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Post by SolidLight on Mar 6, 2020 22:23:09 GMT
Who should I buy next then? and why, is it because his skills? Probably Dabrowski, since he's a Murat clone except he's crippled by a max rank of duke. Or Lan, since she's the most cost-effective general in the game. Yes, because of his skills and also because of his unit type. Cavalry is OP.
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Post by Friedrich “Fried Rice” Paulus on Mar 7, 2020 1:43:32 GMT
Who should I buy next then? and why, is it because his skills? Probably Dabrowski, since he's a Murat clone except he's crippled by a max rank of duke. Or Lan, since she's the most cost-effective general in the game. Yes, because of his skills and also because of his unit type. Cavalry is OP. Yep. I would buy lan though, and save dabrowski for last. She will rip through infantry and artillery like its absolutely nothing.
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Post by grandmarshal on Mar 25, 2020 14:26:35 GMT
Ok so I bought LAN, but she didn’t do well for me since she doesn’t even start in some missions, should I sell her and buy Kutuzov or something, cuz I am stuck on Paris for both Hundred Days and Prussian campaign and she dies so easily, and I see the other guides all have Kutuzov, so should I buy him. I have around 1200 medals currently
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Post by muhammadpasha on Apr 1, 2020 16:31:01 GMT
Ok! Most of us judge what he sees in the general not his maxed situation... So I tried to search another way to judge
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Post by muhammadpasha on Apr 1, 2020 16:35:58 GMT
I have a question. I have around 2300 medals, Massena, Greene, Mahmud, the four free generals. Who should i get next. I am stuck on battle of Greece In the ottoman campaign and Spanish war first level. Should I get Lan, Sophia, or Murat? Or someone else? As Pietro Badoglio said. Murat. The dude is better than your entire team combined. Murat will have battle ability l: 60 as 15% and with some equipments he will be good... Anyway there is no perfect not iap general in cavalry for sorrow
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Post by Gone on Apr 1, 2020 17:44:46 GMT
As Pietro Badoglio said. Murat. The dude is better than your entire team combined. Murat will have battle ability l: 60 as 15% and with some equipments he will be good... Anyway there is no perfect not iap general in cavalry for sorrow Sadly.
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Post by muhammadpasha on Apr 1, 2020 17:51:24 GMT
Murat will have battle ability l: 60 as 15% and with some equipments he will be good... Anyway there is no perfect not iap general in cavalry for sorrow Sadly. I followed this website by chance since one year, did you finish the game or no?
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Post by Gone on Apr 1, 2020 17:53:13 GMT
I followed this website by chance since one year, did you finish the game or no? No. Near the end, but I stopped playing because I was too afraid of the Crimean War and I also got lazy. Actively playing the sequel, though, which in my opinion is better in every way.
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Post by muhammadpasha on Apr 1, 2020 18:01:31 GMT
[/quote]Sadly.[/quote]
When we take notes about the 3 gold generals in cavalry... Murat::-
Battle ability "max": 60 = 15%.
Cavalry ability: 60 = 15%.
Precision strike "max: lvl. 5": 20 additional damage.
Maneuver "max: lvl. 5": 100% chance to ignore barriers.
Surprise attack: "whatever level, there is no information, it is not so useful skill".
Cavalry Commander: "lvl.5": 20 cavalry attack in 2 grids, when maxed by a medal to lvl. 6 it will be in 3 grids.
Plain fighting: "max lvl. 5": 25% more attack.
Tell about the others or not important?
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Post by muhammadpasha on Apr 1, 2020 18:06:13 GMT
I followed this website by chance since one year, did you finish the game or no? No. Near the end, but I stopped playing because I was too afraid of the Crimean War and I also got lazy. Actively playing the sequel, though, which in my opinion is better in every way. The lone problem is medals 🤣... So I get paid mod😁 to offer medals but not to modify generals😅... And I was confused about which general is better but must have medal "sorry it is a fault iny personality 😔" at the end I dicided... I finished U.S and Canada today 🤣
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Post by Gone on Apr 1, 2020 18:08:24 GMT
Sadly.[/quote] When we take notes about the 3 gold generals in cavalry... Murat::- Battle ability "max": 60 = 15%. Cavalry ability: 60 = 15%. Precision strike "max: lvl. 5": 20 additional damage. Maneuver "max: lvl. 5": 100% chance to ignore barriers. Surprise attack: "whatever level, there is no information, it is not so useful skill". Cavalry Commander: "lvl.5": 20 cavalry attack in 2 grids, when maxed by a medal to lvl. 6 it will be in 3 grids. Plain fighting: "max lvl. 5": 25% more attack. Tell about the others or not important?[/quote] Surprise Attack is actually quite useful. I believe the attack bonus goes from 8% (If you aren’t moving) to 20%. kanue, would you please explain to him how it exactly works?
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Post by muhammadpasha on Apr 1, 2020 18:14:35 GMT
When we take notes about the 3 gold generals in cavalry... Murat::- Battle ability "max": 60 = 15%. Cavalry ability: 60 = 15%. Precision strike "max: lvl. 5": 20 additional damage. Maneuver "max: lvl. 5": 100% chance to ignore barriers. Surprise attack: "whatever level, there is no information, it is not so useful skill". Cavalry Commander: "lvl.5": 20 cavalry attack in 2 grids, when maxed by a medal to lvl. 6 it will be in 3 grids. Plain fighting: "max lvl. 5": 25% more attack. Tell about the others or not important?[/quote] Surprise Attack is actually quite useful. I believe the attack bonus goes from 8% (If you aren’t moving) to 20%. kanue, would you please explain to him how it exactly works? [/quote] I will be glad...😊 But i think it is not so, so important bec sometimes you have to attack nearby
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Post by SolidLight on Apr 1, 2020 18:46:02 GMT
When we take notes about the 3 gold generals in cavalry... Murat::- Battle ability "max": 60 = 15%. Cavalry ability: 60 = 15%. Precision strike "max: lvl. 5": 20 additional damage. Maneuver "max: lvl. 5": 100% chance to ignore barriers. Surprise attack: "whatever level, there is no information, it is not so useful skill". Cavalry Commander: "lvl.5": 20 cavalry attack in 2 grids, when maxed by a medal to lvl. 6 it will be in 3 grids. Plain fighting: "max lvl. 5": 25% more attack. Tell about the others or not important? Surprise Attack is actually quite useful. I believe the attack bonus goes from 8% (If you aren’t moving) to 20%. kanue , would you please explain to him how it exactly works? [/quote] I will be glad...😊 But i think it is not so, so important bec sometimes you have to attack nearby[/quote] Surprise Attack is extremely good because it's the only multiplicative damage increase skill in the game. The terrain skills are cumulative with your damage multiplier from your stats. So Murat actually gets a 19,23% damage boost from lv5 plain, not 25%. And you can use some tactics with Surprise Attack. Like planning a turn ahead on where you intend to attack and then positioning yourself as far as you can to maximize the damage bonus. Assault/Precision Strike/Salvo/Tunnel/Intercept/Storm Fortifications/Edge are flat +20 damage boosts that aren't affected by defense or anything. Which actually makes them better than aura skills because defense really takes the bite out from a lot of attacks. High nobility cavalry generals on lv 5 Lancers or tougher units almost have something like a 50% damage reduction from defense alone. This also sort of explains why Karl can't hurt anything that aren't Light Cavalry while positioned in a forest due to his lack of Assault. Well, all this according to kanue . Maybe I'm wrong in some places.
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Post by kanue on Apr 2, 2020 16:40:12 GMT
I will be glad...😊 But i think it is not so, so important bec sometimes you have to attack nearby[/quote] Surprise Attack is extremely good because it's the only multiplicative damage increase skill in the game. The terrain skills are cumulative with your damage multiplier from your stats. So Murat actually gets a 19,23% damage boost from lv5 plain, not 25%. And you can use some tactics with Surprise Attack. Like planning a turn ahead on where you intend to attack and then positioning yourself as far as you can to maximize the damage bonus. Assault/Precision Strike/Salvo/Tunnel/Intercept/Storm Fortifications/Edge are flat +20 damage boosts that aren't affected by defense or anything. Which actually makes them better than aura skills because defense really takes the bite out from a lot of attacks. High nobility cavalry generals on lv 5 Lancers or tougher units almost have something like a 50% damage reduction from defense alone. This also sort of explains why Karl can't hurt anything that aren't Light Cavalry while positioned in a forest due to his lack of Assault. Well, all this according to kanue . Maybe I'm wrong in some places. Yeah, you are right. For the purpose of judging skill, I simplify the damage equation below, (Note: 'I simplify' means very simplify... ignoring many other things such as morale, city wall, injury, RNG, crit, damage spill over, etc. For a full version, see european-war-4.boards.net/thread/9878/damage-formula#ixzz692T9ZyAj). Damage = Atk * DefDmgReduction * SurpriseAttackCoefficient + PlainDamage Atk = (Base Atk + Aura Bonus ) * (1+ BattleAbility% + UnitAbility% + Terrain Bonus%) So, here is keys take away, - Aura is added to base unit atk so it is multiplied by everything. So this together with its stackability make aura skill super OP in 1804. Aura works differently in 1914. It adds percentage cumulatively, like terrain bonus and does not stack. - Terrain is added cumulatively to BA and unit Ability (e.g. infantry) so the marginal effect will be smaller than what it says in the description. - DefDmgReduction is basically percentage of damage taken when consider defense stat. e.g. DefDmgReduction = 1 for defense =0 (take full damage), and DefDmgReduction = 0.5 for defense = 100 (take half damage/ 100% tougher) - SurpriseAttackCoefficient is multiplied after other bonuses (aura, BA, UA, terrain, etc...) are calculated. At lvl5, SurpriseAttackCoefficient = 1.08 when not moving. 1.12, 1.14, 1.16, 1.18, and 1.20 for moving 1 - 5 hex. - PlainDamage are skills like Strike/Salvo/Intercept/etc... These skills are interesting because the PlainDamage is added as a constant at the end of the equation so it is not affected by anything. Almost dead Karl still has a full +20 damage from Intercept skill when attacks Guderian on a Supertank with 500 defense. PS: I only happen to know this one equation and I can just keep blabbering about it none stop. lol
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Post by muhammadpasha on Apr 4, 2020 16:28:59 GMT
I will be glad...😊 But i think it is not so, so important bec sometimes you have to attack nearby Surprise Attack is extremely good because it's the only multiplicative damage increase skill in the game. The terrain skills are cumulative with your damage multiplier from your stats. So Murat actually gets a 19,23% damage boost from lv5 plain, not 25%. And you can use some tactics with Surprise Attack. Like planning a turn ahead on where you intend to attack and then positioning yourself as far as you can to maximize the damage bonus. Assault/Precision Strike/Salvo/Tunnel/Intercept/Storm Fortifications/Edge are flat +20 damage boosts that aren't affected by defense or anything. Which actually makes them better than aura skills because defense really takes the bite out from a lot of attacks. High nobility cavalry generals on lv 5 Lancers or tougher units almost have something like a 50% damage reduction from defense alone. This also sort of explains why Karl can't hurt anything that aren't Light Cavalry while positioned in a forest due to his lack of Assault. Well, all this according to kanue . Maybe I'm wrong in some places. Yeah, you are right. For the purpose of judging skill, I simplify the damage equation below, (Note: 'I simplify' means very simplify... ignoring many other things such as morale, city wall, injury, RNG, crit, damage spill over, etc. For a full version, see european-war-4.boards.net/thread/9878/damage-formula#ixzz692T9ZyAj). Damage = Atk * DefDmgReduction * SurpriseAttackCoefficient + PlainDamage Atk = (Base Atk + Aura Bonus ) * (1+ BattleAbility% + UnitAbility% + Terrain Bonus%) So, here is keys take away, - Aura is added to base unit atk so it is multiplied by everything. So this together with its stackability make aura skill super OP in 1804. Aura works differently in 1914. It adds percentage cumulatively, like terrain bonus and does not stack. - Terrain is added cumulatively to BA and unit Ability (e.g. infantry) so the marginal effect will be smaller than what it says in the description. - DefDmgReduction is basically percentage of damage taken when consider defense stat. e.g. DefDmgReduction = 1 for defense =0 (take full damage), and DefDmgReduction = 0.5 for defense = 100 (take half damage/ 100% tougher) - SurpriseAttackCoefficient is multiplied after other bonuses (aura, BA, UA, terrain, etc...) are calculated. At lvl5, SurpriseAttackCoefficient = 1.08 when not moving. 1.12, 1.14, 1.16, 1.18, and 1.20 for moving 1 - 5 hex. - PlainDamage are skills like Strike/Salvo/Intercept/etc... These skills are interesting because the PlainDamage is added as a constant at the end of the equation so it is not affected by anything. Almost dead Karl still has a full +20 damage from Intercept skill when attacks Guderian on a Supertank with 500 defense. PS: I only happen to know this one equation and I can just keep blabbering about it none stop. lol [/quote] Oh! Can you tell me how to calculate the damage percentage of generals... And which effect more: battle ability or special ability?
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