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Post by Gone on Feb 3, 2020 19:46:17 GMT
Also that mod from War Master, I dislike THPW because everyone has insane hp and it’s just boring. Takes like 5 turns just to kill a general. took me 10 turns to kill vatutin even with German generals surrounding him Relatable. I took a look at the “Hard” missions and immediately uninstalled the mod.
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Post by Deleted on Feb 17, 2020 8:20:49 GMT
I wish I could PAT(t)ON his back and say "Better luck next time buddy."
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Post by Kurt von Schleicher on Feb 19, 2020 19:03:42 GMT
Sincerely he died because end of the World War II, Blood Thirsty Bastard. Rip Lad
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Post by jibon on Apr 18, 2020 16:01:23 GMT
Patton is not good, his 3 skills is not important. He is the weakest tank general in gold tier, even still weaker than silver tier general (Vatutin, Timoshenko, and Sun LR)
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Post by Gone on Apr 18, 2020 23:11:50 GMT
Patton is not good, his 3 skills is not important. He is the weakest tank general in gold tier, even still weaker than silver tier general (Vatutin, Timoshenko, and Sun LR) Heavily underrated. Deserves much more than this.
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Post by Sun Li-jen of the Glorious RoC on Apr 20, 2020 3:19:24 GMT
Quality: 4/5 (pretty good, but not outstanding) Cost effectiveness: 1/3 (pretty expensive for his performance)
Actually, this guy is also underrated. He, of course, is not the best tank general ever. But he deserves the 5th place, only a few inches bellow Rokossovsky (3rd place being Graziani). He is, however, better than Montgomery (especially in the end games). Let's take a better look at his stats and skills.
Patton has 6 panzer star, 3/5 mobility, 3/4 air force, and so on. His panzer star, unlike Montgomery, is maxed at 6 (which should have taken 800 medals to upgrade from 5). His mobility is good, and has potential to be as good as Guderian's. His air force is pretty good too like Guderian (although inferior to Montgomery's).
His skills, none of them are extremely useful, but okay. Camouflage is not very useful as tanks already have air defense and high regular defense, at least better and cheaper than Monty's PLASTIC defense. Tide of iron is not very reliable, only triggers when health is < 50%. But it can be used in all terrains and cities. It nicely reduces the attack penalty when health is lower than half. Entrechment is pretty useful to dodge artillery attacks especially in the modern war when you can take > 200 damage from artilleries (200 × 30% = 60).
Unlike Montgomery who is too aggressive but very vulnerable, Patton can fight anywhere making him more flexible and survivable as he can fight in the mountains and jungles to take cover from enemy tank and artillery units. In the mountains you take 20% less damage from tank and 10% less from artillery. In the jungle, it's the opposite. 20% is very large, it's about twice as cover lv5 (cover lv5= 12%×90%=10.8%). Always remember, move from cover to cover (mountains and jungles). Monty's plain fighting makes him unsuitable in other terrains and cities (which would make his air force rarely useful) and he is tend to be used on plains only (without coverage). Patton can also be used to defend a city and to give air supports. He is pretty tough when defending against air strikes and artillery attacks.
In terms of damage output, Patton in inferior to Monty, but on survivability, flexibility, cost effectiveness, and overall performance, Patton is better (especially in the modern war). You wouldn't expose your generals in plains (without cover) and clash them with enemy generals in the modern war, that would be stupid. Therefore I recommend Patton as your 5th panzer general.
Compared with Rokossovsky, his camouflage is equal to Rokossovsky's shelter. His tide of iron is just like Rokossovsky. Rokossovsky's panz leader is entrechment in Patton. Plus, 4 potential air force and 5 potential mobility. Only a few inches bellow Rokossovsky.
For his 2 skill slots, I highly recommend rumor and armored assault.
Note: buy him only when you need a 5th tank gen, otherwise he won't help that much.
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Post by Sun Li-jen of the Glorious RoC on Apr 20, 2020 10:35:50 GMT
Patton is not good, his 3 skills is not important. He is the weakest tank general in gold tier, even still weaker than silver tier general (Vatutin, Timoshenko, and Sun LR) Nope, all silver tiers are inferior to all gold tier. Btw the weakest in gild tier is not Patton, it's Monty
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Post by Harry Lillis "Bing" Crosby Jr on Apr 20, 2020 14:01:49 GMT
Patton is not good, his 3 skills is not important. He is the weakest tank general in gold tier, even still weaker than silver tier general (Vatutin, Timoshenko, and Sun LR) Nope, all silver tiers are inferior to all gold tier. Btw the weakest in gild tier is not Patton, it's Monty many will not agree, including me.
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Post by Harry Lillis "Bing" Crosby Jr on Apr 20, 2020 14:08:41 GMT
Actually, this guy is also underrated. He, of course, is not the best tank general ever. But he deserves the 5th place, only a few inches bellow Rokossovsky (3rd place being Graziani). He is, however, better than Montgomery (especially in the end games). Let's take a better look at his stats and skills. Patton has 6 panzer star, 3/5 mobility, 3/4 air force, and so on. His panzer star, unlike Montgomery, is maxed at 6 (which should have taken 800 medals to upgrade from 5). His mobility is good, and has potential to be as good as Guderian's. His air force is pretty good too like Guderian (although inferior to Montgomery's). His skills, none of them are extremely useful, but okay. Camouflage is not very useful as tanks already have air defense and high regular defense, at least better and cheaper than Monty's PLASTIC defense. Tide of iron is not very reliable, only triggers when health is < 50%. But it can be used in all terrains and cities. It reduces the attack penalty when health is lower than half. Entrechment is pretty useful to dodge artillery attacks especially in the modern war when you can take > 200 damage from artilleries (200 × 30% = 60). Unlike Montgomery who is too aggressive but very vulnerable, patton can fight anywhere making him more flexible and survivable as he can fight in the mountains and jungles to take cover from enemy tank and artillery units. In the mountains you take 20% less damage from tank and 10% less from artillery. In the jungle, it's the opposite. 20% is very large, it's about twice as cover lv5 (cover lv5= 12%×90%=10.8%). Always remember, move from cover to cover (mountains and jungles). Monty's plain fighting makes him unsuitable in other terrains and cities (which would make his air force rarely useful) and he is tend to be used on plains (without coverages). Patton can also be used to defend a city and to give air supports. He is pretty tough when defending against air strikes and artillery attacks. In terms of damage output, Patton in inferior to Monty, but on survivability, defense, flexibility, cost effectiveness, and overall performance, Patton is better (especially in the modern war). You wouldn't expose your generals in plains (without cover) and clash them with enemy generals in the modern war, that would be stupid. Therefore I recommend Patton as your 5th panzer general. Compared with Rokossovsky, his camouflage is equal to Rokossovsky's shelter. His tide of iron is just like Rokossovsky. Rokossovsky's panz leader is entrechment in Patton. Plus, 4 potential air force and 5 potential mobility. Only a few inches bellow Rokossovsky. For his 2 skill slots, I recommend highly recommend rumor and armoured assault. Note: buy him when you need a 5th tank gen, otherwise he won't help that much. ok so I agree with your last 2 sentences. For the front part, didn't you argue that the difference of one star does not matter at all? Why are you arguing the opposite now haha Plain fighting is widely believed to affect cities as well. Did you test that out? I believe you are viewing Patton as a defensive general, no? Air force aside, he does offer great defensive capabilities. But unlike all other ET games, wc series is pretty different. Defense is frowned upon. Why? In the spirit of the Second World War, things move very quickly. You will never find yourself holed up in a city, but you will be constantly moving and launching attacks. This is even more evident in 1980; you dont wait for the generals to come to you. You lunge towards them, apply rumor as fast as possible, and finish them off. This is a standard wc4 doctrine that can be manipulated to suit individual preferences. Personally, I rarely advocate for defensive tank generals. Too situational, and I wont be needing someone to hold a city for more than a few turns. I would move them out to defeat the enemy invasion. For artillery, in 1980 almost none of the missions have enemy artillery generals attacking you (other than mission 4 or 6, with Williams in Russia). And even then I would bring out Guderian and Konev to disable and destroy any threatening units even before they get too close to my city.
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Post by Harry Lillis "Bing" Crosby Jr on Apr 20, 2020 14:16:58 GMT
But yes, just for defensive abilities he is the best, balancing both counter-offense and damage avoidance
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Post by Kurt von Schleicher on Apr 20, 2020 18:35:46 GMT
Patton is not good, his 3 skills is not important. He is the weakest tank general in gold tier, even still weaker than silver tier general (Vatutin, Timoshenko, and Sun LR) Nope, all silver tiers are inferior to all gold tier. Btw the weakest in gild tier is not Patton, it's Monty I don‘t see the same. Some silver tier and bronze is not inferior to gold like Leeb, Vatutin, Nagumo ETC or Interm of Economic Choice like Messi, Kuznetsov.
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Post by Kurt von Schleicher on Apr 20, 2020 18:41:05 GMT
Actually, this guy is also underrated. He, of course, is not the best tank general ever. But he deserves the 5th place, only a few inches bellow Rokossovsky (3rd place being Graziani). He is, however, better than Montgomery (especially in the end games). Let's take a better look at his stats and skills. Patton has 6 panzer star, 3/5 mobility, 3/4 air force, and so on. His panzer star, unlike Montgomery, is maxed at 6 (which should have taken 800 medals to upgrade from 5). His mobility is good, and has potential to be as good as Guderian's. His air force is pretty good too like Guderian (although inferior to Montgomery's). His skills, none of them are extremely useful, but okay. Camouflage is not very useful as tanks already have air defense and high regular defense, at least better and cheaper than Monty's PLASTIC defense. Tide of iron is not very reliable, only triggers when health is < 50%. But it can be used in all terrains and cities. It reduces the attack penalty when health is lower than half. Entrechment is pretty useful to dodge artillery attacks especially in the modern war when you can take > 200 damage from artilleries (200 × 30% = 60). Unlike Montgomery who is too aggressive but very vulnerable, patton can fight anywhere making him more flexible and survivable as he can fight in the mountains and jungles to take cover from enemy tank and artillery units. In the mountains you take 20% less damage from tank and 10% less from artillery. In the jungle, it's the opposite. 20% is very large, it's about twice as cover lv5 (cover lv5= 12%×90%=10.8%). Always remember, move from cover to cover (mountains and jungles). Monty's plain fighting makes him unsuitable in other terrains and cities (which would make his air force rarely useful) and he is tend to be used on plains (without coverages). Patton can also be used to defend a city and to give air supports. He is pretty tough when defending against air strikes and artillery attacks. In terms of damage output, Patton in inferior to Monty, but on survivability, defense, flexibility, cost effectiveness, and overall performance, Patton is better (especially in the modern war). You wouldn't expose your generals in plains (without cover) and clash them with enemy generals in the modern war, that would be stupid. Therefore I recommend Patton as your 5th panzer general. Compared with Rokossovsky, his camouflage is equal to Rokossovsky's shelter. His tide of iron is just like Rokossovsky. Rokossovsky's panz leader is entrechment in Patton. Plus, 4 potential air force and 5 potential mobility. Only a few inches bellow Rokossovsky. For his 2 skill slots, I recommend highly recommend rumor and armoured assault. Note: buy him when you need a 5th tank gen, otherwise he won't help that much. Sometimes Defence is not best thing to do in this Game but Offensive to Elimate the threat that start to flooding on you. What‘s good if that defensive general have lower potential damage against attacker and inflexible to the situation.
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Post by Darth Vader on Apr 20, 2020 18:56:28 GMT
I think that getting a defensive general and adding economic boost is better then offensive, because then you can spawn more units to your aid
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Post by Gone on Apr 21, 2020 0:05:21 GMT
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Post by Darth Vader on Apr 21, 2020 0:19:14 GMT
Why not that SOVEIT general Rovksary? (Terrible speller)
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