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Post by Friedrich “Fried Rice” Paulus on Aug 26, 2020 18:40:54 GMT
Well, as we say with damage outputs, the more the merrier. Remember that that +6 dmg boost adds to your 6% boost as well, and once you get to level 5 AA you'll be adding on 2 extra damage (so 6+2 = 8) instead of the damage you would get with 5 stars. True but it's so expensive that I don't it's worth it. That’s also how I feel about it. Having 6 stars doesn’t make or break a general, just look at govorov
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Post by Deleted on Aug 27, 2020 1:26:18 GMT
I'll do some more upgrades on my Rommel and save for Roko. 2 weeks and a few days should be enough
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Post by Gerd von Rundstedt on Jan 3, 2022 1:14:42 GMT
Better than Montgomery. He has an extra movement, Shelter is at least better than Elastic Defense, PL leads to more damage than PF, and you cannot control counters, letting ToI be more consistent than Crossfire. Happy now, 6Johnny23?
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Post by 6Johnny23 on Jan 3, 2022 2:04:52 GMT
Better than Montgomery. He has an extra movement, Shelter is at least better than Elastic Defense, PL leads to more damage than PF, and you cannot control counters, letting ToI be more consistent than Crossfire. Happy now, 6Johnny23 ? Hahaha! But yes.
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Post by Dorado St. Sebastian on Jan 21, 2022 17:20:13 GMT
Artillery's role has always been to soften up hard targets before sending in armor. So, explosives/rumor makes sense as skills for them with no retaliation. Double attacks from armor is Great for breaking last target defense, making the kill and capturing the city/target. Timing and positioning is important imo. Applying these when considering skills for each Gen is essential. I'm thinking Blitz for Roko at least. His speed will make him spearhead with Guderian, cover possibly for late game to compliment his shelter, will see, if not rumor or AA.
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