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Post by Antonio Luna on Oct 1, 2017 2:27:18 GMT
The AI can be unpredictable, and they do not have good strategies and tactics. They can help you in doing damage, but your forces should be the deciding factor. If you are now at turn 23, chances are you might be able to finish it at turn 33-ish or so. I trust that you can do it. Turn 39. And I saved just before the win. Isabella. And Sakurako. Thank you, Antonio Luna for I could not have done it without you. Congratulations for getting Isabella and Sakurako! I used both of them plus Sophia in getting Lan through GB 1812, then Lan in place of Sakurako in getting Victoria. Regarding your question about giving Istanbul to the Russians, the answer is a big NO. Istanbul, or even Amsterdam, must be captured by your army. They are level 7 cities and their income will greatly help in hoarding resources.
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Post by vivabonaparte on Oct 1, 2017 4:49:29 GMT
Antonio Luna, hey what item did you use for victoria? Defense or att? permanently item anyway..
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Post by Antonio Luna on Oct 1, 2017 8:19:48 GMT
Antonio Luna , hey what item did you use for victoria? Defense or att? permanently item anyway.. For attacking, I use double Fergusons. This is especially good when using either Guards or Machine Gun. .org/] [/url] For moving when I have her command Guards, I replace one Ferguson with Tall Boots. This allows her to move 4 hexes. When using machine guns, the tall boots won't make a difference because she still lacks one movement star, therefore allowing her to only move three hexes. Once I manage to give Victoria a fifth movement star, she can then move 4 hexes with one Tall Boots using machine gun, and 5 hexes with two Tall Boots when using Guards. .org/] [/url] For navy, I prefer to put one Bow Chaser and a Snare Drum. Her innate Mass Fire skill does not work on ships, so to avoid having reduced damage when in low health I have her carry a Snare Drum. Useful for the Sun Never Sets missions. .org/] [/url]
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Post by vivabonaparte on Oct 1, 2017 8:31:42 GMT
Antonio Luna , hey what item did you use for victoria? Defense or att? permanently item anyway.. For attacking, I use double Fergusons. This is especially good when using either Guards or Machine Gun. For moving when I have her command Guards, I replace one Ferguson with Tall Boots. This allows her to move 4 hexes. When using machine guns, the tall boots won't make a difference because she still lacks one movement star, therefore allowing her to only move three hexes. Once I manage to give Victoria a fifth movement star, she can then move 4 hexes with one Tall Boots using machine gun, and 5 hexes with two Tall Boots when using Guards. For navy, I prefer to put one Bow Chaser and a Snare Drum. Her innate Mass Fire skill does not work on ships, so to avoid having reduced damage when in low health I have her carry a Snare Drum. Useful for the Sun Never Sets missions. Darn it victoria has 4 on navy... i didnt realize that before.. is she good as navy too? Alright then i go grinding
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Post by Antonio Luna on Oct 1, 2017 8:41:31 GMT
Just think of how painful an Assault Art empowered full broadside from a battleship/ironclad equipped with a bow chaser commanded by a general with 5 navy stars feels. And how nice it is when her ship receives a full broadside but all cannonballs bounced off her ship's hull because of Defense Art.
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Post by pathdoc on Oct 1, 2017 10:20:58 GMT
Turn 39. And I saved just before the win. Isabella. And Sakurako. Thank you, Antonio Luna for I could not have done it without you. Congratulations for getting Isabella and Sakurako! I used both of them plus Sophia in getting Lan through GB 1812, then Lan in place of Sakurako in getting Victoria. Regarding your question about giving Istanbul to the Russians, the answer is a big NO. Istanbul, or even Amsterdam, must be captured by your army. They are level 7 cities and their income will greatly help in hoarding resources. Thank you. Regarding Istanbul, I suspected as much even after I posted my question. Fortunately Carteaux's Siege Master skill with +6 and +4 powder did heavy damage to Pasha (and Isabela will possibly hit even harder - does Accurate replace Siege Master?) - and I was able to capture the Turkish Black Sea port and spawn a warship to help out with the bombardment, so that took care of that. Plus the British were very slack in dealing with the Netherlands, so I was able to snag that as well. The last turn or two were sort of critical - the Turks had started spamming forts - but they were close together, and Carteaux had hammered them down hard enough that spammed infantry plus Lusignan were good enough to take them out. Then I parked Carteaux two spaces away from the port and coast artillery in Eastern Turkey, and they made the wrong decision in trying to attack him. In the last part of move 39 I finished off all the forts, Carteaux blew up the Turkish warship, and my warship that I'd sent to help (thank God I sent a fast frigate) occupied the port and destroyed the artillery. It was very, very close and I know I made mistakes and dragged my feet at several points. Knowing what to hit first, and with whom, became absolutely critical. But I am almost certain I don't have enough campaign progress to get the super-princesses yet, so getting what I got is nothing short of fantastic. Remember the scene in Return of the Jedi when Adm. Ackbar slumps back in his chair in relief after the Super Star Destroyer is defeated? Yeah, that's how I felt. I'm told that some fanatical Chinese have done this without using generals, using S/L with swarmed militia, and picked up just about everyone (except Kate) with one game save. Is there any truth in that? I'm not sure I'm dedicated enough to do this, but once I have got Sakurako and Isabela fully powered up I will be going for that sub-31-move save and seeing what happens.
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Post by Antonio Luna on Oct 1, 2017 12:34:06 GMT
Thank you. Regarding Istanbul, I suspected as much even after I posted my question. Fortunately Carteaux's Siege Master skill with +6 and +4 powder did heavy damage to Pasha (and Isabela will possibly hit even harder - does Accurate replace Siege Master?) - and I was able to capture the Turkish Black Sea port and spawn a warship to help out with the bombardment, so that took care of that. Plus the British were very slack in dealing with the Netherlands, so I was able to snag that as well. The last turn or two were sort of critical - the Turks had started spamming forts - but they were close together, and Carteaux had hammered them down hard enough that spammed infantry plus Lusignan were good enough to take them out. Then I parked Carteaux two spaces away from the port and coast artillery in Eastern Turkey, and they made the wrong decision in trying to attack him. In the last part of move 39 I finished off all the forts, Carteaux blew up the Turkish warship, and my warship that I'd sent to help (thank God I sent a fast frigate) occupied the port and destroyed the artillery. It was very, very close and I know I made mistakes and dragged my feet at several points. Knowing what to hit first, and with whom, became absolutely critical. But I am almost certain I don't have enough campaign progress to get the super-princesses yet, so getting what I got is nothing short of fantastic. Remember the scene in Return of the Jedi when Adm. Ackbar slumps back in his chair in relief after the Super Star Destroyer is defeated? Yeah, that's how I felt. I'm told that some fanatical Chinese have done this without using generals, using S/L with swarmed militia, and picked up just about everyone (except Kate) with one game save. Is there any truth in that? I'm not sure I'm dedicated enough to do this, but once I have got Sakurako and Isabela fully powered up I will be going for that sub-31-move save and seeing what happens. I am not sure about the news about the Chinese, but personally I won't be able to do that feat. I am too inexperienced to be able to do that, but maybe worth a try. Regarding powering up Isabella and Sakurako, what I can remember is that I used an untrained Sophia, untrained Isabella, and untrained Lan when I got Victoria. All they got were mediocre +2/+4 items, no warhorse, no snare drum. I had found a way to stop that fort spam you mentioned as well so that was not a problem for me. I simply save before ending the turn, then reload if I see any new fort. You may just try maxing out Isabella and Sakurako's nobility to +10 in the mean time, and get them better items.
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Post by pathdoc on Oct 1, 2017 14:22:51 GMT
You, sir, are a master to be able to do what you've done.
I certainly have the better items, and once I have boosted Isabela up a few levels and grinding her nobility in chain the beast is getting boring, then and only then will I regroup Carteaux into her. Might as well do the grinding when it's easy and I get more levels up for the number of repetitions.
I will keep the fort spam in mind for the next run! I wonder if it is not better to send Sophia to the Ottoman Empire and Isabela to Italy, but I figure Isabela hits harder against field units so she's better employed there. I might try both and see what happens.
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Post by Antonio Luna on Oct 1, 2017 14:37:50 GMT
You, sir, are a master to be able to do what you've done. I certainly have the better items, and once I have boosted Isabela up a few levels and grinding her nobility in chain the beast is getting boring, then and only then will I regroup Carteaux into her. Might as well do the grinding when it's easy and I get more levels up for the number of repetitions. I will keep the fort spam in mind for the next run! I wonder if it is not better to send Sophia to the Ottoman Empire and Isabela to Italy, but I figure Isabela hits harder against field units so she's better employed there. I might try both and see what happens. The very reason why Isabella is assigned on the Ottoman frontier is the rough terrain. Sophia will consume too much turns on the Ottoman front because of her lack of Geography and Engineering. The heavy fort near Milan is a much worthy target as compared to those forts the Ottomans can spam late game. Those forts can be prevented from being built because of S/L. I already tried swapping them, finishing at 38 turns.
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Post by pathdoc on Oct 1, 2017 20:58:13 GMT
The very reason why Isabella is assigned on the Ottoman frontier is the rough terrain. Sophia will consume too much turns on the Ottoman front because of her lack of Geography and Engineering. The heavy fort near Milan is a much worthy target as compared to those forts the Ottomans can spam late game. Those forts can be prevented from being built because of S/L. I already tried swapping them, finishing at 38 turns. Thanks for the info - it's nice to know somebody tried that, although I may yet do so for something to do when I am bored. I have the War Horse and the Horse Artillery +2 movement item, so Sophia's movement in Turkey is not (or should not be) an issue. The greater issue, I think, is Isabella's immunity to terrain evasion - I can't remember the exact difference but it might yet equate to a one or two star advantage. Both of them have major fort cracking to do - Sophia in Milan, Isabella just north of Istanbul - although if you leave it behind and spam troops from Istanbul you could probably spare Isabella that task; IDK. It must be said that not having to swap powder augmentation and war horse in and out every turn for Isabella lessens the chances of you forgetting to swap them and attacking with less than your maximum power. New tools have been placed at my disposal, and it's time to give them a run.
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Post by pathdoc on Oct 4, 2017 3:35:07 GMT
I tried again tonight with Isabella and Sakurako in Europe, and I actually managed to do WORSE.
I suspect this is because they are not yet strong enough to face off against the OP French generals. My HRE generals are suffering horribly to the southeast of Paris and only reach it in a very depleted state, if at all.
Much more grinding is required.
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Post by Antonio Luna on Oct 4, 2017 7:43:58 GMT
I tried again tonight with Isabella and Sakurako in Europe, and I actually managed to do WORSE. I suspect this is because they are not yet strong enough to face off against the OP French generals. My HRE generals are suffering horribly to the southeast of Paris and only reach it in a very depleted state, if at all. Much more grinding is required. When it comes to Paris, I leave it to the substandard HRE generals. My Sakurako ran as fast as she could to Spain, leaving behind the boys. I understand that the HRE boys will be crippled when they come to Paris, that's why I invested on medkits.
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Post by derpyorganism on Oct 23, 2017 13:01:36 GMT
OMG thx this is SO helpful. Maybe I'll get Lan soon? Even Victoria? This is gonna help lots.
Though I was driving muhself crazy when Isabella was doing sub-50 damage to Selim III. So I gave up at 48.
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Post by pathdoc on Oct 23, 2017 14:31:09 GMT
OMG thx this is SO helpful. Maybe I'll get Lan soon? Even Victoria? This is gonna help lots. Though I was driving muhself crazy when Isabella was doing sub-50 damage to Selim III. So I gave up at 48. Save/Load sometimes requires the patience of a saint. If the previous hit was 53, you can live with 47 the second time round. +4 and +6 artillery items, swapped between Sophia and Isabella, do help getting those extra points. I've been doing some heavy buying of trainers recently, but after I've got that out of the way (I'm grinding for another Diez or three at the moment to train Isabella in movement), I'll be holding out for a second +6 powder item and another Ferguson. The most frustrating thing about the super-elite princess rush is that you are in a massive hurry in terms of game turns, but must be very methodical with your unit placement and save-load. The Romans called it festina lente ("more hurry, less speed"). My current problem is that for some reason I'm having huge problems handling the French front and the Ottoman area is not exactly going smoothly either. Still, I'm not sure I've got anywhere near enough campaign stars for Victoria and Lan, so I've got a while to keep trying.
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Post by derpyorganism on Oct 27, 2017 10:39:31 GMT
Antonio Luna, Do you just go off from the kanue guide after your guide?
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