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Post by stoic on Jan 13, 2024 13:44:06 GMT
The best route in Nagoya (quite difficult to find)
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Post by Boss Tweed on Jan 13, 2024 19:29:58 GMT
Date Masamune about to trivialize most of these expeditions (even Kimotsuki)
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Kimotsuki
Jan 13, 2024 23:12:27 GMT
via mobile
Post by jonblend on Jan 13, 2024 23:12:27 GMT
The best route in Nagoya (quite difficult to find) What are your criteria for a best route?
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Post by stoic on Jan 14, 2024 3:51:21 GMT
The best route in Nagoya (quite difficult to find) What are your criteria for a best route? Two battles with legendary materials as rewards before the final battle. These legendary materials are distributed without any rhyme or reason along the way, so it is possible to choose a route with many "difficult" stages and to get none of it. For example, in Toba a player won't get legendary materials at all if his route is a top one.
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Kimotsuki
Jan 14, 2024 5:06:39 GMT
via mobile
Post by Theron of Acragas on Jan 14, 2024 5:06:39 GMT
Two battles with legendary materials as rewards before the final battle. These legendary materials are distributed without any rhyme or reason along the way, so it is possible to choose a route with many "difficult" stages and to get none of it. For example, in Toba a player won't get legendary materials at all if his route is a top one. Are they consistent?
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Post by stoic on Jan 14, 2024 5:20:20 GMT
Yes. Just to illustrate it... We have a crossroad in Namioka. And we get legendary materials when we choose a route with normal stages not the other one. So, we receive legendary materials twice. Both times for completing normal stages.
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Post by Nobunaga Oda on Jan 14, 2024 17:42:08 GMT
I thought that route was the norm for sheer number of guaranteed battles. Interesting.
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Post by jonblend on Jan 14, 2024 20:17:38 GMT
Thanks stoic , it's good to know they are in fact not random. I'll try your optimal routes next week; rare materials are always welcome.
edit: not just the same rarity, but exactly the same rewards
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Kimotsuki
Jan 27, 2024 12:34:36 GMT
via mobile
Post by SolidLight on Jan 27, 2024 12:34:36 GMT
stoic do you know what the ideal path on Kimotsuki is? I can’t see it here.
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Post by stoic on Jan 27, 2024 12:54:13 GMT
stoic do you know what the ideal path on Kimotsuki is? I can’t see it here. That is strange, but I haven't found one there. We actually don't have many options: top, middle and bottom. I have tried all of them but got legendary materials only once each time.
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Post by SolidLight on Jan 27, 2024 15:24:28 GMT
I think the bottom route is the best in that case. This is what you get on the upper route: I tried out most of the middle routes but got nothing out of that, so just forget about those. Silk thread is needed for the weapons, which are imo usually more important than the armor, so that’s the one I’m sticking with.
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Post by Nobunaga Oda on Feb 5, 2024 4:53:06 GMT
Clearing Kimotsuki makes it easy to realise how powerful many ranged gens are.
We have Yoshihisa who can reactivate another unit or himself, Kazumasu who can fire again, Mitsuhide who can fire again with a weaker attack and gain morale, the musketeer Suzuki who can fire again with a weaker attack and move, as well as Masamune, Motonari and Motochika with their AOE attacks.
In easier missions, using their suppressive fire is enough.
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Post by stoic on Feb 5, 2024 5:07:29 GMT
Clearing Kimotsuki makes it easy to realise how powerful many ranged gens are. We have Yoshihisa who can reactivate another unit or himself, Kazumasu who can fire again, Mitsuhide who can fire again with a weaker attack and gain morale, the musketeer Suzuki who can fire again with a weaker attack and move, as well as Masamune, Motonari and Motochika with their AOE attacks. In easier missions, using their suppressive fire is enough. I do almost all Expeditions on auto nowadays. There are only several exceptions: - Kimotsuki (final battle) I usually use melee generals in preliminary battles to keep ranged generals for the final. - Shimabara (final battle) My guess AI can overcome it, though. It is worth trying. - Inamura (final battle) AI is poor against this boss, but I have suspicion that it is also possible to try.
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Post by Nobunaga Oda on Feb 5, 2024 5:47:23 GMT
Clearing Kimotsuki makes it easy to realise how powerful many ranged gens are. We have Yoshihisa who can reactivate another unit or himself, Kazumasu who can fire again, Mitsuhide who can fire again with a weaker attack and gain morale, the musketeer Suzuki who can fire again with a weaker attack and move, as well as Masamune, Motonari and Motochika with their AOE attacks. In easier missions, using their suppressive fire is enough. I do almost all Expeditions on auto nowadays. There are only several exceptions: - Kimotsuki (final battle) I usually use melee generals in preliminary battles to keep ranged generals for the final. - Shimabara (final battle) My guess AI can overcome it, though. It is worth trying. - Inamura (final battle) AI is poor against this boss, but I have suspicion that it is also possible to try. If Shimabara is the butterfly terrain, an all-ranged lineup may not be best when the provoked enemy closes in. Inamura is the battle against Kotaro, right? That's a guaranteed meat grinder for the most part. I do agree. Hard to use at night, which is half the battle, and he can counter ranged attacks if used in day. Then again, if one has all F2P units by now and capable or semi-competent gens, it's equivalent to having enough glass cannons / cannon fodder.
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Kimotsuki
Feb 5, 2024 12:11:34 GMT
via mobile
Post by stoic on Feb 5, 2024 12:11:34 GMT
I do almost all Expeditions on auto nowadays. There are only several exceptions: - Kimotsuki (final battle) I usually use melee generals in preliminary battles to keep ranged generals for the final. - Shimabara (final battle) My guess AI can overcome it, though. It is worth trying. - Inamura (final battle) AI is poor against this boss, but I have suspicion that it is also possible to try. If Shimabara is the butterfly terrain, an all-ranged lineup may not be best when the provoked enemy closes in. Inamura is the battle against Kotaro, right? That's a guaranteed meat grinder for the most part. I do agree. Hard to use at night, which is half the battle, and he can counter ranged attacks if used in day. Then again, if one has all F2P units by now and capable or semi-competent gens, it's equivalent to having enough glass cannons / cannon fodder. For the sake of experiment I decided to run Shimabara fully on auto. Just to check it I haven't replaced a single member of my first team so that some of them don't have full health at the start of the final battle. AI divided the forces (probably not the best decision) yet it was able to complete it just using the power of my generals. So, everyone is welcomed to try and to confirm my results
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