 12:36:16 GMT
Good ideas
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Post by Bismarck on Apr 12, 2016 16:14:58 GMT
I think with the rebellions you should make it so you can only rebel in certin Empire depending on thier population/territory or approval/happiness if you add something like that. This way small empire won't be unfairly destroyed or crippled because somone joins as rebels instead of a new nation. And with the feudal lords being given independence you should maybe make it so thier masters find it appealing to give them there independence (ATM there isnt really any benifits to giving them independence). These are just some of my ideas its obviosly up to you if you choose to implement them. I like the idea, but I do have one complaint, I originally intended this to be as realistic as possible, and this does happen in rl... however I will incorporate this in some way. Thank you for your input, we really appreciate it.
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Post by Bismarck on Apr 12, 2016 16:18:13 GMT
witty rhetort; Witty twit is what you wrote somewhere... Well then thats my rhetort.
Desophaeus, you witty twit!
Also Deso, if there are any extra rules you'd like to knock out that you think are a bit much just let me know ad I'll have a looksy. You dont seem to be too keen on having a decently complicated game here.
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Post by Desophaeus on Apr 12, 2016 18:30:55 GMT
witty rhetort; Witty twit is what you wrote somewhere... Well then thats my rhetort.
Desophaeus, you witty twit!
Also Deso, if there are any extra rules you'd like to knock out that you think are a bit much just let me know ad I'll have a looksy. You dont seem to be too keen on having a decently complicated game here. I'm the human calculator here, so it's natural for me to be considered a witty twit I take that as a compliment. I don't really relish an overtly complicated game that falls apart easily. But in this case, you really do want to make things exceptionally difficult on purpose. No sense in doing anything halfway, go with elegant and simple design OR go freaky bananas with details overload. For example, the production points, what if you make it so that the production points is a derivative of the population of your cities, aka tax rates multiplied by total population. That would make the players work harder with their math.
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Post by Bismarck on Apr 12, 2016 18:44:51 GMT
Well then thats my rhetort.
Desophaeus, you witty twit!
Also Deso, if there are any extra rules you'd like to knock out that you think are a bit much just let me know ad I'll have a looksy. You dont seem to be too keen on having a decently complicated game here. I'm the human calculator here, so it's natural for me to be considered a witty twit I take that as a compliment. I don't really relish an overtly complicated game that falls apart easily. But in this case, you really do want to make things exceptionally difficult on purpose. No sense in doing anything halfway, go with elegant and simple design OR go freaky bananas with details overload. For example, the production points, what if you make it so that the production points is a derivative of the population of your cities, aka tax rates multiplied by total population. That would make the players work harder with their math. PP is already based on population... I think I will make it like... certain economy divided by population and take away the spare digits so... its like per Capita GNI but instead of being 120,000 it would be 120, and thats your PP. Decent idea?
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Post by Desophaeus on Apr 12, 2016 18:51:34 GMT
Yes that's the idea. It's up to you how to set it like that.
Or add a dimension of complexity even further for where the government is involved. Based on the government, the cities are taxed differently. Idk if Civ ideas should be put in here.
It can be for example: feudalism - smaller cities are more efficient. Ancient republic would have a different way of determining the PP given to you from the population. Communism would be inefficient as hell but equal in applying to all classes. You would end up screwing the effectiveness of PP tho, but have benefits of being able to use the gestapo (or just call them the secret police like in Civ3) on the people. Government as an absolute ruler would have different conditions and tax rates.
And... Maybe even with unlocking a tech called mathematics and it allows you to adjust the tax rates a step up or a step down with postive or negative impacts involved.
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Post by Bismarck on Apr 12, 2016 20:11:26 GMT
Yes that's the idea. It's up to you how to set it like that. Or add a dimension of complexity even further for where the government is involved. Based on the government, the cities are taxed differently. Idk if Civ ideas should be put in here. It can be for example: feudalism - smaller cities are more efficient. Ancient republic would have a different way of determining the PP given to you from the population. Communism would be inefficient as hell but equal in applying to all classes. You would end up screwing the effectiveness of PP tho, but have benefits of being able to use the gestapo (or just call them the secret police like in Civ3) on the people. Government as an absolute ruler would have different conditions and tax rates. And... Maybe even with unlocking a tech called mathematics and it allows you to adjust the tax rates a step up or a step down with postive or negative impacts involved. I love you
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Post by Desophaeus on Apr 12, 2016 20:41:58 GMT
Yes that's the idea. It's up to you how to set it like that. Or add a dimension of complexity even further for where the government is involved. Based on the government, the cities are taxed differently. Idk if Civ ideas should be put in here. It can be for example: feudalism - smaller cities are more efficient. Ancient republic would have a different way of determining the PP given to you from the population. Communism would be inefficient as hell but equal in applying to all classes. You would end up screwing the effectiveness of PP tho, but have benefits of being able to use the gestapo (or just call them the secret police like in Civ3) on the people. Government as an absolute ruler would have different conditions and tax rates. And... Maybe even with unlocking a tech called mathematics and it allows you to adjust the tax rates a step up or a step down with postive or negative impacts involved. I love you That's fine long as you don't expect me to take you out to dinner I don't go that direction.
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Post by Bismarck on Apr 12, 2016 21:31:06 GMT
That's fine long as you don't expect me to take you out to dinner I don't go that direction. Oh my
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Post by Napoleon Bonaparte on Apr 13, 2016 4:59:21 GMT
That's fine long as you don't expect me to take you out to dinner I don't go that direction. Oh my this was meant to be a thread for RP guys, not a dating site Ew4 forum's the name BTW
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Post by Władysław Anders on Apr 13, 2016 11:08:51 GMT
Lol, bismarck, how are the techs and cultures going
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