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Post by Theron of Acragas on Jan 20, 2024 5:01:17 GMT
I find it so stupid that the regular conquest rewards and challenge rewards are separate. Now I have to play the faction twice to get both rewards. I don't disagree, but note that you do get the hegemony reward from challenge mode (and S rank seems to be guaranteed), so you only need to achieve the fairly limited clan goal.
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Post by Airi Momoi on Jan 31, 2024 19:13:49 GMT
So, now that roads are in conquest mode making it much quicker to move between castles, I decided to attempt a speedrun of normal conquest. And I got...
37 turns??? That's disappointing. I doubt I even am eligible for "World's Fastest Conqueror" with that time, and I'm absolutely sure a sub-30 turn run is possible. I even have a hunch that with good play and good luck, a sub-20 run can be done in Battles in Owari. Of course, many mistakes were made in this attempt, I messed up my conquest of Azai and didn't ensure I had a border with Hatakeyama, leading to those sucking up my turns. I also had atrocious luck, with Miyoshi, Imagawa, and Nagao each denying my alliance request twice, and each setting me back half my income for the turn.
I picked Ashikaga because of its passage relations and the fact that the conquest does not need to worry about angering the shogun, but in hindsight I don't think that was the best choice. The passage relations make it a lot harder to dominate the map and sucks up either your credit or your resources with all the small clans that have it. Having good credit is pretty necessary to keep Nagao on your nice side as they are a pain to fight. Unfortunately that means I couldn't simply kill really annoying clans like Isshiki; who I don't start with a border with. Which means I have to go through either W.Takeda or Hatano to use prestige to make them ally me, or I could try relation... except for the fact that Isshiki has noble lineage and remains arrogant. The first requires me to break a passage agreement, the exact thing I want to avoid, and the problem with the second is pretty obvious: natural drift from using Oichi isn't enough in time to seal the alliance. Ironically, it was Ashikaga's biggest draw for me that ended up being its greatest weakness for speedruns: the numerous passage agreements Ashikaga has with other clans.
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Post by SolidLight on Jan 31, 2024 20:15:12 GMT
That’s not shabby at all! Sub-30 might be feasible now with roads. Actually I’d say that that was probably doable before the update even, my best time is Miyoshi in 33 on challenge conquest. But sub-20 is pretty impossible right now. Every single turn gets much much harder to cut down the lower you get. There’s a really large snowballing factor too, so you have to play darn near perfectly and be the luckiest person on the planet, and even then I’d say the most you could cut it down to is like 25.
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Post by SolidLight on Jan 31, 2024 21:09:23 GMT
Ok, having seen what the roads do, I take that back. I could probably easily do sub-30 runs. But sub-20 is gonna require some crazy good luck and play. Miyoshi might be the go-to because there’s no roads on the seas.
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Post by SolidLight on Feb 1, 2024 11:10:31 GMT
Yeah I should easily be able to get a sub-30. The first 20 turns of that run was before the update. I might go back and do Miyoshi again to see how I’ll do in normal mode. I still have to get a regular clear on them.
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Post by Airi Momoi on Feb 4, 2024 0:38:46 GMT
Ok... I tried again, this time with Miyoshi and realized that I hate Nagano with a burning passion. They have this uncanny ability to make or break your runs because there's no easy way to deal with them; especially since when speedrunning allying Nagao and Takeda are practically a necessity (fighting them takes too long). Lost a sub-30 run because I just couldn't share a border with Nagano in time.
At least I learned that I'm probably am not going to be talented enough to pull off a sub-20 run, although a lot of it comes from my lack of patience with conquest mode. By the end I'm placing generals down less for firepower and more for mobility as I mop up the map.
Also every single time an enemy unit is blocking my path on the road I lose it a bit. Before trying this again I'm upgrading more unstoppable movement horses. Maybe to be a real contender I'll also buy Shingen for his active.
I'll probably go back to challenge conquest runs for now before trying more speedruns in normal mode.
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Post by xMINGx on Feb 6, 2024 14:39:38 GMT
How does exp gain work in conquest? Do each hero gain based on how many they kill? Do all heroes gain a flat amount per run? Or is there a set amount of exp per run divided by numbers of heroes used?
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Post by SolidLight on Feb 6, 2024 15:04:43 GMT
How does exp gain work in conquest? Do each hero gain based on how many they kill? Do all heroes gain a flat amount per run? Or is there a set amount of exp per run divided by numbers of heroes used? I think it’s actually a straight up 0 xp gain whatsoever.
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Post by xMINGx on Feb 6, 2024 17:50:26 GMT
How does exp gain work in conquest? Do each hero gain based on how many they kill? Do all heroes gain a flat amount per run? Or is there a set amount of exp per run divided by numbers of heroes used? I think it’s actually a straight up 0 xp gain whatsoever. Did a normal run, all participating heroes got exp when I won, only did the objective, not full map. Hatakeyama gave 1600exp for all participating heroes, Nagano gave 2k for all participating heroes.
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Post by possotop on Feb 7, 2024 8:25:29 GMT
Can anybody tell, how much battlepass exp do you earn for conquest? Tried to do only objective and got very little exp (level up from 1 to 3 stage). Then wiped full map and got 7 levels (from 3 to 10).
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Post by Nobunaga Oda on Feb 19, 2024 8:49:39 GMT
In the second conquest, when playing as Kai, if you seize too many territories, Shingen will provide an additional dialogue. He warns of our neighbours forming secret alliances and this reflects in states 1-2 clans away taking a 50-150-point hit to relations.
You can try to overcome them by forming a passage agreement on which was within the range for a guaranteed alliance. Then, when the event occurs, try to forge that alliance. Did this and reversed relations with Tokugawa from -60 to +150.
The event about the Takeda invasion of Kai and Hojo's retaliation occurs only if you invade Imagawa. Otherwise, there is no action.
Unsure if the Oigawa Alliance event occurs naturally.
The Oda-Takeda alliance event occurs naturally. It is a straight boost to an alliance. Perhaps, if timed well, we can trigger the event with neighbouring clans and balance it with this.
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Post by SolidLight on Feb 21, 2024 14:23:14 GMT
My best finish yet, and I still made a bunch of mistakes. I could maybe just have gotten the sub-30 if I’d played a bit better.
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Post by Airi Momoi on Feb 21, 2024 21:11:07 GMT
My best finish yet, and I still made a bunch of mistakes. I could maybe just have gotten the sub-30 if I’d played a bit better. My competitive urge is setting in and now I want to start trying to speedrun 60 challenge point conquests.
On a tangential but different note, I have a feeling that the 5 challenge score run with kami petition and capital relocation costs being doubled is actually the best conduit for speedruns instead of a normal run. The reason being all troops will take on your level with minimal resistance given by the other factions, while the normal conquests have even weaker opponents and no diplomacy erosion, but the trade off is that your non-tavern spawned troops are all around level 1/2.
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Post by SolidLight on Feb 22, 2024 21:01:18 GMT
So after having thought about it a bit more I’d say that Takeda in Battles in Owari and on light challenge mode is probably the go-to for extreme LTC runs. I thought that Miyoshi could be an issue, but you don’t have to sail over since they don’t have a trait that innately reduces success odds on agreements. So they can still be intimidated into a 80% chance of signing a passage/alliance with you even if they hate you.
Eventually we’ll be able to use lv20 Akazonae cavs with a 100% chance at attacking again (hopefully). So you have that, one of the best economical starting positions, some potentially really powerful tactics, and a general that can allow you to ignore movement interrupt. With the addition of roads I’d say a sub-20 might be achiveable, though it’s gonna be really tough.
So… the tradition of the Big Bad Red (Russia/USSR) being one of the best speedrun factions continues.
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Post by Airi Momoi on Feb 23, 2024 1:51:50 GMT
So after having thought about it a bit more I’d say that Takeda in Battles in Owari and on light challenge mode is probably the go-to for extreme LTC runs. I thought that Miyoshi could be an issue, but you don’t have to sail over since they don’t have a trait that innately reduces success odds on agreements. So they can still be intimidated into a 80% chance of signing a passage/alliance with you even if they hate you. Eventually we’ll be able to use lv20 Akazonae cavs with a 100% chance at attacking again (hopefully). So you have that, one of the best economical starting positions, some potentially really powerful tactics, and a general that can allow you to ignore movement interrupt. With the addition of roads I’d say a sub-20 might be achiveable, though it’s gonna be really tough. So… the tradition of the Big Bad Red (Russia/USSR) being one of the best speedrun factions continues. All very good reasons for why Takeda is the best for conquest, plus they don't have the annoyance of Nagano getting angry at you for no reason and then forcing you to find some way to get a border to force them to stop fighting you, instead you just kill them
It's a bit of a hopey chance thing on how to deal with Miyoshi since it seems to be random whether they get kicked out of Honshu or not. But it's a lot better odds than Nagano randomly sharing a border with not Takeda/Nagao. Plus being Takeda means you don't have to befriend Takeda since you are them, and you already start with an alliance with Imagawa which saves you some more trouble. The fact you will probably have to fight Nagao is a blessing in disguise as you don't have to deal with the pain that is chivalrous, and your generals can continue on the war path through Jinbou to border Hatakeyama and hopefully Honganji for a quick way to get close to Miyoshi.
Yeah... it'll definitely be really tough to get a sub-20, but I truly think it's possible, and Takeda's probably the way to go in Battles in Owari. Even if we do perfect play there might have to be some restarting due to the AI.
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