Global War (Rules and Concepts)
Apr 8, 2016 10:37:54 GMT
via mobile
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Post by Bismarck on Apr 8, 2016 10:37:54 GMT
This is something I am really excited about, and it is important to note that these rules are flexible and the only reason I am posting these so early is that so people can critique it so that it is fun for everyone. Also, I am posting these piece by piece so the thread will be updated and the name might change. Ok. The game takes place on another world with its own continents and things like a "New World" for colonization if the Game Master so desires. Each player will create and name a civilization and base it on a certain culture IRL. Each culture has its own tech tree, for example, Empire of X has the culture of IRL Y Empire and therefore has its tech tree. Tech will start at the very bottom, at the start of the stone age and going very far into the future. A player can join whenever they want through either A. Claiming unclaimed land, B. Civil War or Rebellion, C. Feudalism. However, atm, a player must pass a test on the rules through PM. The game is extremely complicated so make sure to read up. Allow me to describe each individual function. (Still posting.)
Creating a Country
Rebellion is the hardest way to get into power so this is recommended. Grab yourself some unclaimed territory, but first you need to organize. To create a nation, you must first go to the thread for nations in the GW you wish to join. There you will name your nation, select a culture, and choose a region to start. If you are rebelling from someone, make sure to specify. A created nation in the thread should be written in this format:
Amazia
Germanic
__________ Province(No takesies on the name, its mine for when GW1 is organized). Once you have it and the Game Master puts it on the threads Nation List, you may begin ASAP. The name of your country will change by government, for example:Communism: People Republic of Amazia
Imperialism: Empire of Amazia or Amazian Empire
Monarchy: Kingdom of Amazia
Etc etc. Another way to create a nation is rebellion, which is very difficult. You claim one region within a country and automatically declare war and gain the hatred buff. If you are a feudal Lord, you can either A. Rebel with all of your lands or B. Ask for independance.
Science
The tech trees will be posted later. Every culture has its own tech tree. Native (New World) will progress much more slowly, however it is required to use this culture in order to start within the New World. Each region (how territory is created is still unsure so this may change) will produce 10 production per turn, 20 if it has a major city, 30 if world city. Each piece of tech requires X amount of production to research.
War
War does not require a declaration of war. However, if you attack unanounced, the people of the nation being attacked will hate all people of your culture. If you have the same culture, they will hate your country specifically. Hatred will add one point to their dice rolls. Idea for this was found on a post about TW, whoever came up with this please say so I can give you extra credit on tonights homework. Creating a unit will cost X amount of production which means that a small nation cannot house a large army *Cough*Brunswick*cough*. It will take X amount of production to march Y amount of territory outside of your own. Attacking was orginally going to be each player rolls two die and whoever has the most wins, and by how many he won would dictate his opponents losses. However, this is not the case. The system for attacking ATM is the same as in Theoretical War however is subject to change so that I dont make the TW Faeries angry and smite me. The territory loss/gained is decided by the GM, and players involved. Upgrading a unit will create a new kind of unit and they will slowly cost more to create. You can use ANY unit from the SAME AGE. If you are just crossing into a new age and dont have any new units from the last age you can use your best unit from before. This is so that smaller nations that have researched very expensive units they can still buy their cheaper ones so that they dont get killed for it to make it easier on new players.
Religion
This can get salty so this is optional choice for GM. The effects for each religion is not made to insult anyone. Because of the salt, the religions will be renamed but will be essentially the same. You can declare a national religion with the State Religion tech.
Feudalism
As I had said, any player can join at any time they want in the game, be it ancient era or future eras. In the medieval age, there is a tech in most trees called Feudalism that allows any player to join you as a feudal Lord. You give thim X amount of land. They recieve Y% of income and you recieve A% of income, as you decide what rates you want to have it set at. They can do anything a normal nation can do, however is considered your territory and if they declare war on someone war is declared on you, if people hate them they hate you etc. Any territory they take over is part of your nation and the nations leader has the right to decide whether or not it can be their property. As stated before, a Lord can become independant by rebellion or merely asking independance.
Ending the Game
Atm, the game can only end in World Peace because contrary to the game title, Global Conquest is technically impossible (yes I know it says War I just think this is a good... analogy?) because players can host rebellions. Therefore, in order to win, all nations most research and declare neutrality, and then research and declare World Peace Conventions. If their are still a few warmongering boring people trying to hold everything off, just conquer then so that no one is without Peace Conventions. Once everyone has peace, the planet is united. (This makes me think, wouldn't a galactic TW be amazing?).
Cities
It will cost a currently undecided amount of production to build a city, however it will likely take a lot. You will start the game with one city as your capital. Cities will be upgraded giving increasing benefits to production and recruitment costs however can become very expensive. The highest you can get is a World City which requires the Globalization tech. A City will squeeze out an extra 5 production points for the region.
Culture
I feel the need to go into this in depth. There will be a list of cultures posted soon. Every culture has its own unique effect, for example Germanic culture will give extra production. Each culture has its own unique tech tree. The list of available cultures will be for all Global War games, and if you would like to request a culture just post it in the Culture thread. Culture is a fairly,simple concept atm but more will be added.
Government
Each civilization will start with the government type "Tribe." Governments can be unlocked through different techs and events. Every government will have its own effects and interact with cultures in differnt ways. For example if a Chinese based country moves to Communism, it will have more production bonuses, or if an English based moves to Monarchy it will get +1 on the die roll. Effects are subject to change.
World Wars
Eventually when Navy and Aero tech is common there will come a time when global alliances form and combat stretches across multiple continents and theatres. This will eventually be called a World War. While a World War is ongoing, troops in combat will double casualties and cut production in half due to the decimation of the world. They are not good times to be in.
Behaviour
Forum rules apply 100%. It is not our fault if someone is smarter than you and decimates you. If you are too salty, you will be REMOVED from the game and your nation will be split apart like a pie and cast to the little ones to feast on. NO EXCEPTIONS.
Special thanks to Khurram, Xakire, Picard, and Fedor von Bock for your contributions. Picard a little less all he did was say it was a good Idea
Creating a Country
Rebellion is the hardest way to get into power so this is recommended. Grab yourself some unclaimed territory, but first you need to organize. To create a nation, you must first go to the thread for nations in the GW you wish to join. There you will name your nation, select a culture, and choose a region to start. If you are rebelling from someone, make sure to specify. A created nation in the thread should be written in this format:
Amazia
Germanic
__________ Province(No takesies on the name, its mine for when GW1 is organized). Once you have it and the Game Master puts it on the threads Nation List, you may begin ASAP. The name of your country will change by government, for example:Communism: People Republic of Amazia
Imperialism: Empire of Amazia or Amazian Empire
Monarchy: Kingdom of Amazia
Etc etc. Another way to create a nation is rebellion, which is very difficult. You claim one region within a country and automatically declare war and gain the hatred buff. If you are a feudal Lord, you can either A. Rebel with all of your lands or B. Ask for independance.
Science
The tech trees will be posted later. Every culture has its own tech tree. Native (New World) will progress much more slowly, however it is required to use this culture in order to start within the New World. Each region (how territory is created is still unsure so this may change) will produce 10 production per turn, 20 if it has a major city, 30 if world city. Each piece of tech requires X amount of production to research.
War
War does not require a declaration of war. However, if you attack unanounced, the people of the nation being attacked will hate all people of your culture. If you have the same culture, they will hate your country specifically. Hatred will add one point to their dice rolls. Idea for this was found on a post about TW, whoever came up with this please say so I can give you extra credit on tonights homework. Creating a unit will cost X amount of production which means that a small nation cannot house a large army *Cough*Brunswick*cough*. It will take X amount of production to march Y amount of territory outside of your own. Attacking was orginally going to be each player rolls two die and whoever has the most wins, and by how many he won would dictate his opponents losses. However, this is not the case. The system for attacking ATM is the same as in Theoretical War however is subject to change so that I dont make the TW Faeries angry and smite me. The territory loss/gained is decided by the GM, and players involved. Upgrading a unit will create a new kind of unit and they will slowly cost more to create. You can use ANY unit from the SAME AGE. If you are just crossing into a new age and dont have any new units from the last age you can use your best unit from before. This is so that smaller nations that have researched very expensive units they can still buy their cheaper ones so that they dont get killed for it to make it easier on new players.
Religion
This can get salty so this is optional choice for GM. The effects for each religion is not made to insult anyone. Because of the salt, the religions will be renamed but will be essentially the same. You can declare a national religion with the State Religion tech.
Feudalism
As I had said, any player can join at any time they want in the game, be it ancient era or future eras. In the medieval age, there is a tech in most trees called Feudalism that allows any player to join you as a feudal Lord. You give thim X amount of land. They recieve Y% of income and you recieve A% of income, as you decide what rates you want to have it set at. They can do anything a normal nation can do, however is considered your territory and if they declare war on someone war is declared on you, if people hate them they hate you etc. Any territory they take over is part of your nation and the nations leader has the right to decide whether or not it can be their property. As stated before, a Lord can become independant by rebellion or merely asking independance.
Ending the Game
Atm, the game can only end in World Peace because contrary to the game title, Global Conquest is technically impossible (yes I know it says War I just think this is a good... analogy?) because players can host rebellions. Therefore, in order to win, all nations most research and declare neutrality, and then research and declare World Peace Conventions. If their are still a few warmongering boring people trying to hold everything off, just conquer then so that no one is without Peace Conventions. Once everyone has peace, the planet is united. (This makes me think, wouldn't a galactic TW be amazing?).
Cities
It will cost a currently undecided amount of production to build a city, however it will likely take a lot. You will start the game with one city as your capital. Cities will be upgraded giving increasing benefits to production and recruitment costs however can become very expensive. The highest you can get is a World City which requires the Globalization tech. A City will squeeze out an extra 5 production points for the region.
Culture
I feel the need to go into this in depth. There will be a list of cultures posted soon. Every culture has its own unique effect, for example Germanic culture will give extra production. Each culture has its own unique tech tree. The list of available cultures will be for all Global War games, and if you would like to request a culture just post it in the Culture thread. Culture is a fairly,simple concept atm but more will be added.
Government
Each civilization will start with the government type "Tribe." Governments can be unlocked through different techs and events. Every government will have its own effects and interact with cultures in differnt ways. For example if a Chinese based country moves to Communism, it will have more production bonuses, or if an English based moves to Monarchy it will get +1 on the die roll. Effects are subject to change.
World Wars
Eventually when Navy and Aero tech is common there will come a time when global alliances form and combat stretches across multiple continents and theatres. This will eventually be called a World War. While a World War is ongoing, troops in combat will double casualties and cut production in half due to the decimation of the world. They are not good times to be in.
Behaviour
Forum rules apply 100%. It is not our fault if someone is smarter than you and decimates you. If you are too salty, you will be REMOVED from the game and your nation will be split apart like a pie and cast to the little ones to feast on. NO EXCEPTIONS.
Special thanks to Khurram, Xakire, Picard, and Fedor von Bock for your contributions. Picard a little less all he did was say it was a good Idea