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Post by jonblend on Jun 11, 2022 14:35:48 GMT
Was it worth the 100 medals you get from achievements? it should rather be 100,000 for such dedication.
And I still need 8400 medals (it's their combined purchase cost) to have everyone. Who is still in Lyon? Hint1: 4 generals
Hint2: 3 from the gold/purple section Hint3: Charlemagne is among them That reward is laughable... Let me see... Charlemagne, Yi Sun-sin, Caesar and Shingen? 2/4 are correct and I thought there was only one solution but yours also makes sense. So hint4: no archer and artillery
solution: charlemagne shingen suleiman richard
you get 100 points!!!
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Post by visiel on Jun 13, 2022 1:45:23 GMT
I finished purchasing all general about 2 months ago. That's a lot of waste medals for the achievement, but I do it for that, and just for the sheer convenient of able to do 10 quest at a time, and not need to re-visit to do the left over quest.
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Post by sh88 on Jun 15, 2022 5:50:58 GMT
Just want to share a moment of happiness: I've finish inf trail 8 3-star with only a 6-team with few upgrades and I don't need to spend more time buying and upgrading 2 extra generals, so far inf 7 was the hardest. My team: king Arthur, Caesar,Alex,Richard, Petain, Barbarossa. Except for Arthur that has lvl 8 skills, all the rest were very poorly upgraded, only lvl 3-4 for buffs and no commander skills or rumor. Definitely Arthur helps a lot, the new items as well make difference in a six team you can carry the most powerful ones
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Post by jonblend on Jul 1, 2022 19:23:47 GMT
Just want to share a moment of happiness: I've finish inf trail 8 3-star with only a 6-team with few upgrades and I don't need to spend more time buying and upgrading 2 extra generals, so far inf 7 was the hardest. My team: king Arthur, Caesar,Alex,Richard, Petain, Barbarossa. Except for Arthur that has lvl 8 skills, all the rest were very poorly upgraded, only lvl 3-4 for buffs and no commander skills or rumor. Definitely Arthur helps a lot, the new items as well make difference in a six team you can carry the most powerful ones And in the meantime I had my a** handed to me when trying inf#5 without Arthur and Richard and lv6 generals. Imo, lv7 is needed to not exceed the turn limit and deal with spam..
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Post by Gerd von Rundstedt on Jul 3, 2022 2:24:20 GMT
That reward is laughable... Let me see... Charlemagne, Yi Sun-sin, Caesar and Shingen? 2/4 are correct and I thought there was only one solution but yours also makes sense. So hint4: no archer and artillery
solution: charlemagne shingen suleiman richard
you get 100 points!!! Y dIDNt U GET charleMAGNe he is ThE beSt aNd nObOdY ElSe cOMES cLOSe
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Post by blueberry on Jul 23, 2022 16:00:11 GMT
Ust-nera: Infantry 7 GENERALS USED: TACTICS: Green: Alexander, Caesar, Peter Teal: pre-deployed Arthur Blue: Barbarossa Red: Petain (and, later on, Leonidas will follow the same path) Leonidas stay in the NW corner and kills the archer and cavalry generals nearby, then goes south and crosses the sea to help deal with Athena for a couple of turns, then you can decide whether to have him stay there or embark and go northeast to help the main group. I used Borte on the barracks in the northwest corner to spam infantry to block the enemy troops (there are three bottlenecks where only two units are needed to block the enemy). The given Arthur takes another income building, then goes north. I used Oclio and Indira on the two income buildings. Barbarossa steals the barracks and then also the archery range. I placed Fatimah on one of the two. It's advisable to steal them also because the allied AI will produce artillery, which can avoid retaliation and set tiles on fire. I waited there until Dark Arthur showed up on turn 4, then I focused on him with Arthur and Barbarossa. Petain should land on the central peninsula on turn 4. If on that turn you have Barbarossa on the barracks and Arthur on the archery range, Dark Arthur will appear near the defense tower. On turn 5 I placed Petain between him and the sea (this requires good movement), so he could embark right on turn 6. The general you place in the center (Barbarossa, in this case) cannot enter the sea, so with this strategy he would be useless once Dark Arthur and Athena are killed. The main group follows the green route and then will destroy the fort/town center in the NE corner. The groups of generals marked with a black X will not move if you keep two tiles between your units and them, so you can ignore them. There is no need to produce any unit in the southern initial buildings. I used Young-hee on the barracks near the defense tower at 4 to heal Alexander. NOTES: - When you take building 1, you gain control of the towers in the NW (marked with A in the image); building 2 --> the towers in the south (B); building 3 --> the tower on the small island (C). - After you take building 4, many enemy generals will start attacking your positions in the NW, but they will retreat after you take the building with Zeus (5), so you just need to block them for a few turns. - It's good to save 500 silver to produce an infantry unit in one of the barracks at 4, so you can send it north to occupy the other buildings and attract some fire. - The annoying thing when approaching the final objective is that the enemy spam might block you so you would have to send a general in the sea to clear the tile behind the walls. I could find it empty only a couple of times out of many attempts.
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Post by blueberry on Jul 23, 2022 16:15:16 GMT
I am a bit late with this because two months ago I was trying to pass it without Caesar, then I gave up and had to grind a bit to max him out. But then I just wasn't in the mood for trying again until a few days ago.
This is probably the hardest mission of Ust-nera, Caesar with his healing ability is extremely useful. If you check the screenshot, you might notice that his Cure Master isn't maxed: that's because at first I thought I wouldn't activate it, since I gave him Thunder, but after seeing that Alexander was always targeted by the enemy, I had to upgrade that skill and have him use it. Giving him thunder (and the discovery badge) is still useful because he deals a lot of crits.
Mission 8 is a piece of cake, by comparison, I got 3 stars on the first try...
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Post by jonblend on Jul 26, 2022 15:16:23 GMT
The guide we (or at least I) have been waiting for Can't imagine the pain of playing this up to the last objective only to discover that same random unit decided that you shall not pass.. I'm still 20k medals short for my next attempt but it's good to know that the last mission is easier, this means I will pick either Petain or Peter since Richard as well as Beowulf are already set along the usual suspects of Caesar, Alexander and Barbarossa. Or do you think that 3 auras are mandatory?
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Post by blueberry on Jul 26, 2022 16:13:20 GMT
The guide we (or at least I) have been waiting for Can't imagine the pain of playing this up to the last objective only to discover that same random unit decided that you shall not pass.. That can be a big problem for getting that third star. In my winning attempt that hex was clear, but with some correct planning it should be possible to do it anyway: 1 is where an enemy unit can block you, so you would need a general in the sea in tile 2, but you actually need two generals in the sea to avoid wasting one turn. This is because of the fog of war: the first general that goes north will stumble into the walls at 3, so first put a weak general at 4 and then move a good one at 2. Enemy units will be archers with quite a lot of health, so it's advisable to use an infantry commander boosted by another one at 5. (In this situation players with Arthur don't even have to care about all of this...) I'm still 20k medals short for my next attempt but it's good to know that the last mission is easier, this means I will pick either Petain or Peter since Richard as well as Beowulf are already set along the usual suspects of Caesar, Alexander and Barbarossa. Or do you think that 3 auras are mandatory? In this mission I used 3, but Barbarossa was in the center and he was just needed for his braveness, rather than for his commander skill. Athena and Arthur pack quite a punch. So I actually used 2 commanders in the east. I think that also mission 8 can be done with just 2 commanders, but it's in missions 5 and 6 that you need 3 commanders, in my opinion (not many turns for 3 stars...).
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Post by jonblend on Jul 29, 2022 0:24:19 GMT
blueberry, thanks for giving a warning about the fog of war situation, I probably wouldn't have thought of it in the heat of the moment. And in mission 5 I was able to surround Athena and reduce her HP with fire damage so there was more time for the train of generals to arrive at the target castle before they get bogged down by spam. 19 turns was my best result for mission 6 so far (two auras at +30%), I'm not sure yet if it is better to split in two teams or concentrate on one path and then cross water to the other. What would you recommend?
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Post by blueberry on Jul 29, 2022 5:21:06 GMT
blueberry, thanks for giving a warning about the fog of war situation, I probably wouldn't have thought of it in the heat of the moment. And in mission 5 I was able to surround Athena and reduce her HP with fire damage so there was more time for the train of generals to arrive at the target castle before they get bogged down by spam. 19 turns was my best result for mission 6 so far (two auras at +30%), I'm not sure yet if it is better to split in two teams or concentrate on one path and then cross water to the other. What would you recommend? It never dawned on me to cross the water, is it possible? But probably it's not a good idea because the enemy generals would approach the coast and block you. I went north with all the generals and then all the way back and south. The key is having generals that can avoid retaliation (Caesar, Leonidas, Peter). Also good movement is needed.
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Post by jonblend on Aug 5, 2022 20:05:36 GMT
blueberry , thanks for giving a warning about the fog of war situation, I probably wouldn't have thought of it in the heat of the moment. And in mission 5 I was able to surround Athena and reduce her HP with fire damage so there was more time for the train of generals to arrive at the target castle before they get bogged down by spam. 19 turns was my best result for mission 6 so far (two auras at +30%), I'm not sure yet if it is better to split in two teams or concentrate on one path and then cross water to the other. What would you recommend? It never dawned on me to cross the water, is it possible? But probably it's not a good idea because the enemy generals would approach the coast and block you. I went north with all the generals and then all the way back and south. The key is having generals that can avoid retaliation (Caesar, Leonidas, Peter). Also good movement is needed. Yes, and there are even two spots where we can cross. I had my fastest three take the land route, Richard and Alexander swim on the west and Beowulf in the lake across the middle to avoid getting blocked. On my notes it also says that next time I should try going south first and who knows how Beowulf's new shield will change things..
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Post by blueberry on Aug 5, 2022 20:57:06 GMT
It never dawned on me to cross the water, is it possible? But probably it's not a good idea because the enemy generals would approach the coast and block you. I went north with all the generals and then all the way back and south. The key is having generals that can avoid retaliation (Caesar, Leonidas, Peter). Also good movement is needed. Yes, and there are even two spots where we can cross. I had my fastest three take the land route, Richard and Alexander swim on the west and Beowulf in the lake across the middle to avoid getting blocked. On my notes it also says that next time I should try going south first and who knows how Beowulf's new shield will change things.. With or without the shield, Beowulf is probably too fragile for these missions, his logistics isn't really useful. Leonidas can have a place for his braveness (and also bugle slightly reduces attack and defense), but Beowulf will get retaliation.
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Post by jonblend on Sept 8, 2022 23:28:06 GMT
Finally, I also completed this with a combination of Iron duke's and your strategy and some items from the other trails. and it was the most annoying out of 3rd star for Dawn campaign and Panama (which I postponed to this day; almost 100 turns or 2 videos with 2 hours is frightening)
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Post by sh88 on Sept 9, 2022 1:25:02 GMT
Now I would ask some detailed advice because I still stuck on this mission😅😅😅
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