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Post by journeykeen on Oct 18, 2021 21:15:06 GMT
I am curious what your best round count is on 1980. I do not know what country you are using, but if it is Turkey then Arnold is far more useful than Leeb (if Leeb is your second art. general). For the USSR it is probably about tied. In my runs I used Arnold for SA. Unless I am missing something, most of Asia shoudl be captured with ground units since they can reach all the continent. Since SA cannot, AF should be predominantly used there. And now that I have the capacity to have Yamashita, I need to try and get 14 rounds USSR! Yeah, I've been using Yamashita for a month now, and he makes conquests so much faster (even though I still don't really know how to use him lol). I can't say that he's ever the deciding factor for whether I've won a level or not, but he's definitely sped things up. Based on the discussion we had (minus the swears) I think we decided that Arnold was PROBABLY better than Leeb in most cases, but maybe not all. I guess it depends on the situation. But on scenario it's pretty close, and it depends on your playstyle. If you do not have Zhukov, Leeb will be more useful in the vast majority of the game. The only exceptions that I can think of are 1950 and 80’ conquests. I encourage the Arnold fan to name another situation, and I would love to analyze it. On that note, in most (if not all) campaigns, Leeb will be far superior. He does, however, bring up a fantastic point that some otherwise excellent contributors, I think, had some poor takes on the total damage point. When faced with a 200 hp infantry enemy, Leeb doing >> damage than Arnold is irrelevant, especially with s/l (which I find to be a bit strange in campaign, but whatever). Since tanks have a 100% re-attack rate, the only damage that matters is the minimum needed for a tank to kill it. So, from what I can tell, he uses Arnold as a way to hit these lower hp units once so Guderian and co. can kill them. Leeb’s total capacity attacking a 250hp enemy artillery is overkill; if Guderian can do ~200 Leeb doing ~150 does not matter. BUT, this is more important in CQ. In campaign, basically only two things matter: total damage and rumor. Since there are so many enemy targets with >>1,000hp, the total damage capacity of Leeb is, in most campaigns, far superior than the ability to kill a few extra units. Feel free to rebut that claim, just do it respectively… we need more challenges and active members, but not ones that are more interested in being better than others than learning and helping others.
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Post by Darth Nihilus on Oct 18, 2021 21:24:38 GMT
If you do not have Zhukov, Leeb will be more useful in the vast majority of the game. The only exceptions that I can think of are 1950 and 80’ conquests. I encourage the Arnold fan to name another situation, and I would love to analyze it. On that note, in most (if not all) campaigns, Leeb will be far superior. He does, however, bring up a fantastic point that some otherwise excellent contributors, I think, had some poor takes on the total damage point. When faced with a 200 hp infantry enemy, Leeb doing >> damage than Arnold is irrelevant, especially with s/l (which I find to be a bit strange in campaign, but whatever). Since tanks have a 100% re-attack rate, the only damage that matters is the minimum needed for a tank to kill it. So, from what I can tell, he uses Arnold as a way to hit these lower hp units once so Guderian and co. can kill them. Leeb’s total capacity attacking a 250hp enemy artillery is overkill; if Guderian can do ~200 Leeb doing ~150 does not matter. BUT, this is more important in CQ. In campaign, basically only two things matter: total damage and rumor. Since there are so many enemy targets with >>1,000hp, the total damage capacity of Leeb is, in most campaigns, far superior than the ability to kill a few extra units. Feel free to rebut that claim, just do it respectively… we need more challenges and active members, but not ones that are more interested in being better than others than learning and helping others. Yeah, great point. I was trying to look at Leeb and Arnold's damage from an "optimized" standpoint, meaning that their damage potentials are fully used (ex. Leeb almost always attacks titan tanks or enemy generals, and Arnold always goes for objective cities), but I guess that isn't really realistic cause chances are you're going to have to attack cannon fodder troops at some point. And that's why we agreed on Arnold being better overall in conquest, where enemy generals are typically more rare relative to garbage units.
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Post by Erich von Manstein on Oct 20, 2021 2:22:02 GMT
Did anyone mention anti-air?
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Post by Manfred von Richthofen on Oct 20, 2021 5:13:06 GMT
Did anyone mention anti-air? me
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Post by Kliment Jefremovitš Vorošilov on Oct 20, 2021 5:27:06 GMT
Did anyone mention anti-air? Yes, it was mentioned a couple of times.
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Post by Sorbet on Aug 12, 2022 15:39:08 GMT
Couldn’t read the whole thread b/c I couldn’t be bothered to filter out useful information from the nonsense..but the topic is interesting. For me it seems very obvious that Leeb is an extremely powerful artillery general, even better than Konev depending on skill builds, and therefore obviously better than Arnold as an “artillery general”.
Analysis (Leeb vs Konev) - If you give Konev plain fighting (4th slots for both is rumor), Konev has identical artillery skills and an extra artillery star. So Konev is slightly better. However, I prefer crowd tactics on Konev as it adds much more team dmg overall than what PF does to konev alone. If you take this route, then Leeb becomes the most powerful arty general dmg-wise, and his dmg get enormous if he fights next to Konev. - This build also allows the best distribution of artillery medals. Konev: artillery leader+ / Accuracy+ / Crowd tactics+ Leeb: artillery legend / plain fighting+ / EXCELLENCE Medal - Focus all the dmg buffs to leeb and give him an excellence medal. He can not only insta-demoralize an enemy general in a single turn, he can destroy or half-destroy any strong general on his own, whilst taking zero dmg if put on rocket artillery. He becomes unmatched in terms of dmg.
This is how I envision Leeb, and I think he has very high demand in terms of general slots because you ideally use 2 arty generals ij most situations, whether you group all 6 into a streamroller or make two [2 tank 1 arty] groups and deploy each into a different front.
Having said that, I’m quite curious about what makes the bulk of the argument in favor of Arnold over Leeb.
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Post by generalnoob on Sept 22, 2022 3:54:03 GMT
This thread confuse me so much so should i buy arnold or leeb (im a begginer)
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Post by Kliment Jefremovitš Vorošilov on Sept 22, 2022 5:52:33 GMT
This thread confuse me so much so should i buy arnold or leeb (im a begginer) Leeb.
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Post by generalnoob on Sept 22, 2022 9:54:31 GMT
This thread confuse me so much so should i buy arnold or leeb (im a begginer) Leeb. Thanks
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Post by Darth Nihilus on Sept 22, 2022 19:51:30 GMT
From what we've discussed basically just pull out these conclusions 1. Leeb is GOAT (cost-wise, just like Messe) and with him you can do a lot before you'll need to get Konev 2. Arnold is good but you won't need an air general until very late in the game. In fact I beat the game with Nimitz as my strongest air general, but I pretty much never used him. 3. If you have generals with like 3-4 air stars (like Guderian) you can just put him in a city for one turn while you use all your nukes, etc. and then move him out. 4. Air stars overestimate damage done cause everything has defense and if a city has air defense the benefit is at best 50% of what's advertised.
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aplayer
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Posts: 66
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Post by aplayer on Dec 4, 2022 23:57:54 GMT
The issue with Arnold is that he’s too generalistic of a unit. If i want an air gen i would want a full blown air general like downing or even better, yamamato. If i want a rumour fr arty, I’d want one that can do extra damage. Although you may say that leeb does too little to count, it still does fairly decent damage. Also arnorld is not for every lineup. A use i can see him have is crowd tactics, but even then, its better to equip that on a tank general to keep up pace.(i also dislike how tanks rule in this game. Arty should also hold a decent status as well). Rumour is bad for an air general. However if you want versatility i suppose you could invest in him… like said above, IT DEPENDS ON LINEUP. Now please do not force your opinions that leeb is worse than Arnold bc they are 2 seperate gens. Plus leeb does enough damage to actually count, even in UN missions
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aplayer
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I am a gamer and a student
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Post by aplayer on Dec 5, 2022 0:00:51 GMT
Also that’s a false assumption. Leeb’s damage still holds extremely useful even in endgame. In fact, i will be getting leeb before Roko. Because his damage is worth (I finished all UN missions on nomal with gudurian, kornev, yamashita, Rommel and nimtz)
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aplayer
Captain
I am a gamer and a student
Posts: 66
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Post by aplayer on Dec 5, 2022 0:05:39 GMT
Bruh the reply feature broke for me. It was supposed to link up to a comment made beforehand
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Post by Darth Nihilus on Dec 5, 2022 1:34:18 GMT
Bruh the reply feature broke for me. It was supposed to link up to a comment made beforehand I think you have to use the quote feature. Replying does the same thing as just commenting, actually.
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