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Post by NetherFreek on Jan 14, 2018 9:21:31 GMT
.org/] [/url] StatsM General Infantry 0 (0) Artillery 3 (4) Tank 0 (0) Air 6 (6) Navy 0 (0) Movement 1 (3) Airforce Leader lvl1 Explosives lvl3 Economic Expert lvl1 Price 2235 (1788 - 1341) Quick Navigation
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Post by Tito on Jan 14, 2018 21:15:39 GMT
In my opinion he is worth getting. I have no knowledge if he is useful or useless in campaign missions but he is definently worth in the longrun. I speak with no knowledge but he doesn't need that much of an improvement in Combat. He won't be a fighter he will be a supporter. What he needs is mobility and obviously the stars in Aerial Combat. The Bonuses are his skill with Economy Improvement and the Aerial Bonus Dammage Skill. He is relatevly cheap if you peform the -40% mission. He wouldn't need much of an health improvement either as the location of his battle area is far behind the frontlines (still depending on your tech level) He has the abbility of one skill improvement which you could add for repairing your unit or economic output of a city. He wouldn't need much of mobility improvement as he would be on a quick moving unit anyhow (preferably an infantry unit because of the No Terrain Mobility Penalty) Repeating he doesn't need any combat skills and in a Campaign you could use him as a General on a Carrier while your actual Navy general is good to go on a Battleship
His artillery stars are useless
Throughonout. He is a general worth investing because of all the dammage he would deal. In one turn he could deal more dammage than 2 Tank Generals combined, wether it be with Aircraft or Missiles. It comes at a price of resources too. If you are that min-maxing of a person than he would imrpove an economy of a city greatly especially with a landmark and depending on wether you have extra medals on nothing to spend , spend it lastly on the Economy parts of his skills.
Also to the health thing. As he would be usually far away from anything considered a combat unit, the only thing that could hurt him are airstrikes and missile assaults. Well for that there is the Anti-Aircraft. An additional thing is , focus to always keep him on higher level city to earn more money with his starting economy skill. It may matter in a few turns.
So what I have to say. The health and artillery don't need to be improved. He comes cheap if you complete the 40% Mission. Only thing needing improvements are his skills with the exception of Explosives and Mobility isn't that much needed because the unit that he will be placed on is usually infantry with high mobility. He has a role in Economy Improvement as well but still acts as a foe to be threatned with. He produces more money and he turns it into dammage
Yes I am aware I have repeated myself. This was done quick and I wanted to make sure nothing was missed
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Post by ehnoymanoy on Jan 18, 2018 5:46:56 GMT
Whether you favor Dowding or Arnold, these two form the epitome for the usage of air superiority in WC. (Always in my mind)
Slim in ground combat, he puts up a mediocre fight on artillery. Just artillery.
But what matters is what he does specialize in, the skies.
Not to mention, he gets a price deduction, sweet.
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Post by matthew on Jan 18, 2018 18:48:10 GMT
I bought him as third generation after messe and vatutin.
He is useful in missions, conquests, dominations but so do any other general you buy. The thing he is good at is getting three stars pre pacific, where he can airstrike with great efficiency and get three stars in missions. However, you can also argue that with leeb on arty he can deliver enough damage to compensate the loss of airstrike flexibility.
Post Pacific I sold Dowding because he is inefficient. Airstrikes aren't effective anymore because city defense and insane tank health. His three artillery stars doesn't even scratch the enemy. In theory I think Arnold will be better because of his built in 4star rumour.
However, I believe Dowding is useful endgame when he max out economic and tech output for quicker conquests.
I don't suggest buying this guy as 1341 medals for 6 air stars is quite steep. Three artillery stars isn't good enough without skills to backup.
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Post by Friedrich “Fried Rice” Paulus on Aug 15, 2018 22:17:18 GMT
This guy after full reduction is only 100 medals less than arnold, who has level 4 movement and rumor. Pathetic.
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Post by Charlemagne on Aug 26, 2018 19:35:50 GMT
This guy after full reduction is only 100 medals less than arnold, who has level 4 movement and rumor. Pathetic. Does explosives work for air?
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Post by Friedrich “Fried Rice” Paulus on Aug 26, 2018 19:36:51 GMT
This guy after full reduction is only 100 medals less than arnold, who has level 4 movement and rumor. Pathetic. Does explosives work for air? Don’t think so.
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Post by Charlemagne on Aug 26, 2018 19:42:26 GMT
Does explosives work for air? Don’t think so. Thanks. Carpet bombing definately works. Then I prefer arnold, as you could give him carpet bombing and air force leader and he'll be op.
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Post by yuanzhong on Sept 2, 2018 10:22:56 GMT
Good (if not great) economic booster with acceptable fighting ability (stay in a city, give more resources and air raid, great combination especially in low stars conquest).
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Post by Friedrich “Fried Rice” Paulus on Sept 2, 2018 10:33:04 GMT
Good (if not great) economic booster with acceptable fighting ability (stay in a city, give more resources and air raid, great combination especially in low stars conquest). True but Arnold exists and is so much better.
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Post by yuanzhong on Sept 2, 2018 10:37:26 GMT
Good (if not great) economic booster with acceptable fighting ability (stay in a city, give more resources and air raid, great combination especially in low stars conquest). True but Arnold exists and is so much better. Arnold only has 1 economic booster, and damage from air is only the support. Both arnold and Dowding isnt main generals IMO so i choose Dowding for my team
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Post by Friedrich “Fried Rice” Paulus on Sept 2, 2018 10:41:32 GMT
True but Arnold exists and is so much better. Arnold only has 1 economic booster, and damage from air is only the support. Both arnold and Dowding isnt main generals IMO so i choose Dowding for my team I find economic boosters to be useless haha, but i guess you do still have the medal laying around. Arnold is super fast and has rumor lvl 4, so he is a very strong supporting general. But if you want dowding all power to you
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Post by Tito on Sept 2, 2018 11:26:19 GMT
Arnold only has 1 economic booster, and damage from air is only the support. Both arnold and Dowding isnt main generals IMO so i choose Dowding for my team I find economic boosters to be useless haha, but i guess you do still have the medal laying around. Arnold is super fast and has rumor lvl 4, so he is a very strong supporting general. But if you want dowding all power to you Well your air general should be an air general. He will not be fighting himself but with aircraft, that is kinda the point of an air general. As aircraft is launched from cities Dowdings Econ ability, which should not be upgraded except if there are literally medals to throw away, comes in handy. The usefulness of it stacks by and the ammount of extra wealth increases. 50 one round but over 5 rounds that turns into 250
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Post by Friedrich “Fried Rice” Paulus on Sept 2, 2018 12:06:09 GMT
I find economic boosters to be useless haha, but i guess you do still have the medal laying around. Arnold is super fast and has rumor lvl 4, so he is a very strong supporting general. But if you want dowding all power to you Well your air general should be an air general. He will not be fighting himself but with aircraft, that is kinda the point of an air general. As aircraft is launched from cities Dowdings Econ ability, which should not be upgraded except if there are literally medals to throw away, comes in handy. The usefulness of it stacks by and the ammount of extra wealth increases. 50 one round but over 5 rounds that turns into 250 I agree, but it takes 832 coins to build a tier 3 super heavy. Those 50 extra gold won’t make a difference. Now dowding only has stars in artillery and he is slow as heck. However, I commonly shoved arnold on super tanks even in the last game due to his speed. Now he has rumor too. In my opinion, arnold’s superior movement alone is enough to make him a better candidate for the air force.
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Post by yuanzhong on Sept 2, 2018 12:45:07 GMT
Well your air general should be an air general. He will not be fighting himself but with aircraft, that is kinda the point of an air general. As aircraft is launched from cities Dowdings Econ ability, which should not be upgraded except if there are literally medals to throw away, comes in handy. The usefulness of it stacks by and the ammount of extra wealth increases. 50 one round but over 5 rounds that turns into 250 I agree, but it takes 832 coins to build a tier 3 super heavy. Those 50 extra gold won’t make a difference. Now dowding only has stars in artillery and he is slow as heck. However, I commonly shoved arnold on super tanks even in the last game due to his speed. Now he has rumor too. In my opinion, arnold’s superior movement alone is enough to make him a better candidate for the air force. Not only gold but also tech income.10 tech per turn is big advantage when your income only 5 per turn, it also push your tech level to unlock more facilities in conquest Just depend on our style to consider who is better.
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