|
Post by Harry Lillis "Bing" Crosby Jr on Jun 27, 2020 13:57:19 GMT
Dorado St. Sebastian , you may choose between Crowd and Plain fighting/Explosives. Rumor is a must. You can maximise konev's offensive potential by choosing my recommendation and getting Arnold as a support gen instead with crowd tactics. Thats my final selling point haha Yeah, but Arnold is almost always in a city, while Konev always advances with other generals. Artilleries are never left alone, they're always accompanied with other generals and units. That's why I think it's much better to give him crowd tactics, besides there's no harm in having crowd tactics on 2 generals, it's a great skill after all. Tbh, when my Konev dies it almost feels like my main forces has been doomed, because even light infantries can be such a pain to the enemy when being put beside him. You are using Arnold incorrectly then
|
|
|
Post by Sun Li-jen of the Glorious RoC on Jun 27, 2020 14:23:18 GMT
Yeah, but Arnold is almost always in a city, while Konev always advances with other generals. Artilleries are never left alone, they're always accompanied with other generals and units. That's why I think it's much better to give him crowd tactics, besides there's no harm in having crowd tactics on 2 generals, it's a great skill after all. Tbh, when my Konev dies it almost feels like my main forces has been doomed, because even light infantries can be such a pain to the enemy when being put beside him. You are using Arnold incorrectly then He acts as my mobile air force, I plan to buy Yamamoto and give him rumor and economic expert as air force + economic general + some artillery support, but he would most of the time be on a city while Arnold is moving forward with the others. Still Arnold acts as ground support too, but I often split my forces into 2 which also need 2 crowd tactics.
|
|
|
Post by Harry Lillis "Bing" Crosby Jr on Jun 27, 2020 14:48:03 GMT
You are using Arnold incorrectly then He acts as my mobile air force, I plan to buy Yamamoto and give him rumor and economic expert as air force + economic general + some artillery support, but he would most of the time be on a city while Arnold is moving forward with the others. Still Arnold acts as ground support too, but I often split my forces into 2 which also need 2 crowd tactics. That's my strat with Dowding + Arnold too. Mobile air force should not be cooped up in cities for too long
|
|
|
Post by Sun Li-jen of the Glorious RoC on Jun 27, 2020 14:53:02 GMT
He acts as my mobile air force, I plan to buy Yamamoto and give him rumor and economic expert as air force + economic general + some artillery support, but he would most of the time be on a city while Arnold is moving forward with the others. Still Arnold acts as ground support too, but I often split my forces into 2 which also need 2 crowd tactics. That's my strat with Dowding + Arnold too. Mobile air force should not be cooped up in cities for too long Yeah, but firstly Arnold is also an air commander and he's not always on the field, secondly I often split my forces into 2 so that 2 crowd tactics are vital.
|
|
|
Post by Harry Lillis "Bing" Crosby Jr on Jun 27, 2020 15:51:24 GMT
That's my strat with Dowding + Arnold too. Mobile air force should not be cooped up in cities for too long Yeah, but firstly Arnold is also an air commander and he's not always on the field, secondly I often split my forces into 2 so that 2 crowd tactics are vital. If I can't reach my troops to provide air cover, then I would move my air gen from one city to another constantly, to keep my troops protected. Hence he has to be on the move from time to time, which coincides with the movement of my main offensive generals.
|
|
|
Post by Sun Li-jen of the Glorious RoC on Jun 27, 2020 16:05:05 GMT
Yeah, but firstly Arnold is also an air commander and he's not always on the field, secondly I often split my forces into 2 so that 2 crowd tactics are vital. If I can't reach my troops to provide air cover, then I would move my air gen from one city to another constantly, to keep my troops protected. Hence he has to be on the move from time to time, which coincides with the movement of my main offensive generals. But not all cities have airport or missile silo, and the distance between cities are usually pretty far. Arnold wouldn't always be surrounded by other units as well. And I mentioned about splitting the forces into 2. With crowd tactics your party's damage output would sky-rocket as well, higher than with plain fighting. Plain fighting can only do 25 (and it has to be on plains), while crowd tactics with 2 surrounding units only would give an extra 40 damage (considering Konev as artillery is always surrounded by other generals and units).
|
|
|
Post by Harry Lillis "Bing" Crosby Jr on Jun 28, 2020 3:33:56 GMT
If I can't reach my troops to provide air cover, then I would move my air gen from one city to another constantly, to keep my troops protected. Hence he has to be on the move from time to time, which coincides with the movement of my main offensive generals. But not all cities have airport or missile silo, and the distance between cities are usually pretty far. Arnold wouldn't always be surrounded by other units as well. And I mentioned about splitting the forces into 2. With crowd tactics your party's damage output would sky-rocket as well, higher than with plain fighting. Plain fighting can only do 25 (and it has to be on plains), while crowd tactics with 2 surrounding units only would give an extra 40 damage (considering Konev as artillery is always surrounded by other generals and units). I acknowledge the fact of splitting up your troops which differs from player to player. For my game, Arnold is constantly on the move with my generals, only stopping for awhile in a city to provide air support that will enable my main troops to push on. I can easily build airports or silos as I move along too, so this is not an issue.
|
|
|
Post by Darth Vader on Jun 28, 2020 3:49:01 GMT
But not all cities have airport or missile silo, and the distance between cities are usually pretty far. Arnold wouldn't always be surrounded by other units as well. And I mentioned about splitting the forces into 2. With crowd tactics your party's damage output would sky-rocket as well, higher than with plain fighting. Plain fighting can only do 25 (and it has to be on plains), while crowd tactics with 2 surrounding units only would give an extra 40 damage (considering Konev as artillery is always surrounded by other generals and units). I acknowledge the fact of splitting up your troops which differs from player to player. For my game, Arnold is constantly on the move with my generals, only stopping for awhile in a city to provide air support that will enable my main troops to push on. I can easily build airports or silos as I move along too, so this is not an issue. Agreed, I keep my forces in some what corps and attack the AI when ever they weakest. Also of course Arnold is great at the sky. Probably due to bombing soundtracks of Crosby's number 1 hits to destory the AI's ears.
|
|
|
Post by Sun Li-jen of the Glorious RoC on Jun 28, 2020 4:36:51 GMT
But not all cities have airport or missile silo, and the distance between cities are usually pretty far. Arnold wouldn't always be surrounded by other units as well. And I mentioned about splitting the forces into 2. With crowd tactics your party's damage output would sky-rocket as well, higher than with plain fighting. Plain fighting can only do 25 (and it has to be on plains), while crowd tactics with 2 surrounding units only would give an extra 40 damage (considering Konev as artillery is always surrounded by other generals and units). I acknowledge the fact of splitting up your troops which differs from player to player. For my game, Arnold is constantly on the move with my generals, only stopping for awhile in a city to provide air support that will enable my main troops to push on. I can easily build airports or silos as I move along too, so this is not an issue. My Konev and Arnold always fight on different fronts. The reason for having 4 tank generals is to be able to split your forces into 2 or more groups so that every groups could have the 'assault' ability of the tank. Without the assault tanks are basically just tougher artilleries with no 'firepower'. The crowd tactics can be exploited along with the assault by placing a tank beside, the crowd tactics buff the tank's damage so it can assault more units. So 2 crowd tactics are vital. Besides, Arnold need to be stationed on a city while other units advance. Yes, he moves from city to cities but I can never rely on him for crowd tactics because he can only do one in a time, either the air force or crowd tactics, and it takes time to bring him from the city to other units. And again, giving plain fighting to Konev is just making him the 2nd Leeb, and it only works on plains while he often fights in other terrains too. Plain fighting in artillery only gives you an addition 25 (37 with medal) per turn, while in a tank it can help the tank to assault and simply produce more damage output per turn. I personally find Montgomery (who has plain fighting) useful and I'm planing to buy him. Montgomery is equal (if not better) than Rokossovsky. Rokossovsky is better at fighting stronger but least enemies while Montgomery is better at fighting smaller but more enemies + the air support capability. He is somewhat better than Rommel with plain fighting considering his air support capability. Montgomery with AA and rumor is very useful against smaller enemies and is still useful to inflict heavy damages to stronger enemies. And since plain fighting works on cities, he's not that reckless since he can heal in cities while giving nice air supports.
|
|
|
Post by insertusername on Dec 6, 2020 3:22:34 GMT
This might be the wing thread to ask this, but does anyone have a guide to the 40 percent mission?
|
|
|
Post by George Rudi on Dec 6, 2020 9:02:55 GMT
This might be the wing thread to ask this, but does anyone have a guide to the 40 percent mission? try this one european-war-4.boards.net/thread/12700/konev-40what's your HQ level? if it's over 30 you can buy and use super rocket, if not at least you have to upgrade your arty tech and get 80% no retaliation for rocjet arty. the key is dont let manstein kill konev and you can get the southern city after you kill manstein. vatutin in the north city wont be a problem if manstein dies quickly. it will be easier if you have at least 1 gen with rumor (+flanking) to confuse manstein
|
|
|
Post by insertusername on Dec 6, 2020 12:17:27 GMT
Thank you, it worked.
|
|
|
Post by Kliment Jefremovitš Vorošilov on Jul 30, 2021 8:40:22 GMT
He could have been shot, if Žukov hadn't come to the rescue.
|
|
|
Post by nimrael on Mar 22, 2024 7:19:25 GMT
With the upcoming Biography Update, i think about to change my Konevs build. Rightnow im using Rumor and Crowd. Switching rumor for plainfighting or Inspiration?
|
|
|
Post by stoic on Mar 22, 2024 9:59:19 GMT
Imo, there are several possible options:
- Inspiration/Explosives (mainly against the Fortresses and Forts on Heavy Gustav or B-4 Howitzer).
- Rumor/Explosives (mainly as a support general of your best Armor forces)
- Plain-Forest (strengthened by a medal)/Explosives (a slight variation of the first build)
- Rumor/CT (again as a support general but less efficient against fortifications)
- Inspiration/Plain-Forest (if a player has an access to multiple attacks of StuG)
Plenty of other variations are also possible.
I personally don't feel like abandoning Rumor is an option to me. And I think that Explosives is too a valuable bonus to have.
|
|