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Post by lightbringer on Aug 7, 2021 15:37:38 GMT
I find this thread very informative. I didn't know PL skill is best for heavies. Thanks for all input in this thread
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Post by 6Johnny23 on Aug 7, 2021 16:53:03 GMT
Meet Rokossovsky. He has everything Monty has in skills, but replaces the trash Ace Forces with the great Anti-Armor, as HTs and arty are the main threats to HTs. He might have one less star, but Anti-Armor makes up for that. Machinist is so bad being half worse than Monty's Machinist is redundant. And Roko is cheaper. And air *s aren't going to be useful on land, and you will already have air covered with Arnold, a second carrier gen without carrier skills is once again, redundant. And according to my calculations, if Monty and Roko hit each type of unit once, Roko would have the most ouput, just by sheer power against a main enemy, the tank. Now I'm not saying Monty is useless, I understand why you would want him, such as in '44, where he doesn't take up a slot. But I believe IMO, that Roko is better. Now about Vatutin. I was considering him as my 1st Allied general, but I decided against it for one and only one reason: He is slow. The KV-6 can reduce the burn, but once that dies, you will be frustrated at HT's pretty slow speed. He may be a good Medium tank general, but Patton can fill that well. And 3*s in HP doesn't help with competitors offering 4*s in HP. I need more input if Patton is better than Vatutin in Mediums, but general talk is that Patton is better, so Vatutin's only real job is HTs if you have a godly tanky buffed KV-6. Yes, HT and Arty are Main HT threats, which is exactly why Anti-Armor is Poor. If you want to Attack an HT, then you will lose significant amounts of health. Air stars are situationally useful, and seriously? You hate Machinist? It's like a weaker Leadership on an HT. Very useful because HTs are very expensive. About Vatutin: Tanks are Fast as is. His speed (or lack thereof) is not really necessary. Really, speed in general should not be a defining point in choosing them. The health *s can solve the first problem, and if you kill quickly, (enemy) tanks won't go on rampage. And by nature, tanks are tanky. And you should move, sure they are situationally helpful, but how often are you just going to happen to stumble on a airport. And to me, Machinist is just a situational skill. You need HP and you are in an economic pickle, sure I value Machinist. Literally in combat? Useless, unless you are sitting in a factory. HTs are not very fast (for me). I would rather smack Vatutin on a Medium as Mediums are fast.
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Post by Gerd von Rundstedt on Aug 7, 2021 17:17:46 GMT
Yes, HT and Arty are Main HT threats, which is exactly why Anti-Armor is Poor. If you want to Attack an HT, then you will lose significant amounts of health. Air stars are situationally useful, and seriously? You hate Machinist? It's like a weaker Leadership on an HT. Very useful because HTs are very expensive. About Vatutin: Tanks are Fast as is. His speed (or lack thereof) is not really necessary. Really, speed in general should not be a defining point in choosing them. The health *s can solve the first problem, and if you kill quickly, (enemy) tanks won't go on rampage. And by nature, tanks are tanky. And you should move, sure they are situationally helpful, but how often are you just going to happen to stumble on a airport. And to me, Machinist is just a situational skill. You need HP and you are in an economic pickle, sure I value Machinist. Literally in combat? Useless, unless you are sitting in a factory. HTs are not very fast (for me). I would rather smack Vatutin on a Medium as Mediums are fast. Oh, I forgot about health stars. I actually didn't play the update. Sorry. In any case, I still think that Anti Armor is a bad skill on a tanker when people like Govorov exist, especially if that tanker has no damage other than that. I find that Anti-Armor gives +15 damage to Armored Cars on the KV-6. I prefer Monty's universal damage and extra Machinist to Anti-Armor. For me, really money was no object when I got my first Allied Tanker, Vatutin (beginning of 1941, after MacArthur, Badoglio, Rundstedt, and Rommel), and I really wish I had gotten Monty instead.
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Post by randomperson on Aug 7, 2021 23:06:52 GMT
I feel like in general, you should be using arty to kill tanks, tanks to kill infantry, and infantry to kill whatever you want depending on SF.
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Post by Gerd von Rundstedt on Aug 7, 2021 23:11:15 GMT
I feel like in general, you should be using arty to kill tanks, tanks to kill infantry, and infantry to kill whatever you want depending on SF. Plus infantry get Arty damage reduction. It is sorta like Rock, Paper, Scissors.
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Post by John Marston on Aug 8, 2021 7:30:16 GMT
Here's why: you are going to give your main tanker the KV-6 whoever you choose. Now, if there is nobody with him, Vatutin can one-shot infantry with it, and get a reload. Then he can attack again and whoever he hits in splash damage, he gets another reload. Now on Average, he will be able to shoot around 3 times. Now, say Monty is coming. He won't be able to get that first reload by himself, unless his PL triggers. But if another unit, say a med tank, comes and does the first shot, then he can get those reloads, 4 times on Average. Despite not doing as much Damage per shot, his entire damage goes up. In addition, Monty can saunter into a factory that his allies help Crack and he takes, and he can almost fill his entire stack with one replenish. That's why I prefer Monty. (Also, He's decent as a second Carrier gen.) Meet Rokossovsky. He has everything Monty has in skills, but replaces the trash Ace Forces with the great Anti-Armor, as HTs and arty are the main threats to HTs. He might have one less star, but Anti-Armor makes up for that. Machinist is so bad being half worse than Monty's Machinist is redundant. And Roko is cheaper. And air *s aren't going to be useful on land, and you will already have air covered with Arnold, a second carrier gen without carrier skills is once again, redundant. And according to my calculations, if Monty and Roko hit each type of unit once, Roko would have the most ouput, just by sheer power against a main enemy, the tank. Now I'm not saying Monty is useless, I understand why you would want him, such as in '44, where he doesn't take up a slot. But I believe IMO, that Roko is better. Now about Vatutin. I was considering him as my 1st Allied general, but I decided against it for one and only one reason: He is slow. The KV-6 can reduce the burn, but once that dies, you will be frustrated at HT's pretty slow speed. He may be a good Medium tank general, but Patton can fill that well. And 3*s in HP doesn't help with competitors offering 4*s in HP. I need more input if Patton is better than Vatutin in Mediums, but general talk is that Patton is better, so Vatutin's only real job is HTs if you have a godly tanky buffed KV-6. We have special forces. HTs are pretty hard to beat and if you can manage your SFs (KV6 in this case) carefully, you wouldn't lose it. Patton is expensive and unlocks much later than Vatutin also. We can easily swap his brute force, price and the time he unlocks for Speed.
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Post by Shrimant Peshwa Madhavrao Bhat on Aug 8, 2021 8:53:52 GMT
naveenhanza , I personally prefer Rokossovsky. The only problem is that no one can agree with each other on this subject. The Rokossovsky Stans says that he’s better, the Montgomery Stans says he’s better and the Vatutin Stans says he’s better. You’ll never get an “everyone agrees result”. Pick the one you prefer and don’t forget... ROKOSSOVSKY IS THE BEST Vatutin stans do not exist
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Post by 曹操 on Aug 8, 2021 12:41:45 GMT
Alright i had tested Roko,patton, and Vatutin on Mtank Yes mtank since i can't find mission which provide 3 Htank Roko crit can reach 101-120 while vatutin 120-130ish patton however only probably 80-90ish (i forgor) Roko damage 60-90ish, vatutin 60-100ish, while patton 50ish-70ish Vatutin rarely make low damage the lowest only occur once about 47 Roko also rarely make low damage lowest 50ish While patton rarely make Huge damage higher 74 Tested on Inf
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Post by Gerd von Rundstedt on Aug 8, 2021 13:04:52 GMT
naveenhanza , I personally prefer Rokossovsky. The only problem is that no one can agree with each other on this subject. The Rokossovsky Stans says that he’s better, the Montgomery Stans says he’s better and the Vatutin Stans says he’s better. You’ll never get an “everyone agrees result”. Pick the one you prefer and don’t forget... ROKOSSOVSKY IS THE BEST Vatutin stans do not exist Port: *forgotten*
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Post by Shrimant Peshwa Madhavrao Bhat on Aug 8, 2021 13:09:59 GMT
Vatutin stans do not exist Port: *forgotten* Port is not a Vaturin fan.
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Post by Nhyjj on Aug 8, 2021 14:18:44 GMT
Port is not a Vaturin fan. yes he is
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Post by Shrimant Peshwa Madhavrao Bhat on Aug 8, 2021 14:32:21 GMT
Port is not a Vaturin fan. yes he is I don't think so, we should ask Port.
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Post by naveenhanza on Aug 9, 2021 3:11:54 GMT
Alright i had tested Roko,patton, and Vatutin on Mtank Yes mtank since i can't find mission which provide 3 Htank Roko crit can reach 101-120 while vatutin 120-130ish patton however only probably 80-90ish (i forgor) Roko damage 60-90ish, vatutin 60-100ish, while patton 50ish-70ish Vatutin rarely make low damage the lowest only occur once about 47 Roko also rarely make low damage lowest 50ish While patton rarely make Huge damage higher 74 Tested on Inf Man, I too was not impressed by Patton's MTank ability. I thought it was me unable to use his full potential as a MTank. Before restarting, I used Patton as a Heavy tanker(and he did great on it), Vatutin/Timoshenko on MTank, Leclerc if I had another heavy tank.
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Post by John Marston on Aug 9, 2021 4:46:33 GMT
Vatutin stans do not exist Port : *forgotten* John Marston : *Not even considered *
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Post by Gerd von Rundstedt on Aug 9, 2021 14:45:11 GMT
You are far too young in GOG3.
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