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Post by SolidLight on Mar 16, 2020 18:56:52 GMT
Inf is good, not as general units because they’re weak but as normal units because they give very much damage, hp and mobility for little gold Except they do not. Light Cavalry for instance is superior to every infantry unit in pretty much every useful way except for crossing the Alps or something. The only infantry unit that does something different from Light cavalry are LMGs, and those cost 120 gold. The ONLY thing that generic infantry units are good for in conquest (only place where cost efficiency matters) are defending cities, due to their availability. And due to how the AI works, you’ll never need anything other than militia. And light cav can STILL be superior in this regard depending on how the stable is positioned. I’ll never buy into the «cavalry is the strongest but infantry is the most useful» lie. Because that implies that infantry has something to compensate for their weaknesses, which they do not. I have never spawned any infantry other than militia in my speed conquests.
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Post by Seger on Mar 16, 2020 19:03:53 GMT
Inf is good, not as general units because they’re weak but as normal units because they give very much damage, hp and mobility for little gold Except they do not. Light Cavalry for instance is superior to every infantry unit in pretty much every useful way except for crossing the Alps or something. The only infantry unit that does something different from Light cavalry are LMGs, and those cost 120 gold. The ONLY thing that generic infantry units are good for in conquest (only place where cost efficiency matters) are defending cities, due to their availability. And due to how the AI works, you’ll never need anything other than militia. And light cav can STILL be superior in this regard depending on how the stable is positioned. I’ll never buy into the «cavalry is the strongest but infantry is the most useful» lie. Because that implies that infantry has something to compensate for their weaknesses, which they do not. I have never spawned any infantry other than militia in my speed conquests. only light cavalry is good for its price, but heavy cav for example is quite moderate for the price. And there’s a upside to inf they’re cheap
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Post by SolidLight on Mar 16, 2020 19:27:49 GMT
Except they do not. Light Cavalry for instance is superior to every infantry unit in pretty much every useful way except for crossing the Alps or something. The only infantry unit that does something different from Light cavalry are LMGs, and those cost 120 gold. The ONLY thing that generic infantry units are good for in conquest (only place where cost efficiency matters) are defending cities, due to their availability. And due to how the AI works, you’ll never need anything other than militia. And light cav can STILL be superior in this regard depending on how the stable is positioned. I’ll never buy into the «cavalry is the strongest but infantry is the most useful» lie. Because that implies that infantry has something to compensate for their weaknesses, which they do not. I have never spawned any infantry other than militia in my speed conquests. only light cavalry is good for its price, but heavy cav for example is quite moderate for the price. And there’s a upside to inf they’re cheap Inf are not cheap. The only cheap inf are militia, which are horrible in any fight and are only good as a meatshield. Rifleman/Light infantry cost 85 gold, the same as a Light cavalry, yet they're WAY worse. Worse gear, worse stats, worse movement except through a heavy mountain range. And can only attack once per turn. The numbers don't look better when we go to Light Infantry/LMGs. Those have barely higher attack than Light cavalry, and still are worse because Cold Weapon is great. Then New Infantry, which are just bad.
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Post by Gone on Mar 16, 2020 19:48:10 GMT
only light cavalry is good for its price, but heavy cav for example is quite moderate for the price. And there’s a upside to inf they’re cheap Inf are not cheap. The only cheap inf are militia, which are horrible in any fight and are only good as a meatshield. Rifleman/Light infantry cost 85 gold, the same as a Light cavalry, yet they're WAY worse. Worse gear, worse stats, worse movement except through a heavy mountain range. And can only attack once per turn. The numbers don't look better when we go to Light Infantry/LMGs. Those have barely higher attack than Light cavalry, and still are worse because Cold Weapon is great. Then New Infantry, which are just bad. If you are going to summon Heavy Machine Gunners, it’s better to spawn Hunting Cavalry instead. Heavy Machine Gunners are too slow and it’s better to not summon them unless you are going to use a general. And even then, the only optimal general for HMGs is Boroevic.
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Post by TheAmir259 on Mar 17, 2020 1:19:24 GMT
So the fact still stands that Russian, French & Austrian Infantries are the best whilst the rest are, 'rubbish'? I mean Light Machine Gunners are more mobile than Heavy Machine Gunners, but Old Guard and Guard Grenadier literally have the same guns but have fort busting perks too. Though damage against No Armor as of new update:
Musket - 105% Light Machine Gun - 110% Rifle - 120% Heavy Machine Gun - 135% Air Gun - 140% Cold Weapon - 145%
It seems like Heavy Machine Guns are now more competitive, but i'd rather buy an armored car instead for mobility. Does this not put Air Gun at quite a disadvantage though? Afterall, max attack of both units are at 80 but Air Gun Soldiers are lower in defense, although they got march. March man, everything's gotta do with march for infantries!
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Post by Friedrich “Fried Rice” Paulus on Mar 17, 2020 1:33:36 GMT
So the fact still stands that Russian, French & Austrian Infantries are the best whilst the rest are, 'rubbish'? I mean Light Machine Gunners are more mobile than Heavy Machine Gunners, but Old Guard and Guard Grenadier literally have the same guns but have fort busting perks too. Though damage against No Armor as of new update: Musket - 105% Light Machine Gun - 110% Rifle - 120% Heavy Machine Gun - 135% Air Gun - 140% Cold Weapon - 145% It seems like Heavy Machine Guns are now more competitive, but i'd rather buy an armored car instead for mobility. Does this not put Air Gun at quite a disadvantage though? Afterall, max attack of both units are at 80 but Air Gun Soldiers are lower in defense, although they got march. March man, everything's gotta do with march for infantries! Don’t forget the firebats!
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Post by TheAmir259 on Mar 17, 2020 1:48:18 GMT
Oh **** i missed it. Well here it is updated
Musket - 105% Light Machine Gun - 110% Flamethrower - 110% Rifle - 120% Heavy Machine Gun - 135% Air Gun - 140% Cold Weapon - 145%
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Post by Svetozar Boroević von Bojna on Mar 18, 2020 0:05:59 GMT
Inf is good, not as general units because they’re weak but as normal units because they give very much damage, hp and mobility for little gold Except they do not. Light Cavalry for instance is superior to every infantry unit in pretty much every useful way except for crossing the Alps or something. The only infantry unit that does something different from Light cavalry are LMGs, and those cost 120 gold. The ONLY thing that generic infantry units are good for in conquest (only place where cost efficiency matters) are defending cities, due to their availability. And due to how the AI works, you’ll never need anything other than militia. And light cav can STILL be superior in this regard depending on how the stable is positioned. I’ll never buy into the «cavalry is the strongest but infantry is the most useful» lie. Because that implies that infantry has something to compensate for their weaknesses, which they do not. I have never spawned any infantry other than militia in my speed conquests. A huge difference is that you actually need a stable to spawn Cav, which is cost a considerable amount of gold, and take one turn to build. Infantry also takes less population cost, so thats a plus. Also, Cav is sometimes too fast for artillery to catch up, which makes capturing cities harder and more deadlier to your cav as the artillery is lagging behind. Also, light machine gunners counter Breastplate cav and artillery, which makes them quite useful actually. Then again, thats probably just me used to playing as France, Germany, Austria and Russia with their special Inf that are actually good.
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Post by Gone on Mar 18, 2020 0:36:13 GMT
Heck, I might get Boroevic just so that I can have someone ideal for HMGs. Just swap Battle Array and Formation Master for Assault and Ambush. Boroevic is definetly THE HMG general. Amazing on Old Guards, too, since they don’t have Marching.
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Post by Gone on Mar 18, 2020 1:17:44 GMT
Infantry (Aura): Assault, Infantry Commander, Ambush, Tactics Master, Plain Fighting Infantry (Non-Aura) : Assault, Pierce, Ambush, Tactics Master, Plain Fighting Also, for Infantry (Non-Aura): Assault, Ambush, Tactics Master, Jungle Fighting, Mountain Fighting Cavalry (Aura): Precision Strike, Cavalry Commander, Tactics Master, Surprise Attack, Jungle Fighting Cavalry (Non-Aura): Precision Strike, Edge, Tactics Master, Surprise Attack, Jungle Fighting Artillery (Aura): Salvo, Artillery Commander, Artillery Expert, Tactics Master, Mountain Fighting Artillery (Non-Aura): Salvo, Storm Fortifications, Artillery Expert, Tactics Master, Mountain Fighting Navy (Aura): Line of Battle, Navy Commander, Escort, Alert, Tactics Master Navy (Non-Aura): Line of Battle, Alert, Tactics Master, Gunsight Master, Pierce I now think of Boroevic as an ideal general. Seriously, being able to eliminate HMGs, Old Guards and Guard Grenadiers’s mobility problems is like giving them another unit skill. The fact that those are the only good Infantry units (Aside from Firebats and Air Gun Soldiers, who have Marching) makes Boroevic very valuable.
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Post by Gone on Mar 18, 2020 1:31:40 GMT
Except they do not. Light Cavalry for instance is superior to every infantry unit in pretty much every useful way except for crossing the Alps or something. The only infantry unit that does something different from Light cavalry are LMGs, and those cost 120 gold. The ONLY thing that generic infantry units are good for in conquest (only place where cost efficiency matters) are defending cities, due to their availability. And due to how the AI works, you’ll never need anything other than militia. And light cav can STILL be superior in this regard depending on how the stable is positioned. I’ll never buy into the «cavalry is the strongest but infantry is the most useful» lie. Because that implies that infantry has something to compensate for their weaknesses, which they do not. I have never spawned any infantry other than militia in my speed conquests. A huge difference is that you actually need a stable to spawn Cav, which is cost a considerable amount of gold, and take one turn to build. Infantry also takes less population cost, so thats a plus. Also, Cav is sometimes too fast for artillery to catch up, which makes capturing cities harder and more deadlier to your cav as the artillery is lagging behind. Also, light machine gunners counter Breastplate cav and artillery, which makes them quite useful actually. Then again, thats probably just me used to playing as France, Germany, Austria and Russia with their special Inf that are actually good. I disagree with you about the stables. They are cheap to build, and have the advantage of being able to be built anywhere within your territory. Meanwhile Infantry can only be spawned from cities which are a fixed location. Also, stables won’t get destroyed unless the enemy have a strong artillery unit such as a Howitzer nearby. Or a strong artillery general. Not disagreeing on your other points, just wanted to point this out about the stables.
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Post by Gone on Mar 18, 2020 3:11:31 GMT
Umm, your post isn’t appearing to me. Would you please try again?
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Post by Svetozar Boroević von Bojna on Mar 18, 2020 3:22:20 GMT
I don't know what happened there but I don't think the quote function is working right there.
As I was saying, enemies stationing on stables is very common and you can't access it and build Cavalry when that happens.
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Post by Gone on Mar 18, 2020 3:24:50 GMT
I don't know what happened there but I don't think the quote function is working right there. As I was saying, enemies stationing on stables is very common and you can't access it and build Cavalry when that happens. Sure, sure. In that situation, spawning HMG is a great idea to wipe them out. Preferably with you commanding the unit.
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Post by Svetozar Boroević von Bojna on Mar 18, 2020 3:33:26 GMT
I don't know what happened there but I don't think the quote function is working right there. As I was saying, enemies stationing on stables is very common and you can't access it and build Cavalry when that happens. Sure, sure. In that situation, spawning HMG is a great idea to wipe them out. Preferably with you commanding the unit. However Commander-in-Chief Ferdinand Foch has focused on a more artillery focused doctrine (cause we have way too many good arty generals), while the new guys (Mostly Straußenburg) are slowly taking over my past glory.
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