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Post by Harry Lillis "Bing" Crosby Jr on Jun 21, 2019 16:10:43 GMT
Makes sense... Arnold is not built to fight, but to support, so you will want to keep him alive as long as possible. yup!
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Post by Gone on Jun 21, 2019 16:15:12 GMT
Great,
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Post by Friedrich “Fried Rice” Paulus on Jun 22, 2019 2:19:47 GMT
Makes sense... Arnold is not built to fight, but to support, so you will want to keep him alive as long as possible. Plain fighting is a good choice for modern war, so is mechanist. Cover helps out his survivability on carriers, which can be really strong against land units in water, and subs n destroyers. Crowd Tactics is another good choice. Oddly enough I purchased timoshenko and use him on artillery all the time. Huge help. Lvl 1 cover is maybe the best price performing skill in the game. DO NOT PURCHASE THESE Percent Modifiers: Crossfire, Accuracy, Explosives... Arnold is a weak general who can’t deal much damage. This is wasted on him. Infantry Skills: despite him having potentially 3 stars in infantry, his weak output will be a waste of everything good about him. I only put him on infantry when I know not to use him in combat. Navy Skills: subs don’t have retaliation attacks...
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Post by Gone on Jun 22, 2019 2:37:06 GMT
I’m going to add cover. Thanks for the advice.
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Post by Harry Lillis "Bing" Crosby Jr on Jun 22, 2019 3:26:31 GMT
Makes sense... Arnold is not built to fight, but to support, so you will want to keep him alive as long as possible. Plain fighting is a good choice for modern war, so is mechanist. Cover helps out his survivability on carriers, which can be really strong against land units in water, and subs n destroyers. Crowd Tactics is another good choice. Oddly enough I purchased timoshenko and use him on artillery all the time. Huge help. Lvl 1 cover is maybe the best price performing skill in the game. DO NOT PURCHASE THESE Percent Modifiers: Crossfire, Accuracy, Explosives... Arnold is a weak general who can’t deal much damage. This is wasted on him. Infantry Skills: despite him having potentially 3 stars in infantry, his weak output will be a waste of everything good about him. I only put him on infantry when I know not to use him in combat. Navy Skills: subs don’t have retaliation attacks... well summed up m8
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Post by Gone on Jun 22, 2019 21:10:06 GMT
I’m going to add cover. Thanks for the advice. How about giving Arnold Technology Expert? I want him to be useful when inside a city, too. Carriers already have a ridiculous amount of HP, so I don’t think Cover will matter that much. If Arnold is in another naval unit, he will be able to use Rumor, so the enemy will likely be weakened or dead before too much damaged is inflicted on him. If I give him Technolgy Expert, I could make him stay in a city and he would be extremely hard to defeat. Either he weakens everyone that comes near him or he airstrikes them to death before they come even close. All of that while not making Tech a problem anymore. This would also make the Silver Star Medal useful, and Arnold wouldn’t be the only general in my team that would be missing a medal anymore.
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Post by Friedrich “Fried Rice” Paulus on Jun 22, 2019 22:43:19 GMT
I’m going to add cover. Thanks for the advice. How about giving Arnold Technology Expert? I want him to be useful when inside a city, too. Carriers already have a ridiculous amount of HP, so I don’t think Cover will matter that much. If Arnold is in another naval unit, he will be able to use Rumor, so the enemy will likely be weakened or dead before too much damaged is inflicted on him. If I give him Technolgy Expert, I could make him stay in a city and he would be extremely hard to defeat. Either he weakens everyone that comes near him or he airstrikes them to death before they come even close. All of that while not making Tech a problem anymore. This would also make the Silver Star Medal useful, and Arnold wouldn’t be the only general in my team that would be missing a medal anymore. Good idea. Considering the fact that Arnold will still lack the combination of accuracy with artillery leader with plain fighting, he won’t deal massive damage no matter what (although every little bit helps). You could purchase him alongside dowding and just have them pile in lots of moneys every turn : ) I still find carriers super useful in any situation with naval units, othertimes I use arnold for his rumor alone. No in between for me. He is an interesting choice. Leeb however is debatably a better buy
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Post by Gone on Jun 22, 2019 22:44:37 GMT
Nah. I’d rather buy Yamamoto over Dowding. Dowding has his uses, but... errrr.... I just tested Yamashita and he’s a beast. Going to do the same with Isoroku.
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Post by Gone on Jun 22, 2019 22:48:26 GMT
If Yamamoto ends up being really good, I will be able to stop worrying about buying Dönitz (who unlocks at HQ 22, seems too late for me) and then only focus in doing Nimitz's missions.
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Post by Gone on Jun 22, 2019 22:49:59 GMT
Also, I just discovered that it’s better to first assemble your roster and give them their abilities before focusing on upgrading them. Otherwise you run out of money and can’t buy new generals.
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Post by Harry Lillis "Bing" Crosby Jr on Jun 23, 2019 2:07:28 GMT
dowding comes with both econ and tech expert so your medals wont be wasted without arnold but thats a respectable decision, up to you really
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Post by Gone on Jun 23, 2019 2:17:28 GMT
It seems like I’m going to have to buy Dowding in the future. Maybe it’s just my mind, but here is my situation: Rokossovsky? Nah, Manstein is better. Montgomery? I think 3 tank generals are already enough. Dönitz? Unlocks way too late. And I don’t have any medals to give him. Arnold? Well, I need two artillery generals for Modern War. Leeb? All of my artillery medals will be going to Konev. Can’t give him anything.
You see, my current bucket list is composed of: Manstein Yamamoto Guderian Yamashita Rommel Konev Nimitz
It's a practically perfect team. Everyone there is good and can use medals. The only thing it needs now is a second artillery general that will be able to equip some medals, and the only guy that can do that is Dowding. He will also be useful for air.
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Post by Harry Lillis "Bing" Crosby Jr on Jun 23, 2019 10:12:37 GMT
having konev and leeb is very useful in modern war, as leeb has nearly the same damage as konev when fully upgraded.
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Post by Gone on Jun 23, 2019 14:49:22 GMT
Overall, Arnold is among the best air generals. If you can’t afford Yamamoto or are looking for a secondary aggressive air general, Arnold is your best choice. Fast, has 6 air stars and good skills. However, if you are looking for a defensive air general, get Dowding instead.
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Post by Gone on Jun 23, 2019 15:35:32 GMT
having konev and leeb is very useful in modern war, as leeb has nearly the same damage as konev when fully upgraded. Do you think it’s better to use him over Dowding? I don’t have any medals for Leeb. Oh wait. I can give him the Freedom Medal and give Manstein the Assault Medal. Guderian will still have the Hero Medal and the Cross Medal. Bingo.
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