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Post by Gone on Mar 14, 2020 16:38:58 GMT
Infantry (Aura): Assault, Infantry Commander, Intercept, Tactics Master, Plain Fighting Infantry (Non-Aura) : Assault, Infantry Expert, Intercept, Tactics Master, Plain Fighting Cavalry (Aura): Precision Strike, Cavalry Commander, Tactics Master, Surprise Attack, Jungle Fighting Cavalry (Non-Aura): Precision Strike, Edge, Tactics Master, Surprise Attack, Jungle Fighting Artillery (Aura): Salvo, Artillery Commander, Artillery Expert, Tactics Master, Mountain Fighting Artillery (Non-Aura): Salvo, Storm Fortifications, Artillery Expert, Tactics Master, Mountain Fighting Navy (Aura): Line of Battle, Navy Commander, Escort, Alert, Tactics Master Navy (Non-Aura): Line of Battle, Alert, Tactics Master, Gunsight Master, Pierce Nice overview. Think this one is the one I will follow. Although l like having both jungle and mountain terrain bonuses Thank you!
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Post by TheAmir259 on Mar 16, 2020 10:19:23 GMT
I see you're a fan of tactics master. Honestly, while i do like it a lot, i don't feel like it's applicable to all units. My logic behind this is:
Infantry - Unless you have ambush + high dmg, it's not a good practice in the long run. Every attack is almost always counterattacked, and every damage received on your end hurts a lot since you're just an infantry
Cavalry - Its in a better situation than the infantries, but still quite situational, not all the time good. Sometimes the second attack still doesn't open up a path
Artillery - Well this one is the best application, the drawbacks are negligible
Navy - Well you know the drill, artillery vs armor artillery triumphs. Naval artillery is still artillery but if you're not playing conquest or can heal back your ships, this perk is good.
That said, i only apply them to IAPs and artilleries. Also noteworthy combo for the navy is Helmsman + Alert, or do they not stack? I've tried it a few times but can't really notice the difference, gotta keep trying i guess. I plan on having only one aura general of each type because you only get one skill medal of each kind, and having aura upto 3 tiles has helped me a lot so far. That said, i actually separated the escort skill from Scheer just for that purpose. I was planning for Beatty at sea and Hindenburg on land for the defense aura but now that Hipper is in, i might say goodbye on Beatty. The rest of mine are standardized to have the stable output skill, crit chance skill, 20 dmg skill, ambush & surprise strike (go figure the units). Since the free generals aren't all 5 slots, i had to create a spreadsheet just to organize the skills i wanted on them. Hit me up if you wanna see mine.
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Post by Gone on Mar 16, 2020 11:50:01 GMT
I see you're a fan of tactics master. Honestly, while i do like it a lot, i don't feel like it's applicable to all units. My logic behind this is: Infantry - Unless you have ambush + high dmg, it's not a good practice in the long run. Every attack is almost always counterattacked, and every damage received on your end hurts a lot since you're just an infantry Cavalry - Its in a better situation than the infantries, but still quite situational, not all the time good. Sometimes the second attack still doesn't open up a path Artillery - Well this one is the best application, the drawbacks are negligible Navy - Well you know the drill, artillery vs armor artillery triumphs. Naval artillery is still artillery but if you're not playing conquest or can heal back your ships, this perk is good. That said, i only apply them to IAPs and artilleries. Also noteworthy combo for the navy is Helmsman + Alert, or do they not stack? I've tried it a few times but can't really notice the difference, gotta keep trying i guess. I plan on having only one aura general of each type because you only get one skill medal of each kind, and having aura upto 3 tiles has helped me a lot so far. That said, i actually separated the escort skill from Scheer just for that purpose. I was planning for Beatty at sea and Hindenburg on land for the defense aura but now that Hipper is in, i might say goodbye on Beatty. The rest of mine are standardized to have the stable output skill, crit chance skill, 20 dmg skill, ambush & surprise strike (go figure the units). Since the free generals aren't all 5 slots, i had to create a spreadsheet just to organize the skills i wanted on them. Hit me up if you wanna see mine. I use it because there aren’t reallt much better skills. I find Ambush to be bad because it doesn’t trigger often enough, and I feel that although it is a good skill, Tactics Master is a better option than Pierce.
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Post by SolidLight on Mar 16, 2020 12:10:18 GMT
I see you're a fan of tactics master. Honestly, while i do like it a lot, i don't feel like it's applicable to all units. My logic behind this is: Infantry - Unless you have ambush + high dmg, it's not a good practice in the long run. Every attack is almost always counterattacked, and every damage received on your end hurts a lot since you're just an infantry Cavalry - Its in a better situation than the infantries, but still quite situational, not all the time good. Sometimes the second attack still doesn't open up a path Artillery - Well this one is the best application, the drawbacks are negligible Navy - Well you know the drill, artillery vs armor artillery triumphs. Naval artillery is still artillery but if you're not playing conquest or can heal back your ships, this perk is good. That said, i only apply them to IAPs and artilleries. Also noteworthy combo for the navy is Helmsman + Alert, or do they not stack? I've tried it a few times but can't really notice the difference, gotta keep trying i guess. I plan on having only one aura general of each type because you only get one skill medal of each kind, and having aura upto 3 tiles has helped me a lot so far. That said, i actually separated the escort skill from Scheer just for that purpose. I was planning for Beatty at sea and Hindenburg on land for the defense aura but now that Hipper is in, i might say goodbye on Beatty. The rest of mine are standardized to have the stable output skill, crit chance skill, 20 dmg skill, ambush & surprise strike (go figure the units). Since the free generals aren't all 5 slots, i had to create a spreadsheet just to organize the skills i wanted on them. Hit me up if you wanna see mine. I use it because there aren’t reallt much better skills. I find Ambush to be bad because it doesn’t trigger often enough, and I feel that although it is a good skill, Tactics Master is a better option than Pierce. Tactic Master on inf is good in short fights or for strategies that only require them to live for a few turns. Otherwise it's not that great because inf takes serious damage. They all got low defense and no armor. Rifle is the most common weapon and those deal +20% damage to no armor, and they don't resist other weapons any better.
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Post by TheAmir259 on Mar 16, 2020 12:26:18 GMT
Well for me, ambush is an investment. 10%, i must admit it's better off swapped with crit hit chances, but my playstyle with them is to not expect them at all. That way you'll have the very lucky unexpected misses, which is just more wonderful than cover and of course, limited to just infantry. Anyone tried Alert + Helmsman yet? How low could the damage be?
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Post by Gone on Mar 16, 2020 12:52:12 GMT
Tactic Master on inf is good in short fights or for strategies that only require them to live for a few turns. Otherwise it's not that great because inf takes serious damage. They all got low defense and no armor. Rifle is the most common weapon and those deal +20% damage to no armor, and they don't resist other weapons any better. It still works very well for me.
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Post by Friedrich “Fried Rice” Paulus on Mar 16, 2020 13:05:43 GMT
I see you're a fan of tactics master. Honestly, while i do like it a lot, i don't feel like it's applicable to all units. My logic behind this is: Infantry - Unless you have ambush + high dmg, it's not a good practice in the long run. Every attack is almost always counterattacked, and every damage received on your end hurts a lot since you're just an infantry Cavalry - Its in a better situation than the infantries, but still quite situational, not all the time good. Sometimes the second attack still doesn't open up a path Artillery - Well this one is the best application, the drawbacks are negligible Navy - Well you know the drill, artillery vs armor artillery triumphs. Naval artillery is still artillery but if you're not playing conquest or can heal back your ships, this perk is good. That said, i only apply them to IAPs and artilleries. Also noteworthy combo for the navy is Helmsman + Alert, or do they not stack? I've tried it a few times but can't really notice the difference, gotta keep trying i guess. I plan on having only one aura general of each type because you only get one skill medal of each kind, and having aura upto 3 tiles has helped me a lot so far. That said, i actually separated the escort skill from Scheer just for that purpose. I was planning for Beatty at sea and Hindenburg on land for the defense aura but now that Hipper is in, i might say goodbye on Beatty. The rest of mine are standardized to have the stable output skill, crit chance skill, 20 dmg skill, ambush & surprise strike (go figure the units). Since the free generals aren't all 5 slots, i had to create a spreadsheet just to organize the skills i wanted on them. Hit me up if you wanna see mine. Well said. I myself think it is mandatory on artillery and very strong on navy. For cavarly, you have to have a very strong general for it to work. If you do, it will be amazing. If you don’t, it will be pretty terrible. For infantry, i mean why not. Since you use them on machine gunners hitting artillery units twice would be very helpful. Then you retreat them to a temple for them to heal then resume the attack.
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Post by Gone on Mar 16, 2020 13:07:51 GMT
I see you're a fan of tactics master. Honestly, while i do like it a lot, i don't feel like it's applicable to all units. My logic behind this is: Infantry - Unless you have ambush + high dmg, it's not a good practice in the long run. Every attack is almost always counterattacked, and every damage received on your end hurts a lot since you're just an infantry Cavalry - Its in a better situation than the infantries, but still quite situational, not all the time good. Sometimes the second attack still doesn't open up a path Artillery - Well this one is the best application, the drawbacks are negligible Navy - Well you know the drill, artillery vs armor artillery triumphs. Naval artillery is still artillery but if you're not playing conquest or can heal back your ships, this perk is good. That said, i only apply them to IAPs and artilleries. Also noteworthy combo for the navy is Helmsman + Alert, or do they not stack? I've tried it a few times but can't really notice the difference, gotta keep trying i guess. I plan on having only one aura general of each type because you only get one skill medal of each kind, and having aura upto 3 tiles has helped me a lot so far. That said, i actually separated the escort skill from Scheer just for that purpose. I was planning for Beatty at sea and Hindenburg on land for the defense aura but now that Hipper is in, i might say goodbye on Beatty. The rest of mine are standardized to have the stable output skill, crit chance skill, 20 dmg skill, ambush & surprise strike (go figure the units). Since the free generals aren't all 5 slots, i had to create a spreadsheet just to organize the skills i wanted on them. Hit me up if you wanna see mine. Well said. I myself think it is mandatory on artillery and very strong on navy. For cavarly, you have to have a very strong general for it to work. If you do, it will be amazing. If you don’t, it will be pretty terrible. For infantry, i mean why not. Since you use them on machine gunners hitting artillery units twice would be very helpful. Then you retreat them to a temple for them to heal then resume the attack. It’s what I’m saying. You can do heavy damage to cavalry generals and even kill them in just one turn. Also cripple artillery.
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Post by Gone on Mar 16, 2020 14:21:46 GMT
Scratch that, Ambush + Tactics Master is much better than Tactics Master + Intercept. Bye Petain, hello Haig.
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Post by TheAmir259 on Mar 16, 2020 16:19:16 GMT
Scratch that, Ambush + Tactics Master is much better than Tactics Master + Intercept. Bye Petain, hello Haig. Is this your dream Petain?
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Post by Gone on Mar 16, 2020 16:21:49 GMT
Scratch that, Ambush + Tactics Master is much better than Tactics Master + Intercept. Bye Petain, hello Haig. Is this your dream Petain? Almost. Swap Intercept with Plain Fighting.
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Post by SolidLight on Mar 16, 2020 16:59:57 GMT
Is this your dream Petain? Almost. Swap Intercept with Plain Fighting. Yeah when I look at it Intercept isn’t really that great. I mean, two of the more common cavalry units (Light and Hunting) are weak to rifles, but rifle infantry sucks. Their stats are just bad, and they’re helpless against the third common cavalry unit (Breastplate). On the other hand, the (usually) best counter to Breastplate Cavalry and overall the best universal infantry are Light Machine Gunners, but those are useless against the other two cavalry! LMGs have a horrible 75% damage multiplier against light armor. The last infantry worth considering are Heavy Machine Gunners, and those NEED Mountain+Forest and there won’t be any spot for Intercept on that skillset. Don’t even think of using an intercept general against an armored car.
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Post by Friedrich “Fried Rice” Paulus on Mar 16, 2020 17:20:29 GMT
Mine would be alert and intercept swapped for pierce and tactics master.
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Post by Gone on Mar 16, 2020 17:29:15 GMT
Almost. Swap Intercept with Plain Fighting. Yeah when I look at it Intercept isn’t really that great. I mean, two of the more common cavalry units (Light and Hunting) are weak to rifles, but rifle infantry sucks. Their stats are just bad, and they’re helpless against the third common cavalry unit (Breastplate). On the other hand, the (usually) best counter to Breastplate Cavalry and overall the best universal infantry are Light Machine Gunners, but those are useless against the other two cavalry! LMGs have a horrible 75% damage multiplier against light armor. The last infantry worth considering are Heavy Machine Gunners, and those NEED Mountain+Forest and there won’t be any spot for Intercept on that skillset. Don’t even think of using an intercept general against an armored car. Heck, I might get Boroevic just so that I can have someone ideal for HMGs. Just swap Battle Array and Formation Master for Assault and Ambush.
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Post by SolidLight on Mar 16, 2020 17:31:36 GMT
Yeah when I look at it Intercept isn’t really that great. I mean, two of the more common cavalry units (Light and Hunting) are weak to rifles, but rifle infantry sucks. Their stats are just bad, and they’re helpless against the third common cavalry unit (Breastplate). On the other hand, the (usually) best counter to Breastplate Cavalry and overall the best universal infantry are Light Machine Gunners, but those are useless against the other two cavalry! LMGs have a horrible 75% damage multiplier against light armor. The last infantry worth considering are Heavy Machine Gunners, and those NEED Mountain+Forest and there won’t be any spot for Intercept on that skillset. Don’t even think of using an intercept general against an armored car. Heck, I might get Boroevic just so that I can have someone ideal for HMGs. Just swap Battle Array and Formation Master for Assault and Ambush. Boroevic is definetly THE HMG general.
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