|
Post by SolidLight on Apr 4, 2020 20:38:02 GMT
I will be glad...😊 But i think it is not so, so important bec sometimes you have to attack nearby Surprise Attack is extremely good because it's the only multiplicative damage increase skill in the game. The terrain skills are cumulative with your damage multiplier from your stats. So Murat actually gets a 19,23% damage boost from lv5 plain, not 25%. And you can use some tactics with Surprise Attack. Like planning a turn ahead on where you intend to attack and then positioning yourself as far as you can to maximize the damage bonus. Assault/Precision Strike/Salvo/Tunnel/Intercept/Storm Fortifications/Edge are flat +20 damage boosts that aren't affected by defense or anything. Which actually makes them better than aura skills because defense really takes the bite out from a lot of attacks. High nobility cavalry generals on lv 5 Lancers or tougher units almost have something like a 50% damage reduction from defense alone. This also sort of explains why Karl can't hurt anything that aren't Light Cavalry while positioned in a forest due to his lack of Assault. Well, all this according to kanue . Maybe I'm wrong in some places. Yeah, you are right. For the purpose of judging skill, I simplify the damage equation below, (Note: 'I simplify' means very simplify... ignoring many other things such as morale, city wall, injury, RNG, crit, damage spill over, etc. For a full version, see european-war-4.boards.net/thread/9878/damage-formula#ixzz692T9ZyAj). Damage = Atk * DefDmgReduction * SurpriseAttackCoefficient + PlainDamage Atk = (Base Atk + Aura Bonus ) * (1+ BattleAbility% + UnitAbility% + Terrain Bonus%) So, here is keys take away, - Aura is added to base unit atk so it is multiplied by everything. So this together with its stackability make aura skill super OP in 1804. Aura works differently in 1914. It adds percentage cumulatively, like terrain bonus and does not stack. - Terrain is added cumulatively to BA and unit Ability (e.g. infantry) so the marginal effect will be smaller than what it says in the description. - DefDmgReduction is basically percentage of damage taken when consider defense stat. e.g. DefDmgReduction = 1 for defense =0 (take full damage), and DefDmgReduction = 0.5 for defense = 100 (take half damage/ 100% tougher) - SurpriseAttackCoefficient is multiplied after other bonuses (aura, BA, UA, terrain, etc...) are calculated. At lvl5, SurpriseAttackCoefficient = 1.08 when not moving. 1.12, 1.14, 1.16, 1.18, and 1.20 for moving 1 - 5 hex. - PlainDamage are skills like Strike/Salvo/Intercept/etc... These skills are interesting because the PlainDamage is added as a constant at the end of the equation so it is not affected by anything. Almost dead Karl still has a full +20 damage from Intercept skill when attacks Guderian on a Supertank with 500 defense. PS: I only happen to know this one equation and I can just keep blabbering about it none stop. lol Oh! Can you tell me how to calculate the damage percentage of generals... And which effect more: battle ability or special ability?[/quote] The damage multiplier from general stats is just 100+unitbonus+battlebonus%. Every 4 points of battle/unit ability gives you +1% bonus. One doesn’t really affect damage more than the other, but I consider Battle Ability better because it works on other units should you need to use your general as a hybrid (and you will). Unit Ability gives you more cash from daily missions though.
|
|
|
Post by muhammadpasha on Apr 6, 2020 10:09:15 GMT
I don't understand how to calculate it... So... Maxed Scott has battle ability: 62: 15.5%, artillery ability: 50: 12.5%. And maxed Moltke has battle ability:90: 22.5%, artillery ability: 30: 7.5%. who is better at maxed states? The same with Radetzky "max battle ability: 82, cavalry ability: 30" and Davout "max battle ability: 86, cav ability: 46" who is better?!
|
|
|
Post by muhammadpasha on Apr 6, 2020 10:35:10 GMT
I am confused who to select: could you tell me... "I will write maxed battle ability + specialised ability"
Infantry:
Bismarck (88 + 48) bec he is good against city defence as a grenadier and can boost his plan fighting skill to level 6.
Karl (84 + 58) bec he is good against cavalry, can boost his jungle fighting skill to level 6 or boost his infantry commander skill to level 6, and he is good as a machine gun to fight cavalry.
Washington (96 + 48) he is my beloved damage machine. Boost his plan fighting skill to level 6. And as a elite infantry with ambulance he seems to be excellent.
Bolivar (94 + 38) I can boost his counterattack to level 6 with the meddle and he has high battle ability rage.
* I need 3 generals as infantry.
Cavalry:
Murat (60 + 60) Cavalry Commander, I think he is good as a heavy cav, but weak as musket cav.
Davout (86 + 46) As a musket cav, he is so good against infantry with his Edge ability.
Radetzky (82 + 30) Counterattack or mountain fighting can be boosted to level 6 and he will be good.
* Only 2 generals.
Artillery:
Moltke (90 + 30)
Scott (62 + 50)
Sultan Mahmoud II (56 + 56)
* Only 2
Sorry for the long speech... And thanks in advance
|
|
|
Post by SolidLight on Apr 6, 2020 10:35:44 GMT
I don't understand how to calculate it... So... Maxed Scott has battle ability: 62: 15.5%, artillery ability: 50: 12.5%. And maxed Moltke has battle ability:90: 22.5%, artillery ability: 30: 7.5%. who is better at maxed states? The same with Radetzky "max battle ability: 82, cavalry ability: 30" and Davout "max battle ability: 86, cav ability: 46" who is better?! Decimals don’t count. 23 ability gives the same bonus as 20 ability. Maxed Scott has a 127% damage multiplier from stats. Moltke has 129%. Course, having something like 23 battle ability means that you get +2% damage from a 5 battle ability item instead of +1% on someone with 20 battle ability, but that’s a really minor perk.
|
|
|
Post by SolidLight on Apr 6, 2020 11:00:05 GMT
I am confused who to select: could you tell me... "I will write maxed battle ability + specialised ability" Infantry: Bismarck (88 + 48) bec he is good against city defence as a grenadier and can boost his plan fighting skill to level 6. Karl (84 + 58) bec he is good against cavalry, can boost his jungle fighting skill to level 6 or boost his infantry commander skill to level 6, and he is good as a machine gun to fight cavalry. Washington (96 + 48) he is my beloved damage machine. Boost his plan fighting skill to level 6. And as a elite infantry with ambulance he seems to be excellent. Bolivar (94 + 38) I can boost his counterattack to level 6 with the meddle and he has high battle ability rage. * I need 3 generals as infantry. Cavalry: Murat (60 + 60) Cavalry Commander, I think he is good as a heavy cav, but weak as musket cav. Davout (86 + 46) As a musket cav, he is so good against infantry with his Edge ability. Radetzky (82 + 30) Counterattack or mountain fighting can be boosted to level 6 and he will be good. * Only 2 generals. Artillery: Moltke (90 + 30) Scott (62 + 50) Sultan Mahmoud II (56 + 56) * Only 2 Sorry for the long speech... And thanks in advance You definetly don’t need 3 inf generals. I barely use 2 sometimes. I like Bismarck because he’s not that different from Massena while being a bit tougher, though he’s very expensive. Karl is an aura and the aura skill is pretty awesome, but he himself isn’t really so. He can’t fight most cavarly units because cavalry are tough. And don’t even TRY to fight a serious cavalry gen with him. He’ll be absolutely crippled. He does wonders on Machine Gunners, but that unit has pretty bad availability. Washington is straight up Bismarck but worse. Formation Master is a really lousy skill because its bonus is too small. Tunnel is much better. Bolivar is bad. His damage is just too weak since his only serious damage skill is Assault. Counterattack in general isn’t a very good skill because you want to be the one attacking, not the enemy because of stuff like victory rush and how kills don’t get counterattacked. Murat is great. Probably the best general in the game as a whole. Murat is actually a better Musket Cavalry general than someone like Blucher because he doesn’t have Edge. Now Edge doesn’t do more damage on Heavy cav than on Musket Cav, but it does mean that you’ll get more victory rushes while having to invest less of other peoples actions to weaken stuff. Not that this matters much because Musket Cavalry isn’t a particularily good unit since muskets are a terrible weapon type. Stick to Lancers and Heavy Cavalry. Davout is pretty much worse than Paget. He’s very slightly tougher though. Radetzky is pretty bad. Counterattack isn’t great for reasons I detailed earlier, and mountain is a pretty bad terrain skill. It costs too much movement to run into and is too sparse for 1 range units. Moltke and Scott aren’t really that good. they have some durability but that’s about it. Mahmud is one of the better artillery generals in the game because he’s got aura. He also probably has probably the highest potential damage in deserts, but deserts don’t exist in most important battlefields. Well, that’s my opinion on those people you listed.
|
|
|
Post by muhammadpasha on Apr 6, 2020 11:17:16 GMT
I am confused who to select: could you tell me... "I will write maxed battle ability + specialised ability" Infantry: Bismarck (88 + 48) bec he is good against city defence as a grenadier and can boost his plan fighting skill to level 6. Karl (84 + 58) bec he is good against cavalry, can boost his jungle fighting skill to level 6 or boost his infantry commander skill to level 6, and he is good as a machine gun to fight cavalry. Washington (96 + 48) he is my beloved damage machine. Boost his plan fighting skill to level 6. And as a elite infantry with ambulance he seems to be excellent. Bolivar (94 + 38) I can boost his counterattack to level 6 with the meddle and he has high battle ability rage. * I need 3 generals as infantry. Cavalry: Murat (60 + 60) Cavalry Commander, I think he is good as a heavy cav, but weak as musket cav. Davout (86 + 46) As a musket cav, he is so good against infantry with his Edge ability. Radetzky (82 + 30) Counterattack or mountain fighting can be boosted to level 6 and he will be good. * Only 2 generals. Artillery: Moltke (90 + 30) Scott (62 + 50) Sultan Mahmoud II (56 + 56) * Only 2 Sorry for the long speech... And thanks in advance You definetly don’t need 3 inf generals. I barely use 2 sometimes. I like Bismarck because he’s not that different from Massena while being a bit tougher, though he’s very expensive. Karl is an aura and the aura skill is pretty awesome, but he himself isn’t really so. He can’t fight most cavarly units because cavalry are tough. And don’t even TRY to fight a serious cavalry gen with him. He’ll be absolutely crippled. He does wonders on Machine Gunners, but that unit has pretty bad availability. Washington is straight up Bismarck but worse. Formation Master is a really lousy skill because its bonus is too small. Tunnel is much better. Bolivar is bad. His damage is just too weak since his only serious damage skill is Assault. Counterattack in general isn’t a very good skill because you want to be the one attacking, not the enemy because of stuff like victory rush and how kills don’t get counterattacked. Murat is great. Probably the best general in the game as a whole. Murat is actually a better Musket Cavalry general than someone like Blucher because he doesn’t have Edge. Now Edge doesn’t do more damage on Heavy cav than on Musket Cav, but it does mean that you’ll get more victory rushes while having to invest less of other peoples actions to weaken stuff. Not that this matters much because Musket Cavalry isn’t a particularily good unit since muskets are a terrible weapon type. Stick to Lancers and Heavy Cavalry. Davout is pretty much worse than Paget. He’s very slightly tougher though. Radetzky is pretty bad. Counterattack isn’t great for reasons I detailed earlier, and mountain is a pretty bad terrain skill. It costs too much movement to run into and is too sparse for 1 range units. Moltke and Scott aren’t really that good. they have some durability but that’s about it. Mahmud is one of the better artillery generals in the game because he’s got aura. He also probably has probably the highest potential damage in deserts, but deserts don’t exist in most important battlefields. Well, that’s my opinion on those people you listed. The problem was that I want to put a meddle for every l general... But after your explanation, I perhaps choose: Bismarck, Karl, Washington, Murat, Davout, Sultan Mahmud II. What about Kutuzov or Scott? I don't know! Mahmud is a good general if only have the 5th skill 🤣. He seems to be a good general than a good Sultan "in the reality"... What about you? You recommend and play with whom?
|
|
|
Post by SolidLight on Apr 6, 2020 11:28:30 GMT
You definetly don’t need 3 inf generals. I barely use 2 sometimes. I like Bismarck because he’s not that different from Massena while being a bit tougher, though he’s very expensive. Karl is an aura and the aura skill is pretty awesome, but he himself isn’t really so. He can’t fight most cavarly units because cavalry are tough. And don’t even TRY to fight a serious cavalry gen with him. He’ll be absolutely crippled. He does wonders on Machine Gunners, but that unit has pretty bad availability. Washington is straight up Bismarck but worse. Formation Master is a really lousy skill because its bonus is too small. Tunnel is much better. Bolivar is bad. His damage is just too weak since his only serious damage skill is Assault. Counterattack in general isn’t a very good skill because you want to be the one attacking, not the enemy because of stuff like victory rush and how kills don’t get counterattacked. Murat is great. Probably the best general in the game as a whole. Murat is actually a better Musket Cavalry general than someone like Blucher because he doesn’t have Edge. Now Edge doesn’t do more damage on Heavy cav than on Musket Cav, but it does mean that you’ll get more victory rushes while having to invest less of other peoples actions to weaken stuff. Not that this matters much because Musket Cavalry isn’t a particularily good unit since muskets are a terrible weapon type. Stick to Lancers and Heavy Cavalry. Davout is pretty much worse than Paget. He’s very slightly tougher though. Radetzky is pretty bad. Counterattack isn’t great for reasons I detailed earlier, and mountain is a pretty bad terrain skill. It costs too much movement to run into and is too sparse for 1 range units. Moltke and Scott aren’t really that good. they have some durability but that’s about it. Mahmud is one of the better artillery generals in the game because he’s got aura. He also probably has probably the highest potential damage in deserts, but deserts don’t exist in most important battlefields. Well, that’s my opinion on those people you listed. The problem was that I want to put a meddle for every l general... But after your explanation, I perhaps choose: Bismarck, Karl, Washington, Murat, Davout, Sultan Mahmud II. What about Kutuzov or Scott? I don't know! Mahmud is a good general if only have the 5th skill 🤣. He seems to be a good general than a good Sultan "in the reality"... What about you? You recommend and play with whom? I’m not sure, since my playstyle doesn’t seem to match with some people. I really believe that cav is the best unit by far, so I have 6 cav gens, and I’m considering switching out Barclay for Paget. I have 3 inf gens, 2 art gens and 2 admirals. I definetly wouldn’t recommend Davout and Washington. Davout is inferior to tons of people. Murat, Dabrowski, Lan, Ney and Paget are better than him. And Washington is superfluous with Bismarck. Kutuzov is better than Scott and Moltke and not outright bad. But he’s definetly bad for his price because the only thing he has on Scharnhorst is durability, but durability isn’t a very important perk on artillery generals.
|
|
|
Post by muhammadpasha on Apr 6, 2020 11:41:12 GMT
What! 6 cav generals!... I have a mod apk which offer many medals but can't buy any Iap general or additional solt, so I am limited by 8 generals only😔
|
|
|
Post by Friedrich “Fried Rice” Paulus on Apr 11, 2020 22:58:45 GMT
What! 6 cav generals!... I have a mod apk which offer many medals but can't buy any Iap general or additional solt, so I am limited by 8 generals only😔 He is a speedrunner. Plus you tend to run out of good items/good generals for cavarly unit. I think he has radetsky
|
|
|
Post by SolidLight on Apr 11, 2020 23:13:38 GMT
What! 6 cav generals!... I have a mod apk which offer many medals but can't buy any Iap general or additional solt, so I am limited by 8 generals only😔 He is a speedrunner. Plus you tend to run out of good items/good generals for cavarly unit. I think he has radetsky Blucher, Murat, Dabrowski, Lan, Ney and Desaix. I’d get Radetzky after Paget, then Davout, and then Philip. I also don’t really have any issues with items because I give the officer sword and cross sword to my cavalry generals. The only cavalry general with a bad item on my team is Desaix, who has a standard short sword.
|
|
|
Post by Friedrich “Fried Rice” Paulus on Apr 11, 2020 23:34:21 GMT
He is a speedrunner. Plus you tend to run out of good items/good generals for cavarly unit. I think he has radetsky Blucher, Murat, Dabrowski, Lan, Ney and Desaix. I’d get Radetzky after Paget, then Davout, and then Philip. I also don’t really have any issues with items because I give the officer sword and cross sword to my cavalry generals. The only cavalry general with a bad item on my team is Desaix, who has a standard short sword. Desaix is miles better than radetsky. Surprise is a fantastic skill.
|
|
|
Post by kingb8 on Apr 18, 2020 22:10:47 GMT
Wich generals they give us in european war 6 1804?
|
|
|
Post by Gone on Apr 18, 2020 23:39:52 GMT
Wich generals they give us in european war 6 1804? I don’t intend to be rude but you could answer that question by downloading the game and seeing which ones are available for purchase, as there are too many for me to list.
|
|
|
Post by Friedrich “Fried Rice” Paulus on Apr 24, 2020 22:25:28 GMT
Wich generals they give us in european war 6 1804? Gates, jourdan, falsen, and clinton
|
|
|
Post by malemermaid on Oct 11, 2020 10:28:28 GMT
I am confused : I began to play this game, but what is the :battle ability: for? Exemple : if à gen has 15% in inf ability, what will the 8% battle ability will do to the general? Hope I am understable
|
|